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Post #9 (isolation #2) » Tue Aug 30, 2016 4:41 am
Postby PeregrineV »
In post 8, shaddowez wrote:I haven't been able to figure out a way to break this, but I'm not the best at breaking setups to begin with.
I for one think that we should both probably make ourselves non-scum targets D1 and barricade. Having us both alive after a night with x-kills would be beneficial to town. It's either that, or we both have to claim today and know that one of us is dying tonight (which I think having conftown dead N1 is a terrible idea).
I'm good with barricading if we cant find a breaking plan.
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Post #17 (isolation #9) » Thu Sep 01, 2016 5:56 am
Postby PeregrineV »
It might be, but after 3 simulations its still too easy to fuck with. Outting ourselves makes it better, but not enough given the risk of losing both of us in a single night. Plus we still don't kill the stranded.
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Post #25 (isolation #14) » Mon Sep 12, 2016 4:34 am
Postby PeregrineV »
In post 22, PeregrineV wrote:I think town might target you (and me) for lurking. Scum will barricade and/or shoot town that are too close to figuring them out.
I think we barricade tonight and maybe we can claim tomorrow to really narrow the lunch pool.
And hopefully someone shoots the strong man tonight
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Post #35 (isolation #18) » Tue Sep 13, 2016 8:26 am
Postby PeregrineV »
4:3
get lucky (strongman shoots, all town barricades except one, who shoots stranded scum, who dies, strongman kills one of us)
3:2
get lucky (strongman shoots, all town brricades except one, who shoots stranded scum, who dies, strongman kills the other of us)
2:1
Strongman tries to get town stranded, shoots the unstranded, then cruises the next day, because even if stranded, they shoot and win if all players are dead.
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Post #39 (isolation #20) » Wed Sep 14, 2016 5:35 am
Postby PeregrineV »
In post 37, shaddowez wrote:There's always the chance we could strand the non-strongman. For as bad as it is, we could always play where one of us outs. That person shoots the non-stranded player, because you know they're going to use the strongman if there's an unopposed mason claim. If another town shoots the stranded player, we may get 2 scum in one shot.
If we strand one scum, basically a mason has to shoot them, and knowing that they will die. If one mason claims, and they shoot the stranded, then the other scum shoots the mason, and strongman shoots another town.
That puts us at 2:2.
We strand the strongman today, he shoots a mason, and the other 2 group up on another town.
That puts us at 2:2.
Scum then quick-vote a town, plurality strands them, they shoot both town for the win.
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Post #40 (isolation #21) » Wed Sep 14, 2016 5:42 am
Postby PeregrineV »
At 4:3, if one mason outs themselves,
we need:
1. Strand a non-strongman tonight.
2. Kill the scum stranded.
3. Strongman shoots a non-mason townie.
4. Mason shoots stranded.
5. Non-SA shoots the shooting mason.
6. Some other random, brave townie needs to shoot the non-SA.
That will put us at 2:1
If both masons out themselves.
1. Strand a non-strongman tonight.
2. one mason shoots the scum stranded.
3. Strongman shoots a mason. If they shoot barricaded mason, then bad. If they shoot shooting mason, then good.
4. Town barricades, non-SA scum shoots other mason from strongman.
This puts us at one town death, one scum death, making it 3:2 for tomorrow.
Or it puts us at both masons dead, one scum dead, and 2:2.
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Post #41 (isolation #22) » Wed Sep 14, 2016 5:44 am
Postby PeregrineV »
What we need, in the face of 2 town deaths, is to strand a non-SA scum, who is shot by a mason, another mason shoots the strongman, and last 2 town kill the last scum.
Then, if both scum shoot, nobody cares because all three are dead.
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Post #43 (isolation #23) » Wed Sep 14, 2016 8:53 am
Postby PeregrineV »
In post 42, shaddowez wrote:I'm assuming if we both claim, we're both dead unless we strand the non-strongman. Strongman takes out one of us, and the other two gang up on the other one. If that's the case, we may as well both shoot, since either of us barricading is useless. I still think we say we're both barricading, to make them waste a shot if possible.
Considering there's no flip on strand, I almost think that barricading tonight is futile no matter what. If both of us die but we take out 2/3 scum, it puts town at 2:1, which is ordinary lylo anyway.
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Post #44 (isolation #24) » Fri Sep 16, 2016 9:40 am
Postby PeregrineV »
In post 1295, MagnaofIllusion wrote:I'll be re-reading with Peregrine and Pisskop as Masons based on 1293. If that changes I'll have to re-read Monday.
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Post #46 (isolation #25) » Fri Sep 16, 2016 7:00 pm
Postby PeregrineV »
In post 45, shaddowez wrote:Haha. Although if pisskop doesn't come clean, and more specifically if he tries to push me, we know he's scum. There's no reason for town to play that kind of gambit
If he gets it, he'll pretend to be mason to absorb the kill meant for you.
If he is scum strongman, then we don't want him stranded anyway.
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Post #50 (isolation #27) » Tue Sep 20, 2016 11:06 am
Postby PeregrineV »
A lot is if you believe the sincerity of MoI. If he did shoot you, he is either town or goon. If you were shot by a goon buddy f his, he could still be strongman.
If he is sincere, and pisskop is not countering mason and is willing to take one of the team, that leaves scum in infinity, reallo, and lane.
I'm crumbing your name. It will be the last letters of my posts when read in iso. I think I have "shad" right now, will work to finish it.
That should help if I die and you do not.
So, your thoughts on pisskop playing coy, and MoI in general?
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Post #53 (isolation #29) » Wed Sep 21, 2016 8:36 am
Postby PeregrineV »
In post 52, shaddowez wrote:I'm not sure what to think of pisskop. I usually scumread him regardless of alignment because of his attitude - but that seems to be a lot more in check during this game, so I'm not sure what to make of that. I hadn't thought of him trying to protect a mason until you brought it up, but I'm not sure why he would've asked me directly if that's what he was doing.
I'm convinced Inifinty is scum, and MoI is a decent scum partner there. I'd be willing to say strongman is one of those two, so if we can peg the third as the strand target we should be set.
But now, I would expect town-pisskop to make more of a "confirmed" noise and try to use it to bully players to maybe rattle scum.
It bothers me that he's not.
Is that 2nd or 3rd level mafia play that I don't have the right to expect?
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Post #54 (isolation #30) » Wed Sep 21, 2016 8:37 am
Postby PeregrineV »
In post 52, shaddowez wrote:I'm not sure what to think of pisskop. I usually scumread him regardless of alignment because of his attitude - but that seems to be a lot more in check during this game, so I'm not sure what to make of that. I hadn't thought of him trying to protect a mason until you brought it up, but I'm not sure why he would've asked me directly if that's what he was doing.
I'm convinced Inifinty is scum, and MoI is a decent scum partner there. I'd be willing to say strongman is one of those two, so if we can peg the third as the strand target we should be set.
I just think Realo is town. Like newb-town, but town. That really only leaves lane or pisskop, if I'm reading realeo right.
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Post #58 (isolation #32) » Fri Sep 23, 2016 5:03 am
Postby PeregrineV »
In post 57, shaddowez wrote:So lane/Infinity/realeo? MoI is actually sounding townish in his most recent posts
I would agree expact for the weak mason claim of me/pisskop. If he thinks I am the mason, then ANY look at my iso would point to you as mason.
Me and pisskop going at it looks real, and my assertions that we were trying to draw a reaction got no reaction from him (MoI), unless I missed it somewhere.
But, in case he is town, that's another reason I dont want to strand him.