Micro 641: Confirmed Guilties (Game Over)

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Micro 641: Confirmed Guilties (Game Over)

Post Post #0 (isolation #0) » Wed Aug 24, 2016 3:36 am

Post by zoraster »

Player List
  1. BTD6_maker
  2. Comparing Realities
  3. Creature
  4. DarkLightA
  5. enomis
  6. farside22
  7. Fire Starter
  8. Infinity 324
  9. Wingback
Starting Vote Count

Day 1

Creature ( 3 )
DarkLightA
BTD6_maker
Infinity 324
[/color]
(L - 2 )

DarkLightA ( 1 )
farside22
[/color]
(L - 4 )

enomis ( 2 )
Fire Starter
Creature
[/color]
(L - 3 )

Infinity 324 ( 3 )
Wingback
Comparing Realities
enomis
[/color]
(L - 2 )

Not Voting ( 0 )

Total Votes ( 9 )

Needed to Lynch [ 5 ]



(expired on 2016-08-30 12:00:00)
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Post Post #1 (isolation #1) » Wed Aug 24, 2016 3:36 am

Post by zoraster »

General Rules

Overall

1.
Unless stated otherwise by the moderator or in these rules, the following control:
http://mafiascum.net/wiki/index.php?tit ... Game_Rules
2. All votes should be in
bold
either with the [.b] tag or with the [.vote] tag. Unvotes are unnecessary to change your vote.
3.
Put all votes on a new line
If you disregard this rule, I may or may not count the vote.
4. See Game Specific Rules for Lynching requirements
5. This is a Day 1 only game.
6. The deadline for the Day will be 96 hours (4 days). That's after a 48 hour night for scum to plan.
6.1. Failure to get a majority will result in a no lynch. A no lynch in this game is a scum win.
8. I reserve the right to change, add or delete any rule in the game. I reserve the right to modkill or force replace or take any other actions I see as necessary.
9. There are no night actions.
10. Colors in my vote counts are there only to make it easier to see names. They alternate between blue and purple.

Activity

1. Players will be prodded if they do not post for 24 hours. Once a prod goes out, it is in the moderator’s discretion when to replace a player.
2. V/LAs will be honored only if you use the V/LA system in Mafiascum, but please let the game know if you're about to go on one as well.

Moderator Error

The moderator is fallible. If you see a problem with a vote count, mention it in bold in the game. If you have another problem, please don't hesitate to PM the moderator.
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Post Post #2 (isolation #2) » Wed Aug 24, 2016 3:36 am

Post by zoraster »

Game Specific Rules


Setup

1. There will be 5 Town and 4 Mafia
2. Each town member will get a true guilty result on one mafia player. This will be shown by the start of game vote count, which the scum will set. Scum must set each town's vote to be on a scum member. They may set themselves to vote for whoever they want.
3. If mafia is lynched, town wins. If town is lynched, mafia wins. If there is a no lynch or the deadline is reached, it is a mafia win.
4. Mafia has day talk and may talk during pregame.

Special Lynching Rules

1. In order to prevent a quick lynch, this will use special lynching rules.
2.
Lynch Confirmation
-- Once a player reaches L-0 (i.e. 50% of voting members + 1) or higher (e.g. L+1), at least a majority (50% + 1) of players must
Confirm Lynch
. Once this occurs, the lynch goes through.
3. Votes may be placed as usual during this period. Votes in excess of L-0 may be placed on a player.
4. If a player goes to L-1 or below, it stops the Lynch Confirmation. If the same player is put back up for lynch, the Lynch Confirmation counter starts again.
5. It is not strictly necessary for the same players who are voting a player to confirm the lynch.
6. In the event the deadline runs out, the last unconfirmed lynch will take place (rather than the no lynch=auto mafia win).

Random Generation

Anything approaching confirmable random generation is prohibited.


Role PMs


TownYou are town. The opening vote count will show you voting for someone. This person is scum. Lynch them or another scum to win. There will be a 48 hour delay while the scum sets the vote count. You will receive another PM when the game starts.

Find the thread here: http://forum.mafiascum.net/viewtopic.php?f=83&t=68132


MafiaYou are mafia. You and your team have 48 hours from this PM to set the opening vote count. Please see the Scum Thread for more details.

Find the game thread here.
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Post Post #3 (isolation #3) » Wed Aug 24, 2016 3:36 am

Post by zoraster »

Information Provided To Scum

In post 1, zoraster wrote:
POSSIBLE SETUPS


Here's a very basic setup that shouldn't be broken:

Scum 1: B, C, D
Scum 2: A, E, 1
Scum 3:
Scum 4:
Town A: 2, 3, 4
Town B:
Town C:
Town D:
Town E:


Here are other setups that Callforjudgement has determined not to be broken. I take no responsibility for if town breaks or thinks it has broken them. So you should do your own analysis.

1234ABCDE
=========
AAAA11122 (4 on A, 3 on 1, 2 on 2)
AAA141114 (4 on 1, 3 on A, 3 on 4)
AA4344433 (4 on 4, 3 on 3, 2 on A)
AAA144411 (3 on A, 3 on 1, 3 on 4)
AAAB41114 (3 on A, 3 on 1, 2 on 4, 1 on B)
AA4341344 (3 on 3, 3 on 4, 2 on A, 1 on 1)
AAB433443 (3 on 3, 3 on 4, 2 on A, 1 on B)
AAAB41441 (3 on A, 3 on 4, 2 on 1, 1 on B)
AAA142411 (3 on 1, 3 on A, 2 on 4, 1 on 2)
AABC34334 (3 on 3, 2 on A, 2 on 4, 1 on B, 1 on C)
AAB334134 (3 on 3, 2 on A, 2 on 4, 1 on B, 1 on 1)
AAAB41124 (3 on A, 2 on 1, 2 on 4, 1 on B, 1 on 2)
AABC13434 (2 on A, 2 on 3, 2 on 4, 1 on B, 1 on C, 1 on 1)

Not all setups have the same theoretical expected win rate for you.
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Post Post #4 (isolation #4) » Fri Aug 26, 2016 5:00 am

Post by zoraster »

Day 1

Creature ( 3 )
DarkLightA
BTD6_maker
Infinity 324
[/color]
(L - 2 )

DarkLightA ( 1 )
farside22
[/color]
(L - 4 )

enomis ( 2 )
Fire Starter
Creature
[/color]
(L - 3 )

Infinity 324 ( 3 )
Wingback
Comparing Realities
enomis
[/color]
(L - 2 )

Not Voting ( 0 )

Total Votes ( 9 )

Needed to Lynch [ 5 ]



(expired on 2016-08-30 12:00:00)
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Post Post #36 (isolation #5) » Fri Aug 26, 2016 5:46 am

Post by zoraster »

Day 1

Creature ( 1 )
Infinity 324
[/color]
(L - 4 )

DarkLightA ( 1 )
farside22
[/color]
(L - 4 )

enomis ( 1 )
Fire Starter
[/color]
(L - 4 )

*** Infinity 324 ( 6 ) ***
Wingback
Comparing Realities
enomis
Creature
BTD6_maker
DarkLightA
[/color]
(L - -1 )

Not Voting ( 0 )

Total Votes ( 9 )

Needed to Lynch [ 5 ]



(expired on 2016-08-30 12:00:00)


Confirmations from enomis, Creature, BTD, Darklight. Need one more (from Wingback or Comparing Reality) to hammer. If this does not happen (or if the other two decline to confirm) within 24 hours, the votes will be reset.
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Post Post #39 (isolation #6) » Fri Aug 26, 2016 5:52 am

Post by zoraster »

Infinity 324 the Mafia Goon has been lynched


TOWN WINS


Scum Team

farside22
Infinity 324
Creature
Fire Starter


So... as I said before, you have to be careful your setup isn't broken. I need to look back to see whether they followed one of CFJ's setups or whether they messed up an element.
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Post Post #41 (isolation #7) » Fri Aug 26, 2016 6:06 am

Post by zoraster »

Which of the setups provided did you follow, Creature?
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Post Post #45 (isolation #8) » Fri Aug 26, 2016 6:14 am

Post by zoraster »

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Post Post #48 (isolation #9) » Fri Aug 26, 2016 6:19 am

Post by zoraster »

In post 47, Creature wrote:Again, the fifth guilty is hard to manage with and I saw no setup providing us a winrate bigger than 33%
It's actually around a 50% win rate for the most basic setup, and here's why:

So let's say you have 3 people with 3 votes on them: two are scum, one is town (with 3 scum on it)

Let's assume that scum aren't going to lynch their scummate. This means that in order to win, two townies from one of the wagons are going to have to choose between the other two wagons. Their choice is between the remaining scum being voted and the remaining town being voted by scum. That choice is 50/50, not 33/67
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Post Post #50 (isolation #10) » Fri Aug 26, 2016 6:21 am

Post by zoraster »

In post 46, BTD6_maker wrote:I can check CFJ's setups for you, if you want.
Please do!
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Post Post #55 (isolation #11) » Fri Aug 26, 2016 6:32 am

Post by zoraster »

In post 51, BTD6_maker wrote:This is truly the biggest mistake you could have made. You sent scum a "very basic setup that shouldn't be broken" that was actually broken. If 1 is Town the scumteam is {2,B,C,D} but 3 is voting A, which is impossible. Therefore 1 is confscum.

If you ever run this setup again, let me know. I would like to help with giving scum the recommendations.

Hmmm for some reason this one got changed from the prior one:

Scum 1: A, B, C
Scum 2: D, E, 1
Scum 3:
Scum 4:
Town A: 2, 3, 4
Town B:
Town C:
Town D:
Town E:

I must have come across a different version in my notes when I posted it.

Anyway, i won't run this setup for a while until I've established a few aren't broken. I think it's better for me to provide a few options for scum to pick from rather than give them discretion anyway
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Post Post #69 (isolation #12) » Sat Aug 27, 2016 8:36 am

Post by zoraster »

You're welcome to run it yourself. I'm not sure a 9p game really warrants a co-mod.
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