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Post Post #375 (ISO) » Tue Oct 18, 2016 7:42 pm

Post by Nero Cain »

I also wonder why they changed so many leaders. Though its been suggested that later on the empires will get multiple leaders which makes sense so they can churn out expansion packs for $$$$$.
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.

edited c.s. lewis quote b/c limit
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Post Post #376 (ISO) » Wed Oct 19, 2016 3:07 am

Post by zoraster »

Anyone else watching the AI Battle Royale today?
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Post Post #377 (ISO) » Wed Oct 19, 2016 5:03 am

Post by Titus »

In post 374, Nero Cain wrote:What else did you get with the pre-order besides the Aztecs, or is that all?
Aztecs are the preorder, but everyone gets them 90 days after release. I also preordered the dlc. No additional cost for me.
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Post Post #378 (ISO) » Wed Oct 19, 2016 5:03 am

Post by Titus »

In post 376, zoraster wrote:Anyone else watching the AI Battle Royale today?
I might.
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Post Post #379 (ISO) » Wed Oct 19, 2016 5:21 am

Post by zoraster »

I figure I'll watch the start and see if they manage to make it interesting, but it may be something I get 5-10 minutes into and decide it's dull.
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Post Post #380 (ISO) » Wed Oct 19, 2016 1:57 pm

Post by McMenno »

In post 373, Titus wrote:Preload started yippie.

No one else gave me a suggestion, so I am going India first and going for
a religious
victory.

What civ are you doing McMenno?
the aztecs because... preorder

normally I suck at warring so it'll be fun
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Post Post #381 (ISO) » Thu Oct 20, 2016 11:50 pm

Post by McMenno »

it's time

in ten minutes I'm starting it

hype ._.
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Post Post #382 (ISO) » Fri Oct 21, 2016 9:29 am

Post by Nero Cain »

Worth the 59.99?
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.

edited c.s. lewis quote b/c limit
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Post Post #383 (ISO) » Fri Oct 21, 2016 9:39 am

Post by Maestro »

?!?!?!?
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Post Post #384 (ISO) » Sun Oct 23, 2016 4:39 am

Post by Titus »

Yes iMO.
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Post Post #385 (ISO) » Sun Oct 23, 2016 4:58 am

Post by PJ. »

In post 382, Nero Cain wrote:Worth the 59.99?
wait4steamsale
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Post Post #386 (ISO) » Sun Oct 23, 2016 9:49 pm

Post by wgeurts »

Okay, I've played this for about 10 hours now so I'm going to give my opinions.

People complained about the new art style they used seeing the pre-release photos of the game. It was accused of looking like a mobile game and being childish. I agreed for a while, but withheld opinion until release. After having played the game itself I can honestly say that it is anything but the above. The new fog of war is stunning, although took some getting used to at first. The sketched look of a distant civilisation across the ocean has captivated me a few times. The way cities are now so dynamic is also great, you see everything you build and it gives somewhat more of a sense that your city is progressing without only getting larger. It is also a lot lot easier to get a grasp of what is in front of you at a glimpse than compared to civilisation V. I am willing to say that I enjoy this look more than prior games, and you can tell the devs tried to add detail. The only complaints for me are the strategic view which although pretty and technically more simplified remains more confusing than the normal overview, which is almost an achievement in itself. The Tech and Civic tree also look a little bland and take some getting used to, but aren't confusing once you get a hang of the key.

Also, the new battle animations can be pretty brutal at times. Nothing can be anymore satisfying than watching your spearman stab your opponent in the stomach, haul them over their shoulder and carry on as if nothing happened.

Gameplay wise the new features and mechanics are well done, and after some balancing and tweaking will be excellent.

The district system forces players to think of each cities utility, as especially early game you simply won't be able to have each district in your city meaning you have to prioritise. Micromanagent is introduced without feeling overcomplicated to players, and that has added some depth to city management. New tactics are also brought along with the district's, being able to cripple a cities faith or science output by plundering a cities holy district or campus are examples of things you'll now have to take into consideration. The only thing I have a serious complaint on is that the harbour district, although intended to make naval war more accessible, has eliminated it. As you can now produce naval units as long as your city is near to the sea (after building a harbour district on the coast) the point of settling naval cities is eliminated. This in turn means mêlée naval units have lost their worth, as any player worth their salt won't settle naval cities as such. Denmark becomes practically useless and many unique units too. The best you can use a naval unit against other human players is to escort your military across an ocean to another continent.

Then we have the great people system. The fact each great person has different bonuses and can only be gained once per game by any single player adds some depth to them too. However the coat of any great person type raises the second any other civ gets one of that type, and this snowballs heavily early game. By the medical era I had one or two great people at best, one being a great prophet I had to focus everything on for a while as to get a religion (capable of now winning you the game literally). They need to tweak this somewhat, yet a foundation is there.

Then we have civics. Policies have basically been replaced with governments and a culture tech tree. Each government gives you a certain ammount of slots of certain types, and you earn policies through the civic tree (each policy having a certain type). You mix and match these policies throughout the game depending on your needs, and I love it. Having barbarian trouble? Choose to pick anti-barbarian civics. Killed all barbarians and need to build an economy? Focus on gold and production boosting civics and put aside your barbarian ones. Policies have become something dynamic and involving.

Speaking of barbarians, I swear they've become smarter and more buff. They seem to plunder less thank God (which by the way doesn't heal your health anymore, finally nerfing a broken action) but they are organised. I've seen groups of barbarian cavalry come along supported by horse archers at the back end of their front. They swooped through and in a suicidal manner that puts Bushido to shame simply destroyed my entire army (albeit a small army) and ran off plundering all my key districts. As soon as they came they left. And I was left wondering what the hell just happened.

This game is definitely worth getting, though if you're short on money I'd recommend waiting for a sale.
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Post Post #387 (ISO) » Sun Oct 23, 2016 10:26 pm

Post by McMenno »

my friend nuked me... about five times. would not recommend

and the minimap is pretty shitty but I'm enjoying it so far
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Post Post #388 (ISO) » Thu Oct 27, 2016 7:51 am

Post by Aeronaut »

JUST BOUGHT CIV VI WISH ME LUCK
2023 W/L | 1-0
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Post Post #389 (ISO) » Thu Oct 27, 2016 8:09 am

Post by xRECKONERx »

ok i bought civ 6 and uh what the fuck is going on with the AI
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Post Post #390 (ISO) » Thu Oct 27, 2016 8:46 am

Post by chamber »

I'm not good enough yet to know if the AI is fucked. Enjoyed it so far though.
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Post Post #391 (ISO) » Thu Oct 27, 2016 8:51 am

Post by Brandi »

They got rid of a lot of annoying problems from Civ 5 and improved on some existing mechanics it seems. Also the aesthetic is pretty nice too.
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Post Post #392 (ISO) » Thu Oct 27, 2016 9:46 am

Post by xRECKONERx »

AI are like "hey what's up friendo?" then the next turn all 3 people i had met declared war on me
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Post Post #393 (ISO) » Thu Oct 27, 2016 10:40 am

Post by chamber »

Thats typical Civ. The different leaders have different things they like/dislike. You need to play to them.
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Post Post #394 (ISO) » Thu Oct 27, 2016 10:50 am

Post by McMenno »

gandhi is always my best bud

except that one time I suicide missioned my eagle warriors at him
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Post Post #395 (ISO) » Thu Oct 27, 2016 10:17 pm

Post by Felissan »

In post 394, McMenno wrote:gandhi is always my best bud

except that one time I suicide missioned my eagle warriors at him
These words are backed with nuclear weapons.
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Post Post #396 (ISO) » Mon Oct 31, 2016 11:26 pm

Post by Klazam »

Learning, and loving it so far. so much about this civ makes sense compared with civ 5. I love the districts and the civics tree, espically.
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Post Post #397 (ISO) » Tue Nov 01, 2016 9:13 am

Post by Brandi »

I still haven't actually played yet. I just wanna have a good few hours that I know I can make some progress with, but I am excited. I just don't know who I'm going to play yet. Also Teddy Roosevelt looks hilarious to me for some reason.
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Post Post #398 (ISO) » Thu Nov 03, 2016 3:25 am

Post by Mr. Flay »

Did we walk back on one-unit-per-tile for VI?
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Post Post #399 (ISO) » Thu Nov 03, 2016 4:11 am

Post by McMenno »

No but you can now form "corps" and "armies" when you research certain civics, by combining 2-3 units.
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