Mini 1864 - Mao Mafia [GAME OVER]


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Post Post #625 (ISO) » Fri Nov 25, 2016 8:39 am

Post by FaerieLord »

Votecount 3.4
123456789 (4)
- 123456789, 123456789, 123456789, Gamma Emerald
Mas y Menos (3)
- karnos, 123456789, ironstove
ironstove (1)
- Mas y Menos
karnos (1)
- Chairman

Not Voting (4)
- Clumsy Phoenix, FaerieLord, Tiershift, CloudKicker


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None!

________________________________________


To add to my last post, your logic is wrong either way, karnos.

10 people alive // 3 cultists alive -> lynch a cultist, 1-9 elects a cultist (-0 to cultist numbers), scum kill someone (-2 people alive)
8 people alive // 3 cultists alive -> lynch a cultist, 1-9 elects a cultist (-0 again), scum kill someone (-2 people alive)
6 people alive // 3 cultists alive -> cultists have half the number, they win.

We have to lynch 1-9 today or tomorrow. I mean, I'm not sure which.
I'm just worried RR was not the only jester. What if the cult wins if we lynch their leader? Or they can only win if their leader is dead?
Bastard games are bastard.
Last edited by SnarkySnowman on Sat Nov 26, 2016 5:39 am, edited 1 time in total.
(1:07:08 AM) Xdaamno: alcohol
(1:07:11 AM) Xdaamno: solves this problem
(1:07:13 AM) Xdaamno: woohoo
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Post Post #626 (ISO) » Fri Nov 25, 2016 10:09 am

Post by karnos »

In post 625, FaerieLord wrote:To add to my last post, your logic is wrong either way, karnos.

10 people alive // 3 cultists alive -> lynch a cultist, 1-9 elects a cultist (-0 to cultist numbers), scum kill someone (-2 people alive)
8 people alive // 3 cultists alive -> lynch a cultist, 1-9 elects a cultist (-0 again), scum kill someone (-2 people alive)
6 people alive // 3 cultists alive -> cultists have half the number, they win.

We have to lynch 1-9 today or tomorrow. I mean, I'm not sure which.
I'm just worried RR was not the only jester. What if the cult wins if we lynch their leader? Or they can only win if their leader is dead?
Bastard games are bastard.
Terrible logic. You are assuming the cult leader will never target scum, and you are assuming scum will never target cult member or leader.

Realistically, scum kills should hit cult/town equally normalized by numbers, so as long as town counteracts the cult recruit each day cult won't overtake town.

Besides, what the hell is your alternative? If you don't kill a cult member every day, cult will absolutely overtake town, it's 100% guaranteed.


In post 624, FaerieLord wrote:
So you want to limit the pool of people we can lynch every day to the people that 1-9 chooses? You actually think this is a good idea?
123456789 has nothing to do with my choice, I picked mas y menos because he was bragging about being in a cult.
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Post Post #627 (ISO) » Fri Nov 25, 2016 10:15 am

Post by FaerieLord »

karnos wrote:
In post 625, FaerieLord wrote:To add to my last post, your logic is wrong either way, karnos.

10 people alive // 3 cultists alive -> lynch a cultist, 1-9 elects a cultist (-0 to cultist numbers), scum kill someone (-2 people alive)
8 people alive // 3 cultists alive -> lynch a cultist, 1-9 elects a cultist (-0 again), scum kill someone (-2 people alive)
6 people alive // 3 cultists alive -> cultists have half the number, they win.

We have to lynch 1-9 today or tomorrow. I mean, I'm not sure which.
I'm just worried RR was not the only jester. What if the cult wins if we lynch their leader? Or they can only win if their leader is dead?
Bastard games are bastard.
Terrible logic. You are assuming the cult leader will never target scum, and you are assuming scum will never target cult member or leader.
Aware that the cult leader might target scum, sure. So it might happen on the third night from now instead of second.

As for whether scum will target cult memb / leader, they already know three of the members. They have really good odds of dodging them if they want to. I mean, I guess they kill them, but are you counting on what scum will do?


Realistically, scum kills should hit cult/town equally normalized by numbers, so as long as town counteracts the cult recruit each day cult won't overtake town.
It is possible for it to happen


Besides, what the hell is your alternative? If you don't kill a cult member every day, cult will absolutely overtake town, it's 100% guaranteed.
Kill their leader? The one who turned them, no mas y menos randomly?

In post 624, FaerieLord wrote:
So you want to limit the pool of people we can lynch every day to the people that 1-9 chooses? You actually think this is a good idea?
123456789 has nothing to do with my choice, I picked mas y menos because he was bragging about being in a cult.
Yeah, but he became part of a cult after 1-9 gave him a banana. That's why we're advocating that one, not mas y menos
(1:07:08 AM) Xdaamno: alcohol
(1:07:11 AM) Xdaamno: solves this problem
(1:07:13 AM) Xdaamno: woohoo
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Post Post #628 (ISO) » Fri Nov 25, 2016 3:22 pm

Post by ironstove »

I have been drinking so much the past 48 hours, that I am actually physically hurting RN.
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Post Post #629 (ISO) » Sat Nov 26, 2016 5:39 am

Post by TierShift »

I'd lynch 1-9 as hidden cult but idk if I'm thinking on too many levels rn
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Post Post #630 (ISO) » Sat Nov 26, 2016 5:42 am

Post by SnarkySnowman »

Thanksgiving Hangover is over; back to the thread. Everything is updated.

As of post , Rule #20 has been added, also revealing rule 17.

As you've seen, CloudKicker replaced Suzune.

Carry on!
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Post Post #631 (ISO) » Sat Nov 26, 2016 6:24 am

Post by TierShift »

Who the heck made up rule 17
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Post Post #632 (ISO) » Sat Nov 26, 2016 6:25 am

Post by TierShift »

Was it you ironstove
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Post Post #633 (ISO) » Sat Nov 26, 2016 4:41 pm

Post by 123456789 »

What's wrong with 17? It doesnt look that bad.
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Post Post #634 (ISO) » Sat Nov 26, 2016 5:09 pm

Post by ironstove »

It's because I instahammered RR with that rule unknowingly that he thinks I made it.

So if the rule is revealed, does it mean that the rule no longer applies?
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Post Post #635 (ISO) » Sat Nov 26, 2016 5:12 pm

Post by Gamma Emerald »

In post 634, ironstove wrote:It's because I instahammered RR with that rule unknowingly that he thinks I made it.

So if the rule is revealed, does it mean that the rule no longer applies?
Yes.
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Post Post #636 (ISO) » Sun Nov 27, 2016 7:27 pm

Post by ironstove »

VOTE: Tiershift
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Post Post #637 (ISO) » Mon Nov 28, 2016 2:55 am

Post by Clumsy Phoenix »

We'll be in here tonight. Ironstone making the rule to basically give himself a dayvig ( through use of voting 93 times I think it was?) was our reaction too.
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Post Post #638 (ISO) » Mon Nov 28, 2016 3:59 am

Post by ironstove »

The clumsey phoenix rises from the ashes and soars through the sky majestically before running into a impeccably spotless window and dying again.
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Post Post #639 (ISO) » Mon Nov 28, 2016 4:20 am

Post by SnarkySnowman »

I'll be updating prods today after work. I'm back from vacation.
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Post Post #640 (ISO) » Mon Nov 28, 2016 1:17 pm

Post by Gamma Emerald »

VOTE: ironstove
That's does not look like a town post.
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Post Post #641 (ISO) » Mon Nov 28, 2016 1:37 pm

Post by Clumsy Phoenix »

In post 633, 123456789 wrote:What's wrong with 17? It doesnt look that bad.
It's effectively a Dayvig to anyone that gets a 100. If someone made the rule, they would know about the 100 effect. It's still random, but what's the best way to get that 100? To spam the votes nearly 100 times to play odds that you'd get a 100 on a roll. Iron did exactly that (93 times. I did count.) And this isn't even indicitive of anything damning. If he made the rule, he just used the effective Dayvig ability to do what he wanted. Nothing wrong with that.
ironstove wrote:It's because I instahammered RR with that rule unknowingly that he thinks I made it.
Except he's saying he didn't know about it. While it's possible he got a little frustrated and just spammed votes, it seems very likely that he knew about it.


Seperate train of thought here. It's been over a full week since the start of day/hand 3. Discussion has been pretty minimal (partially on us here too today). 1-9 is at L-1. Scum could easily hammer this and be "advancing the game" pretty easily. That hasn't happened yet. So that puts me a bit on edge there. Thoughts on the two above?
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Post Post #642 (ISO) » Mon Nov 28, 2016 1:41 pm

Post by Gamma Emerald »

3 of those votes seem to be from voting nonexistent players.
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Post Post #643 (ISO) » Mon Nov 28, 2016 2:16 pm

Post by Clumsy Phoenix »

Mmhm, and I'm pretty sure I know why as well.
In post 608, 123456789 wrote:VOTE: Snarky VOTE: Chairman VOTE: Sn VOTE: Mao
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Post Post #644 (ISO) » Mon Nov 28, 2016 3:05 pm

Post by SnarkySnowman »

Aight I'm just gonna mass prod
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Post Post #645 (ISO) » Mon Nov 28, 2016 3:07 pm

Post by SnarkySnowman »

Also,
Deadline looms.
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Post Post #646 (ISO) » Mon Nov 28, 2016 4:30 pm

Post by Gamma Emerald »

1-9 join me on iron
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Post Post #647 (ISO) » Mon Nov 28, 2016 4:41 pm

Post by karnos »

I'm still good with my vote. Iron is semi-confirmed town, why are you debating him?
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Post Post #648 (ISO) » Mon Nov 28, 2016 4:42 pm

Post by Gamma Emerald »

In post 638, ironstove wrote:The clumsey phoenix rises from the ashes and soars through the sky majestically before running into a impeccably spotless window and dying again.
Why would town post this. It's throwing shade.
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Post Post #649 (ISO) » Mon Nov 28, 2016 4:56 pm

Post by karnos »

In post 648, Gamma Emerald wrote:
In post 638, ironstove wrote:The clumsey phoenix rises from the ashes and soars through the sky majestically before running into a impeccably spotless window and dying again.
Why would town post this. It's throwing shade.
Who knows. But from my POV, it's like debating a cop clear. He got a benefit from my power, knew the night it occurred, that means he is town. Period.
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