Koggs, this is from the OP of the signup thread. It is NOT in the rules within the game thread, as far as I noticed.In post 473, Koggz wrote:koggz nominate firebringer for lieutenant
schrodinger mislynch is this true?In post 466, Reasonably Rational wrote:Alignment was not chosen randomly. Each role we drafted had an alignment attached to it.
pressure might get to koggz scumIn post 468, Grovyle wrote:VOTE: KoggzIn post 452, Koggz wrote:koggz vote on space cowboy not naked and not because think they town
I think this is my biggest scum read so far. I can't really tell. Maybe pressure will help though.
-hebi
koggz town not care
Also, thanks Koggz! It feels good to be unreadable.In post 0, Bold Vote Scientist wrote:Welcome to the Shadowrun Mafia. This game is about a war between the Shadowrunners attempting to overtake, Aztechnology. Aztechnology has run Lousiana's economic sphere and used the populace to engage in economic war, not caring about the human lives or the cost. There is no corporate accountability for executives, nor is there any ever expected. A few signs of an uprising have started to appear, such as graffiti encouraging fighting Azzis, have started to appear on Aztechnology buildings. Seizing upon this trend of populist uprising, a silent bidder (Mr. Johnson) has sent out a call for the best and brightest shadowrunners (runners for short) to try and take out Aztechnology. Mr. Johnson has sent a figurehead to deal with a randomly selected runner to give them the available missions in the landscape. To take down Aztechnology, the runners must bypass Lone Star. Lone Star, while technically a private entity, are a crew of bodyguards to the highest bidders. This makes Lone Star corporate police.
Given this is a game based on Shadowrun, there are a few mechanics that players should be aware of.
- Smalltown Mafia with a draft - All the flavor names and partial role mechanics will be revealed and selected from at the start at the pregame.
Players will receive their full role after drafting.Certain roles are determined to be scum.
- Runs - Runners can go onto missions to generate rewards. The crews are assembled by the Party Leader and have 3-5 runners. The rewards are predetermined. Runs can be failed.
- Who goes on adventure? - There are limiting mechanics in place to ensure that the same players don't adventure repeatedly.
- Mr. Johnson and the Party Leader - Mr. Johnson is controlled by game mechanics. Mr. Johnson selects the Party Leader. The same player cannot be the Party Leader two days in a row. The Party Leader can be nightkilled or lynched normally. Being Party Leader offers no protection from death. There may or may not be other restrictions on Mr. Johnson.
- Role of Chance - Adventures are run by rolling 6 sided dies to perform specific tasks, just like Shadowrun. Players may impact the chances for each side to win a run. This setup will also be somewhat swingy.
- Neighborhoods - This is a very neighborhood heavy game. If you don't like neighborhoods, this is not the game for you.
Also, it sorta depends on what your drugs do. There are certain parties who, by role name, should probably be considered likely to be more more in need of additional assistance, if your drugs can provide such. You might want to focus on assisting those slots, IF you town read them.
-Cerb