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Post Post #1025 (ISO) » Thu Sep 08, 2016 8:41 pm

Post by zakk »

^ highly endorse this
permanently retired

see here for more info
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Post Post #1026 (ISO) » Sun Sep 11, 2016 6:10 pm

Post by Skullduggery »

Coming soon to the large theme queue...

Image

  • 22 players
  • No hydras
  • Setup reviewed by Varsoon and Frozen Angel
  • Bastard game
    . Expect shenanigans.
Want to pre-/in? Send me a PM.
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Post Post #1027 (ISO) » Fri Sep 23, 2016 3:11 am

Post by MagnaofIllusion »

Order of the Stick Mafia


Image

Coming sorta soon to the Mini Theme Queue near you!

A 13 Player Closed set-up Modded by MagnaofIllusion and Back-Up Modded / Reviewed by Ircher

What to expect


Flavor based on everyone’s favorite Webcomic based on D&D 3.5 rules ( go read it’s great - Found Here! )
Non-Bastard Set-up (we took a Potion of Truth)
No Hydras (were killed off early in the Webcomic … we swear)
Players with at least 3 completed Mafiascum games
"I am a leaf on the wind ... watch how I soar!"

Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #1028 (ISO) » Wed Sep 28, 2016 2:39 pm

Post by callforjudgement »

Mislead 2: A Maze of our Own Devising

Coming soon to the Micro Queue


Nine players built a deadly maze. Then they got trapped inside. Will anyone escape?

No lynches. No nightkills. Instead, you just have to determine who to trust. Follow a path set out by scum – or doubt the advice of your fellow townies – and you may end up trapped or even dead. But scumhunt correctly, and you're guaranteed to make it out alive, even if nobody else listens to you. Of course, you'll be better off if you can work as a team; if even one player escapes, town wins.
In post 4, podoboq wrote:You don't win the game by surviving. You win the game by being right.
This game is a Micro Open Theme. It's possible that pre-/ins are now full (I'm checking the status of some, so it may be that another pre-/in slot opens up), but if you're interested, let me know and I'll give you a heads-up when the game enters signups.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1029 (ISO) » Mon Oct 03, 2016 1:05 am

Post by Firebringer »

Watch Dogs Public Service Announcement

Image
currently in Mini Theme sign ups.

Watch dogs will be a fast paced game hosting a number of different mechanics that will be outlined below.
Some of these will be simple, others will be a bit more complex and this game might not be for you.

Basics:
  1. This is a Blitz game. As such it runs on a speed of 5 days for a game day and 1 day for nights.
  2. Scum will have day chat.
  3. Roles are closed beyond the "VT" role pm, which at least one is guaranteed to be in game.
Special Mechanics:
This game has 4 special mechanics in play that are not normal.
Last Will, Message system, Phone, and Items.

Spoiler: Last Will (Hard Drive)
This is a final post by players written before their death and published to all upon flip.
Players are allowed to post whatever they want as long as it doesn't break site or game rules.

Spoiler: Text Message (Messaging)
  1. Players are able to message players inside the game during the day or night.
  2. To send a message to a player you must message the mod with the message and intended designation.
  3. If someone sends a message to a player. It will be announced who sent who a message publically in game thread but not the contents of the message.

Spoiler: Phone
Phones are a mechanic that everyone has access too.
Every player will get some form of this to their role pm:
Phone

One of the most basic utility that everyone has access to. Your phone is your life these days and gives you access to various abilities, though some of these abilities will be limited.

Abilities:
  1. Hack: You can attempt to hack a player and steal their possessions. For this you pick a number in their security. If theres an item in that slot, you will take it. You can use this ability once.
  2. Profiler: This allows you to see how many item(s) a player has. You can use this ability once.
  3. Security: This gives you access to three secure slots. If you have an item or items you put them in one of these and hope a hacker will not try to steal them from you.
Secured Slots:

1. No items
2. No items
3. No items

Spoiler: Items and Hacking
Information regarding Items:
  1. Items are given out at certain intervals in the game and must be put in security slot of your phone when received.
  2. If you do not put it in a security slot within 24 hours of acquiring it will be randomized and you will be informed where it is.
  3. When a item is first received it cannot be used, you must wait 1 phase before using it. This is including if you stole an item.
  4. For example hacking an item day 1 that item cannot be used till night 1.
  5. Some items maybe only day or night uses.
  6. As far as order of operations goes. Items are generally considered as taking place last in the order of operations although there might be some exceptions.
  7. The items were not created for balance sake, they were created to increase discussion and strategy. Be warned before using them as means for setup speculation.

Rules on Hacking:
  1. Players can hack at any point in the game as long as they have the ability available to use.
  2. Players who are successfully hacked are told their item(s) have been stolen.
  3. Some players might be immune to hacking.



Nobody said being a hacker would be easy.
Show
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #1030 (ISO) » Mon Oct 03, 2016 1:45 pm

Post by Ircher »

Voting Mafia
: Democracy at its Finest
(Pseudo-Reviewed by Callforjudgement and shos)

Are you tired of the same voting mechanics being used in every game? Do you wish for a little more variety and mystery to the way you play? Do you feel forced to compromise on a mediocre lynch because of a looming deadline? If your answer is yes, look no further than Voting Mafia!

Featuring secret voting mechanics each day and a ton of crazy voting weights, this setup expands on the basic principle of democratic lynches in mafia and empowers minority views by allowing players to express 2nd and 3rd choice preferences!

Pre-in toda for this rapidly-approaching mini theme game!

Disclaimers: This setup is
highly swingy
; do not join if you favor predictability. Due to the voting mechanics used in this game, the setup is also considered bastard; however, the moderator will never directly lie to you about your role, and there are no cults (etc.) or alignment changes. Join at your own risk; the moderator and reviewers are not responsible if you find this setup unbalanced; pre-inning or /in-ing in general assumes that you have read and understood this disclaimer.
Links: User Page | GTKAS | Ratings
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [In Signups: 6/9]
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Post Post #1031 (ISO) » Sat Oct 08, 2016 1:53 pm

Post by RadiantCowbells »

Soon to enter the Large Theme Queue on about the 20th:
Storybook Mafia
, the adventure of a lifetime!*

*Am currently very sick. Will be next weekend. (22ndish)
*Still very sick. Game will enter queue no later than 25th. Most likely tomorrow.
*Update: Game will enter review tonight. Will enter queue over the weekend.

Image

A mafia game spread across many different universes from Westeros and Middle-Earth to the bleak dystopia of 1984 and the classic thriller The Usual Suspects!


Each day phase you will get a brand new (but of the same faction!) role pm contingent on the destination of the journey, then the results of the day phase will determine the destination!
Features of the 15p game include:

1) Built in anti-swing in the form of differently balanced days based on the results of the past day. Successfully lynching scum or evading being mislynched will always help your faction but if thing are going bad the day by day setups will adjust to give losing factions more of a chance!
2) Several 'secret' pathways obtained via fulfilling numerous different and difficult to fulfill criteria that will aid the faction that unlocked it.
3) Mechanics that allow dead players to continue to influence the game state via different means, meaning that just because you're nightkilled you aren't entirely out!
Conversely, dead players aren't just going to sit and continue to push lynches. The nightkill does still mean something!
4) Power roles vary day by day! The exact mechanism is going to be kept secret until postgame but you can be a Doctor day 1 and a VT the next day and a Vigilante the next! The setup is not role madness but the majority of people aren't stuck as a VT the whole game either!
5) The ability to travel into many of your favourite stories and read flavour and poetry written by yours truly!
6) Publicly available faction numbers at 11-4 and no third party roles.

Seeking reviewers and players!

Pre-Ins:
1) Postie
2) Shaziro
3) Nero Cain
4) Refined Mayhem (Hydra of Shadow_Step & Xkfyu)
5) White Queens (Hydra of Ms Marangal and RachMarie)

Will be reviewed by:
1) Antihero
Last edited by RadiantCowbells on Sun Oct 23, 2016 8:26 pm, edited 4 times in total.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #1032 (ISO) » Tue Oct 11, 2016 5:01 am

Post by Ircher »

Defiance Mafia - An 8p Micro Bastard Theme


Want to just have fun? Then join this game! Balance is not guaranteed and the game is extremely bastard. Join at your own risk.

Signup today -- In Micro Queue Sign-Ups!
Links: User Page | GTKAS | Ratings
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [In Signups: 6/9]
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Post Post #1033 (ISO) » Wed Oct 12, 2016 2:02 am

Post by Ircher »

Ttyll Mafia - A 17p Large Theme

Flavor Snip wrote:The realm of Ttyll was said to have been created by the legendary deity Ezara Ttyll. Ttyll was made up of several planets each with their own race and characteristics. One planet in particular, Earth, was said to be one of two planets known to be able to sustain "primitive" human life. Unfortunately, the planet Earth no longer exists due to the Earth-Mavra War...
Features:

1. A shop & messages from the dead
2. Not bastard
3. Moderate amounts of flavor!
4. A lot of fun!

*If you liked Light and Darkness Mafia, then this one will be 20x (or more!) fun!*


Pre-In Today -- Will enter the Large Theme Queue around the end of October/Beginning of November -- 0/8 pre-ins filled!
Links: User Page | GTKAS | Ratings
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [In Signups: 6/9]
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Post Post #1034 (ISO) » Wed Oct 12, 2016 7:01 am

Post by Frozen Angel »

Image

The Real Folk Blues

Cowboy Bebop Mafia


20 / 25 / 28 /32 players Large theme game

Not role madness - Not Bastard!

Is now taking sign ups here !

See you space cowboy ...
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie
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Post Post #1035 (ISO) » Sat Nov 05, 2016 2:53 pm

Post by Clumsy »

Image


13 Player Mini Theme game based on 5e's Curse of Strahd module. Adventurers (town) will have a class assigned to them, and will be set against The Devil Strahd and his strongest allies (Mafia). Game will feature a quest system during the day time, with 2 days for everyone to vote on a quest and 2 days to resolve the quest. Depending on which quest you take, outcomes can be anything from a very strong artifact that grants the wielder some type of ability, all the way up to and including character death. Fear not though! You have strong allies that can use their abilities to prevent these deaths, but they only have so many uses...

Work together to weasel out Strahd and his allies, survive the perils of Barovia, and escape Ravenloft before the Darklord himself puts an end to the party, one by one.

Good luck adventurers... For this is
His
Domain.



Game will be bastard, but I can confirm that there will be no unexpected moderator lies (aside from Godfather, etc etc)
Requires 1 non-newbie game on site
Quest system will be very time sensitive to allow for proper day time lynching, so please have the time to commit to the game.
Accepting Pre-ins: [3/6] Shaziro, Drealmerz7. Pine.
Game just put into queue as of this post.
Last edited by Clumsy on Mon Nov 14, 2016 4:02 pm, edited 2 times in total.
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Post Post #1036 (ISO) » Sat Nov 05, 2016 6:19 pm

Post by Nahdia »

Coming to the Mini Theme Queue...

Image
Go now, young wizards, and prove yourselves worthy before the watchful eye of the Goddess Xova.

___________________________________________________________________________________

  • 13 players
  • Original theme
  • Non-bastard
  • Three hydras allowed
  • Reviewed by Ircher and mhsmith0
  • Now taking pre-ins: [3/6]
Spoiler: Special Mechanic in Trial of the Evoker
While exceptions may exist, the core mechanic of Trial of the Evoker is a system of rotating power roles. Rather than each player having their own unique role with unique functionality, each player is assigned a Spell Book and will be empowered to use a single-shot of any spell that hits them. In other words, if you target a player with a power role, you are also
giving
that player the power role you targeted them with. These spells are also compulsive, meaning you're unable to hoard abilities to yourself. Think hard on who you target with your abilities!
we're all made of stories | remember to take your b12 | sign up for a GTKAS thread! (request access here)

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Post Post #1037 (ISO) » Wed Nov 09, 2016 4:28 pm

Post by Sir Elton Hercules John »

Image

accepting pre-ins now.
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Post Post #1038 (ISO) » Wed Nov 09, 2016 5:36 pm

Post by DrippingGoofball »

In post 1037, Sir Elton Hercules John wrote:Image

accepting pre-ins now.
OMGGGGGGGGGGGGGGGGGGGGGGG!!!!!!!
Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.

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Post Post #1039 (ISO) » Fri Nov 11, 2016 9:08 am

Post by Pine »

In post 1037, Sir Elton Hercules John wrote:Image

accepting pre-ins now.
I am returning to mafiascum specifically to play this game
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #1040 (ISO) » Fri Nov 11, 2016 9:09 am

Post by xRECKONERx »

We're honored
green shirt thursdays
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Post Post #1041 (ISO) » Fri Nov 11, 2016 9:10 am

Post by Pine »

(It was actually an extremely fabulous coincidence, but apparently the truth is malleable now)
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #1042 (ISO) » Fri Nov 11, 2016 9:11 am

Post by Sir Elton Hercules John »

Update: the game will be a Large Theme for 24 players. Design is halfway done. We expect to have this ready to go next week sometime.
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Post Post #1043 (ISO) » Mon Nov 14, 2016 7:38 am

Post by GuyInFreezer »

Image
Show
"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt

"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
~Alisae
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Post Post #1044 (ISO) » Tue Nov 15, 2016 9:22 pm

Post by Frozen Angel »

Image

Code Geass Mafia


20 Player Large Themed Game
Bastard
and Role Madness - I might lie - Wincons might change - This is a game you won't forgive me for it after it.


I promise that there is no "cult" in game - the way its known. Though There are things in my game that are "Not Known" proior to this game. There are things that will break a regular "bastard game" in a blink. I'm not saying this game is the boundary of bastard-ness (As I have more cunning plans to achieve that in my later games!); But it is something that I promise none of you ever faced before hand.

I won't just invent mod-lies as game proceed. I still want to beleive the game is fair (well I'm trying!) and I will have 2 mod colors in game - one that I will use very conditionally is my "Truth color" that confirms I'm not telling lies about that certain thing. Remember that this is not a "Everything is a lie" game of WG. Its a brand new type of shit fest

Though its that ^ I'm promising you Knighmares and Cute Geass powers.

This is what one of my reviewers (The mighty list mod, UT himself) said about the mechanics in my game : "They're definitely cute ideas, but you stand a real strong chance of your players being very, very, very, very mad."

Image

Pre-In only if you hate yourself or love code geass enough.

Spoiler: Pre in's (7/10)
Wisdom
AlpacaAlpaca
Reasonably Rational (Cerberus v666 + Drixx)
DiamondSentinel
Vecna
McMenno
Klingoncelt


.
Last edited by Frozen Angel on Sat Nov 19, 2016 7:38 am, edited 1 time in total.
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False smile brings pain to one's self


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Post Post #1045 (ISO) » Fri Nov 18, 2016 10:01 pm

Post by RadiantCowbells »

Storybook Mafia was postponed to accommodate players who couldn't make the start time. Given recent events, it will be postponed again until after Christmas.

In it's place, I will be running a 15P uPick.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #1046 (ISO) » Sun Nov 20, 2016 4:41 pm

Post by Aeronaut »

~ Aeronaut's Drunken Christmas Party ~

A Beautifully Horrible Idea


Image


You have been invited to Aeronaut's Drunken Christmas Party, a party for which only the most notorious drinkers and partiers are invited! Expect to get sloshed in the sleet, as we strive as a group to Make Christmas Sloppy Again™!


SPECIAL SPECTACULAR HOLIDAY GAME EVENTS
Sloshed Saturdays

Each and every Saturday night that occurs during game will be henceforth known as "Sloshed Saturday"! At any point during the evening, players who wish to
are encouraged to drunk post
either for fun or for gameplay on these very special nights. It will be fun for the whole family! (This is encouraged but obviously not required!)


Rules:

1. Hydras are allowed; I will cap it at two, though.
2. I would like that any players who /in have played for either 4 months, or have finished 3 games of any size or type.
3. I have a no tolerance policy on making games toxic. You will receive one warning; if after that you cannot handle yourself, you will be replaced. If you have questions about what qualifies as inappropriate gameplay, shoot me a PM!
4. Please don't lurk! I will not accept multiple "prod-dodges" in a row. Please only /in if you plan on playing!

Game Mechanics:

1. Days will be equal to the # of players still somewhat alive.
2. Nights will be 48 shitty hours
3. Once majority is reached, the game enters twilight until I post a death scene or lock the thread (obviously); all players including the one who was lynched may continue to post during twilight.
4. There is exactly one mechanic in the game that is extremely different than the norm. This mechanic does not involve changing alignments or mod-lying about alignments.


NOW IN SIGNUPS!!!!
Last edited by Aeronaut on Fri Dec 02, 2016 7:55 am, edited 1 time in total.
2023 W/L | 1-0
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Post Post #1047 (ISO) » Sun Nov 20, 2016 5:23 pm

Post by Hoopla »

^that looks extremely delicious, but I feel like a measly lil sloshed saturday isn't enough for chronic alcoholics like myself. ANYWAY....

~~

Hoopla productions in association with Quilford Enterprises

proudly present...


Image


A highly modular experiment in organised chaos.


- 5 mafia, 18 townies.
- There are two identical decks of standard playing cards (104 cards total). Each card will be allocated a Suit power and a Rank power (208 possible powers total).
- Pregame there will be a draft where each player can win up to three cards
- Once each player has their cards, the remaining cards not bid on will make up the deck
- At the start of each phase, the top card of the deck will be flipped and declared trumps, with a new card becoming trumps each phase.
- Any player that has a power that matches that suit or rank will have that power activated for that particular phase.
- For example; if the 3 of hearts is trumps, any card that is a 3 or a heart will have those powers activate until a new card becomes trumps.
- The Day phase will operate like a Deep South game, with powers being allowed to be used during the Day if they are active, however there will also be a Night phase.

Nights will have 48 hour deadlines, while D1 will be 12 days and every other Day will be 9 days, so please consider the speed of the deadlines before joining!

Accepting pre-ins now...
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Post Post #1048 (ISO) » Sun Nov 20, 2016 9:34 pm

Post by Aeronaut »

~ According to all known laws of aviation, there is no way that a bee should be able to fly. ~


- Coming Soon -
2023 W/L | 1-0
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Post Post #1049 (ISO) » Mon Nov 21, 2016 7:05 am

Post by zakk »

In post 1013, zakk wrote:
Image


c o m i n g s o o n . . .


S T R A N G E R T H I N G S M A F I A

w r i t t e n a n d d i r e c t e d b y z a k k


n o w a c c e p t i n g p r e - i n s
Cancelled due to lack of interest
permanently retired

see here for more info
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