ROLE MADNESS: Dead Thread
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Scum game? No, this is my first scum game on the site. I'm referring to myIn post 465, mhsmith0 wrote:Wow that sounds like my scum game too :ptowngame.
Apparently I just look incredibly scummy, regardless of alignment.- CCC
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In this case, the advice on the scum chat thread was "claim gunsmith, use this result"...In post 467, mhsmith0 wrote:Oh. Well, I'd say practice makes perfect. Fwiw I'm good at avoiding rope as town, bad at it as a wolf. And those two probably feed into each other too *shrugs*
Though in this case, cookie's semi guilty on you and how you handled it largely gave you away. I'd say don't be afraid to ask for help/advice in scum chat when someone is hard-tunneling you in a way that suggests a guilty. Hard to avoid the rope regardless, but advice can sometimes make it go away or make people think "eh, keep it for another day" or the like.
I think I could perhaps have turned it around if I hadn't then had to sleep.
...maybe.
Maybe not.
Yeah, it's possible I'm reading too much into too few games, I guess.In post 468, SirCakez wrote:CCC you've just had bad luck with getting tunneled
Keep at it, you're a good player
Huh. Okay, I can see the point to this, but if I have to put on an act to look Townish when I am Town, then... well, that raises all sorts of questions.In post 472, Wake1 wrote:It's the verbosity.
Try using brevity and instead ask short, pinpoint questions. Also short, critical observations.
This way you're posting way less yet appearing far more active and engaged.
Don't bring in all that math. If it rots my eyes as an observer, it'll rot my eyes as a player.
Moral of the story: you can say so much more by posting less.
...I'll take this under serious consideration. Thanks for the advice.- CCC
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[/url=http://forum.mafiascum.net/viewtopic.php?f=11&t=67031]Since you ask...[/url]In post 500, mhsmith0 wrote:
Ccc what was your town game where you were lynched?In post 498, pieguyn wrote:
if this is what that would feel like for you, then almost definitely you've just had bad luck with being scum read, btw.In post 496, CCC wrote:but if I have to put on an act to look Townish when I am Town, then... well, that raises all sorts of questions.
There were definitely elements of bad luck in there. (Also, take note of Boring, who was in the same game and played abrilliantlyeffective Town - if she is the SK this game, I think she's got a chance)- CCC
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I'm kind of interested to see what happens tomorrow morning, when people start looking back at who I associated with and try to guess who else was in my mafia. And which if any of my reads were faked (almost none, I honestly think all my scumreads are on the opposing scumteam, but I wonder whether they'll expect that)- CCC
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In post 534, Wake1 wrote:So a Joat is scheduled to be killed by the SK tonight. It decides to Watch itself but is told it can't. It has a 1-Shot Commute. Will it make the right choice?dramatic music- CCC
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Eh, not much. Sitting back and laughing at how badly all my associatives are being misread.In post 577, Parama wrote:hey scumlord blue, what up wit yu
Wasn't happy to be lynched, but it looks like that's going to lead directly to another mislynch or two, so guess that's positive...- CCC
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That Day One gunsmith result on Serrapaladin? That was actually a genuine gunsmith result. (Sure, I got it via Mafia chat instead of gunsmithing myself, but nonetheless...)
...alright, one-shot JOAT gunsmith result, but still a real gunsmith result.- CCC
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Yeek. ThatIn post 663, Wake1 wrote:With 4 NKs a Night it was pretty obvious.
And she's a BEAST. Ninja/Ascetic/Bulletproof.isa pretty powerful serial killer.
So... only cops can pick up on her, right? Not gunsmiths, not neopolitans, not vanilla cop... with a bit of imagination and preparation (and withholding a kill while someone else is getting roleblocked), she might even mislead roleblockers as to her identity... and she can only be killed by a lynch?- CCC
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Yep. That's why I kept reading him as "town idiot" instead of "fellow blue mafia". After I flipped, I was afraid someone might pick up on that... it was the only read I had thatIn post 716, Parama wrote:L O L iraon turned out to be scum? A LL OF THE KEKESSSwasn'tgenuine.- CCC
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In post 728, long_island_medium wrote:irao really did seem too dumb to be scum
i'll have to stop using that viewpoint
Don't worry, I spent my time deliberately encouraging you (and everyone else) to think that. I'm glad that at leastthatmuch worked.- CCC
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Yeah, but that wasn't a gunsmithIn post 785, kraska77 wrote:Ya found itIn post 596, CCC wrote:That Day One gunsmith result on Serrapaladin? That was actually a genuine gunsmith result. (Sure, I got it via Mafia chat instead of gunsmithing myself, but nonetheless...)
...alright, one-shot JOAT gunsmith result, but still a real gunsmith result.guilty. That was a gunsmithinnocent.- CCC
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In post 869, Cookie Bakers wrote:Yeah. Shiro and I each had strong cases for Math being scum. I am settling on Math blue scum that investigated DGB.
As a member of the blue team myself, I can definitively say that...
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Town has a lot going for it. The SK is in a far better position than at the start of the game, but there's still justoneof her - her position will continually improve right up until she eitherwinsordies. Red Mafia is gutted, down to a single frantic member trying desperately to just live until a few more Townies die. Blue Mafia is... doingbetterthan Red, but the loss of the Blue Roleblocker is still a fairly massive blow to their chances. Townisdoing quite well, but having lost the gunsmith will have to actually do some serious scumhunting...- CCC
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Doesn't quite seem to fit the context:
In post 1062, Zachstralkita wrote:Narna gets MVP for #5162- CCC
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Boem has a good start, and he's still in the game, so he could still make up the difference, but for the moment I think Cookie is still ahead.In post 1097, mhsmith0 wrote:Boem nabbed the two scum roleblockers on night one w his actions. I'd say boem or cookie for towns mvp so far.
You were still annoying as anything, mind you, especially day one before you had any guilties. And even after I was lynched, I thought you were red scum for quite a while.Titus wrote:Thank you CCC.
But youdidfind a surprisingly large amount of scum. (Starting with me, which was a bit unfortunate...)
You're certainly streets ahead of the Vigilante. (I don't think he's hit scum once yet, has he?)- CCC
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If all three selections are truly random, then it comes out to 29 in 50225. Or close to one in 1730. Of course, interactions between players make it significantly less random than that.In post 1100, Transcend wrote:What are the odds that both scum teams block the game person out of what would've been 35 candidates and watcher watches the same slot in his pool of 41?
Astronomical, imo.- CCC
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You tunnelled on me, day one, before you had any actual evidence. That's the major reason. (Day two's tunnelling was even more annoying, but there you actually had evidence, so I can't really complain too much)In post 1104, Titus wrote:Yes, why was I annoying though?- CCC
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Yeah, and if people were actually looking at my ISO and analysing it properly, knowing that I am scum, they should by now have picked up at least one of my as yet un-picked-up scumbuddies.
The fact that no-one's picked him up yet suggests that scumhunting isn't really much more powerful than random guesswork. This holds doubly on day one.- CCC
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...might I ask which issue I was taking both sides of?In post 1118, Titus wrote:Yeah, on D1 there was evidence. If someone is taking both sides of an issue, that to me IS evidence of scuminess. It's why Shiro and I copped you.
D2 was tunnelling as evidence, laying crumbs to get your partners to talk, then springing the guilty. The lack of subtlety came from the guilties already in play and the fact that subtlety has never ever ever been my strong suit.- CCC
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...sigh. So the entire scumread was based on a misunderstanding, then.In post 1131, Titus wrote:
It was the sole VT in role madness issue. You agreed with me then later scumread me for the same comments.In post 1128, CCC wrote:
...might I ask which issue I was taking both sides of?In post 1118, Titus wrote:Yeah, on D1 there was evidence. If someone is taking both sides of an issue, that to me IS evidence of scuminess. It's why Shiro and I copped you.
D2 was tunnelling as evidence, laying crumbs to get your partners to talk, then springing the guilty. The lack of subtlety came from the guilties already in play and the fact that subtlety has never ever ever been my strong suit.
I guess that's about typical for my luck.- CCC
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...I didn't see that mentioned in the blue mafia thread. Not sure why that player didn't inform his scumbuddies.In post 1148, mhsmith0 wrote:Btw blue Mafia saw a doctor action last night. Not sure why they aren't killing that player yet.- CCC
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OK,In post 1145, mhsmith0 wrote:Vig is actually shooting Mafia tonightthat'snew.- CCC
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This can make scum wonder if he's a paranoid gun owner and try to get him lynched instead...In post 1172, mhsmith0 wrote:Math is just BEGGING for a night shot from scum lol- CCC
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Something just struck me.
There are 14 players left alive.
Five of these are anti-town (one SK, one Red Mafia, three Blue Mafia).
If a Town player is lynched today, and then there are three kills (I'm guessing Red Mafia will continue to try to hide), and all three kills hit Town, then there may well be as many anti-Town as Town players by tomorrow.
If Red Mafia stops hiding and hits Town tonight as well, then there may just possibly be more Anti-Town than Town tomorrow.
I mean, no singlefactionwill have enough to win, but tonight could be quite the turning point.- CCC
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Ah, right. That makes sense, thanks.In post 1180, mhsmith0 wrote:expected value. I.e. It's a role that's actively helpful. PGO is an anti town role generally, so -EV. Ditto stuff like compulsive bus driver, or a vig who takes bad shots (usually vig is +EV htough swingy)
I imagine that it probably would have been, had a certain someone seen fit to share his investigative result with his scumbuddies...mhsmith0 wrote:A50 should have been blue shot last night. Just mechanically obvious.
Still, given his accuracy today, I think he'll be in this thread fairly soon.- CCC
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In post 5543, RachMarie wrote:lol ccc did not stand a chance his own team bussed him town wanted him lynched and red team also wanted him lynched
(Really, under the circumstances, it was sensible for my teammates to jump on the bus...)- CCC
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...you know, I'd never evenIn post 1198, Titus wrote:
Yeah. Sorry for the slow roll. I wanted town at the front.In post 1195, CCC wrote:In post 5543, RachMarie wrote:lol ccc did not stand a chance his own team bussed him town wanted him lynched and red team also wanted him lynched
(Really, under the circumstances, it was sensible for my teammates to jump on the bus...)consideredusing a confirmed guilty strategically like that before.- CCC
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No, I am being perfectly serious.
So far, on this site, I have (aside from this game) been in two Newbie games. In both of which, I was a vanilla townie. In both of which, I was killed day one. I haven't exactly been considering the strategics of how to use an investigative result (largely because I haven'thadany investigative results to use).- CCC
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Huh. That's an excellent point.In post 1217, Titus wrote:If you have a guilty, and are forced to claim it, it's likely your last result.
I guess if there's a doctor around, he can keep you alive; but just looking at the newbie grid setup, I see that doctor+cop is balanced by the Mafia roleblocker, who can also assure that the cop gets no more useful results, even if he's protected by the Doctor...
So, on the one hand, if you get a guilty you pretty much have to either announce it during the day, or get your target lynched; because if scum kill you on the following night, then no-one will know about your guilty, and you'll be left feeling very silly post-game. But it makes a lot of sense to try to build up a wagon on your guiltybefore- or, preferably,without- announcing the actual guilty, so you can hopefully get another, later. And, at the same time, finding any scum at all allows the rest of Town to skim back through his posts, and find out who he's treating as scumbuddies, and who he's not treating as scumbuddies.
...something which, of course, Town actually needs to go and do.- CCC
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Awww... that means we'reIn post 1238, mhsmith0 wrote:Oh and red getting shot by sknotgetting more scum than town after tonight.
The sudden revelation of the last Red scum to Town-at-large should disconcert them somewhat, though; they'll suddenly be looking for an extra Blue.- CCC
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I suspect that SK and Blue might both go after the Doctor tonight, leaving a 3:1:1 situation. Once PeregrineV flips genuine Vigilante, there will be a certain amount of suspicion pointed at Elyse for her claim; though Lapsa and Narna will also be under suspicion at that point. But an Elyse lynch is quite possible; then Lapsa nightkills Rach to leave the town in a 2:1 lylo with Mathblade and Narna.
...which means that, right now, the game is still winnable for Blue Mafia.- CCC
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PV can't shoot Elyse. She's bulletproof.In post 1434, Titus wrote:And Elyse basically just ensures she'd win a lynch against PV
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