Ircher was added night 1. He died so the recruitment failed.In post 1920, Human Sequencer wrote:ThinkBig, Gamma, AA, can any of you tell the order of neighboring, and also any conversation of note that has happened recently?
ThinkBig is bleeding town right now, and this information is crucial to solving the game.
TwoFace makes a good point-- I can't understand these neighbourizing choices.
I was added night 2. Success.
Gamma was added last night. Success.
Irchers recruitment doesn't make sense if AA is scum. If AA was scum, why would he add someone that was getting killed by the scum team?
I think AA's recruitment makes a lot of sense from town's perspective. If I were a neighborizer, I'd add the people that are more likely town in order to create a pseudomason group with daychat.