Mini 1826 The Purge Mason Topic

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Post Post #6 (isolation #0) » Mon Aug 29, 2016 4:31 am

Post by PeregrineV »

Here if not replaced.
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Post Post #7 (isolation #1) » Mon Aug 29, 2016 6:26 am

Post by PeregrineV »

OK, is there a way to break this?

Obviously, scum use only the strongman kill every night on their primary target.

the backup goons, if smart (and at least for night1), shoot their secondary and tertiary targets, hoping to get lucky.

Town will be unlucky and kill at least one of their own.

Need to think more on this.
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Post Post #9 (isolation #2) » Tue Aug 30, 2016 4:41 am

Post by PeregrineV »

In post 8, shaddowez wrote:I haven't been able to figure out a way to break this, but I'm not the best at breaking setups to begin with.

I for one think that we should both probably make ourselves non-scum targets D1 and barricade. Having us both alive after a night with x-kills would be beneficial to town. It's either that, or we both have to claim today and know that one of us is dying tonight (which I think having conftown dead N1 is a terrible idea).

I'm good with barricading if we cant find a breaking plan.
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Post Post #10 (isolation #3) » Tue Aug 30, 2016 4:41 am

Post by PeregrineV »

Let's walk through best case/worse case scenario...

lane0168
PeregrineV
shos
Almost50
Vedith
Epod~lady
shaddowez
MagnaofIllusion
KuroiXHF
Realeo
Nosferatu
pisskop
Kraska77
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Post Post #11 (isolation #4) » Tue Aug 30, 2016 4:42 am

Post by PeregrineV »

Assume three random scum (
Original Roll String: 3d11
3 11-Sided Dice: (7, 1, 6) = 14


lane0168
PeregrineV
shos
Almost50
Vedith
Epod~lady
shaddowez
MagnaofIllusion
KuroiXHF
Realeo
Nosferatu
pisskop
Kraska77
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Post Post #12 (isolation #5) » Tue Aug 30, 2016 4:43 am

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In post 11, PeregrineV wrote:Assume three random scum (
Original Roll String: 3d11 (STATIC)
3 11-Sided Dice: (8, 1, 3) = 12


lane0168

PeregrineV
shos
Almost50

Vedith
Epod~lady
shaddowez
MagnaofIllusion
KuroiXHF
Realeo

Nosferatu
pisskop
Kraska77
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Post Post #13 (isolation #6) » Tue Aug 30, 2016 4:48 am

Post by PeregrineV »

In post 12, PeregrineV wrote:
In post 11, PeregrineV wrote:Assume three random scum (
Original Roll String: 3d11 (STATIC)
3 11-Sided Dice: (8, 1, 3) = 12


1.
lane0168

2.PeregrineV
1.shos
2.
Almost50
-strongman
1.Vedith
2.Epod~lady
1.shaddowez
2.MagnaofIllusion
1.KuroiXHF
2.
Realeo

1.Nosferatu
2.pisskop
1.Kraska77
At night end, shos is dead, we catch almost 50.

If scum try to coordinate, lane can shoot an extra town, but will die. Realeo can shot a town shooter, and will live.

End of night, 5-2, with almost as a suspect.

But yuck, so many town kills.

I dunno.....
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Post Post #14 (isolation #7) » Tue Aug 30, 2016 5:56 am

Post by PeregrineV »

One issue is with us outing ourselves, taking ourselves out of the equation.

We can then both barricade, and draw the strongman shot. but then we lose the element of lynch pool reduction.
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Post Post #15 (isolation #8) » Wed Aug 31, 2016 5:27 am

Post by PeregrineV »

@Persivul- I know I'm trying to break the game instead of just playing it. If you want me to stop, just let me know.
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Post Post #17 (isolation #9) » Thu Sep 01, 2016 5:56 am

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It might be, but after 3 simulations its still too easy to fuck with. Outting ourselves makes it better, but not enough given the risk of losing both of us in a single night. Plus we still don't kill the stranded.
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Post Post #18 (isolation #10) » Thu Sep 01, 2016 5:58 am

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@Shadow- thoughts on scum at this point?
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Post Post #20 (isolation #11) » Thu Sep 01, 2016 7:19 am

Post by PeregrineV »

Crap.

I'm leaning NOsferatu, Vedith and MoI. :-(
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Post Post #22 (isolation #12) » Sat Sep 10, 2016 7:55 pm

Post by PeregrineV »

I think town might target you (and me) for lurking. Scum will barricade and/or shoot town that are too close to figuring them out.

I think we barricade tonight and maybe we can claim tomorrow to really narrow the lunch pool. And hopefully someone shoots the strong man tonight.
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Post Post #23 (isolation #13) » Sat Sep 10, 2016 7:57 pm

Post by PeregrineV »

PeregrineV :Barricade for night 1
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Post Post #25 (isolation #14) » Mon Sep 12, 2016 4:34 am

Post by PeregrineV »

In post 22, PeregrineV wrote:I think town might target you (and me) for lurking. Scum will barricade and/or shoot town that are too close to figuring them out.

I think we barricade tonight and maybe we can claim tomorrow to really narrow the lunch pool.
And hopefully someone shoots the strong man tonight
.

Hope is not a strategy...lol
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Post Post #30 (isolation #15) » Tue Sep 13, 2016 2:42 am

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In post 20, PeregrineV wrote:Crap.

I'm leaning NOsferatu, Vedith and MoI. :-(

And of course, one of my scum is town, and the other 2 alive....
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Post Post #31 (isolation #16) » Tue Sep 13, 2016 2:43 am

Post by PeregrineV »

Not voting (7) - lane0168, PeregrineV, Inifinity, shaddowez, MagnaofIllusion, Realeo, pisskop


No outing yet.
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Post Post #34 (isolation #17) » Tue Sep 13, 2016 8:22 am

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So when they are about to be cornered, scum will try to bus hard and quick on the strongman, since stranding him has no effect.

Let's keep an eye out for that.
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Post Post #35 (isolation #18) » Tue Sep 13, 2016 8:26 am

Post by PeregrineV »

4:3

get lucky (strongman shoots, all town barricades except one, who shoots stranded scum, who dies, strongman kills one of us)

3:2

get lucky (strongman shoots, all town brricades except one, who shoots stranded scum, who dies, strongman kills the other of us)


2:1

Strongman tries to get town stranded, shoots the unstranded, then cruises the next day, because even if stranded, they shoot and win if all players are dead.

:-(
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Post Post #36 (isolation #19) » Tue Sep 13, 2016 8:28 am

Post by PeregrineV »

Tempted to try the "we did the math we can't win gambit".

Knowing it's true, but hoping to get scum to brag/out themselves, then hoping for three days of getting lucky during lylo.
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Post Post #39 (isolation #20) » Wed Sep 14, 2016 5:35 am

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In post 37, shaddowez wrote:There's always the chance we could strand the non-strongman. For as bad as it is, we could always play where one of us outs. That person shoots the non-stranded player, because you know they're going to use the strongman if there's an unopposed mason claim. If another town shoots the stranded player, we may get 2 scum in one shot.
If we strand one scum, basically a mason has to shoot them, and knowing that they will die. If one mason claims, and they shoot the stranded, then the other scum shoots the mason, and strongman shoots another town.

That puts us at 2:2.

We strand the strongman today, he shoots a mason, and the other 2 group up on another town.

That puts us at 2:2.

Scum then quick-vote a town, plurality strands them, they shoot both town for the win.
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Post Post #40 (isolation #21) » Wed Sep 14, 2016 5:42 am

Post by PeregrineV »

At 4:3, if one mason outs themselves,
we need:
1. Strand a non-strongman tonight.
2. Kill the scum stranded.
3. Strongman shoots a non-mason townie.
4. Mason shoots stranded.
5. Non-SA shoots the shooting mason.
6. Some other random, brave townie needs to shoot the non-SA.

That will put us at 2:1


If both masons out themselves.

1. Strand a non-strongman tonight.
2. one mason shoots the scum stranded.
3. Strongman shoots a mason. If they shoot barricaded mason, then bad. If they shoot shooting mason, then good.
4. Town barricades, non-SA scum shoots other mason from strongman.

This puts us at one town death, one scum death, making it 3:2 for tomorrow.

Or it puts us at both masons dead, one scum dead, and 2:2.
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Post Post #41 (isolation #22) » Wed Sep 14, 2016 5:44 am

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What we need, in the face of 2 town deaths, is to strand a non-SA scum, who is shot by a mason, another mason shoots the strongman, and last 2 town kill the last scum.
Then, if both scum shoot, nobody cares because all three are dead.
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Post Post #43 (isolation #23) » Wed Sep 14, 2016 8:53 am

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In post 42, shaddowez wrote:I'm assuming if we both claim, we're both dead unless we strand the non-strongman. Strongman takes out one of us, and the other two gang up on the other one. If that's the case, we may as well both shoot, since either of us barricading is useless. I still think we say we're both barricading, to make them waste a shot if possible.

Considering there's no flip on strand, I almost think that barricading tonight is futile no matter what. If both of us die but we take out 2/3 scum, it puts town at 2:1, which is ordinary lylo anyway.

Good point. But we have to shoot true.
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Post Post #44 (isolation #24) » Fri Sep 16, 2016 9:40 am

Post by PeregrineV »

In post 1295, MagnaofIllusion wrote:I'll be re-reading with Peregrine and Pisskop as Masons based on 1293. If that changes I'll have to re-read Monday.
If that changes?

He knows pisskop isn't a mason.

lol
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Post Post #46 (isolation #25) » Fri Sep 16, 2016 7:00 pm

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In post 45, shaddowez wrote:Haha. Although if pisskop doesn't come clean, and more specifically if he tries to push me, we know he's scum. There's no reason for town to play that kind of gambit
If he gets it, he'll pretend to be mason to absorb the kill meant for you.

If he is scum strongman, then we don't want him stranded anyway.
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Post Post #47 (isolation #26) » Mon Sep 19, 2016 3:23 am

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So far it looks like he's willing to take one. He'll probably take my clue form who the mason really is.

Need some way to leave a code in the thread that shows it's you.

I think I can do it.
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Post Post #50 (isolation #27) » Tue Sep 20, 2016 11:06 am

Post by PeregrineV »

A lot is if you believe the sincerity of MoI. If he did shoot you, he is either town or goon. If you were shot by a goon buddy f his, he could still be strongman.

If he is sincere, and pisskop is not countering mason and is willing to take one of the team, that leaves scum in infinity, reallo, and lane.

I'm crumbing your name. It will be the last letters of my posts when read in iso. I think I have "shad" right now, will work to finish it.

That should help if I die and you do not.

So, your thoughts on pisskop playing coy, and MoI in general?
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Post Post #51 (isolation #28) » Wed Sep 21, 2016 4:52 am

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Just need W-E-Z
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Post Post #53 (isolation #29) » Wed Sep 21, 2016 8:36 am

Post by PeregrineV »

In post 52, shaddowez wrote:I'm not sure what to think of pisskop. I usually scumread him regardless of alignment because of his attitude - but that seems to be a lot more in check during this game, so I'm not sure what to make of that. I hadn't thought of him trying to protect a mason until you brought it up, but I'm not sure why he would've asked me directly if that's what he was doing.

I'm convinced Inifinty is scum, and MoI is a decent scum partner there. I'd be willing to say strongman is one of those two, so if we can peg the third as the strand target we should be set.
But now, I would expect town-pisskop to make more of a "confirmed" noise and try to use it to bully players to maybe rattle scum.

It bothers me that he's not.

Is that 2nd or 3rd level mafia play that I don't have the right to expect?
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Post Post #54 (isolation #30) » Wed Sep 21, 2016 8:37 am

Post by PeregrineV »

In post 52, shaddowez wrote:I'm not sure what to think of pisskop. I usually scumread him regardless of alignment because of his attitude - but that seems to be a lot more in check during this game, so I'm not sure what to make of that. I hadn't thought of him trying to protect a mason until you brought it up, but I'm not sure why he would've asked me directly if that's what he was doing.

I'm convinced Inifinty is scum, and MoI is a decent scum partner there. I'd be willing to say strongman is one of those two, so if we can peg the third as the strand target we should be set.
I just think Realo is town. Like newb-town, but town. That really only leaves lane or pisskop, if I'm reading realeo right.
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Post Post #55 (isolation #31) » Wed Sep 21, 2016 8:37 am

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And it only leaves lane if I'm reading pisskop right. That's why I asked him his thoughts directly.
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Post Post #58 (isolation #32) » Fri Sep 23, 2016 5:03 am

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In post 57, shaddowez wrote:So lane/Infinity/realeo? MoI is actually sounding townish in his most recent posts
I would agree expact for the weak mason claim of me/pisskop. If he thinks I am the mason, then ANY look at my iso would point to you as mason.

Me and pisskop going at it looks real, and my assertions that we were trying to draw a reaction got no reaction from him (MoI), unless I missed it somewhere.
But, in case he is town, that's another reason I dont want to strand him.
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Post Post #59 (isolation #33) » Fri Sep 23, 2016 6:18 am

Post by PeregrineV »

shaddow (3) - magna, lane, realeo L-1
infinity (1) - shaddow
lane (2) - peregrine, pisskop
magna (1) - infinity

Not voting (0) -

With 7 alive, it takes 4 votes to strand.
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Post Post #60 (isolation #34) » Fri Sep 23, 2016 6:20 am

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Yeah, MoI "picking up" stuff that nobody agrees with but then missing the lack of a Me+You tie-in?

It gives me the willies.

Would not be surprised if infinity hammers.
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Post Post #63 (isolation #35) » Sun Sep 25, 2016 7:30 pm

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Not sure when your day is, but I'll be back in about 7 hours. Was thinking I would barricade, but should I shoot instead?
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Post Post #64 (isolation #36) » Mon Sep 26, 2016 3:03 am

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Right now leaning towards shooting lane.
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Post Post #68 (isolation #37) » Mon Sep 26, 2016 7:03 am

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So do I shoot, lane, infinity, MoI, or Releo?

Prefer lane or infinity, but I will kill anyone for my (probably-soon-to-be-deceased) mason buddy. :lol:
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Post Post #71 (isolation #38) » Mon Sep 26, 2016 9:05 am

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Shoot Lane
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