Mini Normal 1862 - Town win.


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Post Post #1411 (isolation #200) » Fri Dec 23, 2016 4:43 pm

Post by Ircher »

In post 1150, XnadrojX wrote:
Official VC 1.5Gamma Emerald (1)(L-6) [Ircher]
Ircher (2)(L-5) [Gamma Emerald, TwoFace]
Naomi-tan (1)(L-6) [flubbernugget]
Grey (2)(L-5) [Rainbowdash, krylea]
Flubbernugget (1)(L-6) [Asphodel]
Rainbowdash (4)(L-3) [Human Sequencer, Grey, Alisae, All Alone] :!:

Not Voting (2) (TheRealGin-N-Tonic, Naomi-tan)

With 13 alive, it takes 7 to lynch.
Accurate to post


Mod NotesIf you see a mistake inform me because game moves incredibly fast, especially now since I think I made one
Gamma Emerald is on V/LA from Friday to Saturday
Whoooo pagetop
+ Gamme, Gin, and me.

Yep, that was hammer.
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Post Post #1412 (isolation #201) » Fri Dec 23, 2016 4:43 pm

Post by Ircher »

In post 1409, krylea wrote:Did that actually just happen? Are you fucking serious?
Upset scum. You're next.
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Post Post #1413 (isolation #202) » Fri Dec 23, 2016 4:44 pm

Post by Ircher »

D
on't fret
I
t isn't the end of the world.
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Post Post #1415 (isolation #203) » Fri Dec 23, 2016 4:45 pm

Post by Ircher »

Krylea, the day needed to end. And you're probs scum anyway.
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Post Post #1419 (isolation #204) » Fri Dec 23, 2016 4:49 pm

Post by Ircher »

AniX wrote:
D
on't fret
I
t isn't the end#of the world.
Btws, this^
Please don't miss it. :dead:
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Post Post #1421 (isolation #205) » Fri Dec 23, 2016 4:53 pm

Post by Ircher »

I'd rather not. It should be blatant enough for its purpose though.
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Post Post #1425 (isolation #206) » Fri Dec 23, 2016 4:58 pm

Post by Ircher »

Figure it out.
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Post Post #1426 (isolation #207) » Fri Dec 23, 2016 4:58 pm

Post by Ircher »

In post 1419, Ircher wrote:
AniX wrote:
D
on't fret
I
t isn't the end#of the world.
Btws, this^
Please don't miss it. :dead:
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Post Post #2521 (isolation #208) » Tue Jan 10, 2017 1:38 pm

Post by Ircher »

In post 2446, XnadrojX wrote:And with that, it's a huge

TOWN VICTORY


TwoFace the Mafia Goon was lynched! Will reveal setup stuff when I get home to my computer.
Noice.
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Post Post #2522 (isolation #209) » Tue Jan 10, 2017 1:39 pm

Post by Ircher »

In post 2459, ThinkBig wrote:Adding a SK + Traitor was an interesting choice. Though I think that may have actually made it a bit town sided.
Not really imo.
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Post Post #2523 (isolation #210) » Tue Jan 10, 2017 1:41 pm

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In post 2476, ThinkBig wrote:Yeah it was. Ircher died when he was recruited and all alone kinda dropped off.
:( I love neighborhoods.

Probably my biggest screw up, but oh well...
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Post Post #2524 (isolation #211) » Tue Jan 10, 2017 1:46 pm

Post by Ircher »

In post 2477, -Grey- wrote:
In post 2472, ThinkBig wrote:
In post 2470, -Grey- wrote:
In post 2468, ThinkBig wrote:Hey -grey-, where do you think I can improve from this game? Any feedback?
I honestly stopped following the game for the most part... sorry!
It's all good.

TBH, I haven't even read the part of the game before I replaced in.
You should read d1, at least the second half of it.

If I hadn't rammed the RainbowDash Lynch down people's throats, they probably would have skated to endgame on a fake Miller claim.
Definitely true BUT I had to force Gin onto the wagon.
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Post Post #2525 (isolation #212) » Tue Jan 10, 2017 1:49 pm

Post by Ircher »

In post 2492, TwoFace wrote:
In post 2490, Human Sequencer wrote:mvp is undoubtedly grey.
Nah. Scum wouldn't have been lynched day 1 if it wasn't for the horrible miller claim and that had nothing to do with grey. He and ircher spewed horrible untruths and bad advice this game. The fact they were town tells me they are actually terrible players who just got lucky
As I explained to atleast nadroj, some of the setup spec was based on what I knew versus what a VT knew.

Also, your push on me was bad anyway.
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Post Post #2526 (isolation #213) » Tue Jan 10, 2017 1:52 pm

Post by Ircher »

In post 2499, Naomi-Tan wrote:
In post 2459, ThinkBig wrote:Adding a SK + Traitor was an interesting choice. Though I think that may have actually made it a bit town sided.
IMO it was very town sided. As if any red member died we lost day talk (As Only RD and TF had access to it) and as I didn't know who my allies was it was harder for me. We also had a enabler for the astectic which sucked.. Like.. the moment we lost RD we lost all our Poweroles at the same time.
it was 3 scum WITH power roles plus an SK. That is by nature very scum-sided.
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Post Post #2528 (isolation #214) » Tue Jan 10, 2017 2:15 pm

Post by Ircher »

In post 2505, Naomi-Tan wrote:So. If we break it down.

If any mafia member dies we have no day talk anymore
If gamma dies we lost a PR
If RD died we lost all power Roles.

VS

3-Shot Neighbouriser,
A SK
2-Shot Cop
A Jailor
1) Cop is very weak at 2-shot with a mafia ascetic around. Weaker still with the jailkeeper.
2) The jailkeeper is of decent power, but there is a lot of wifom in results, esp. considering that this game is multiball. Really reduce its power as well
3) The neighborizer can at best confirm themselves and even that doesn't help them too much
4) SK means an average of two kills a night:

13: 9-3-1
Lynch Town: 8-3-1
2 Town Die (Most Likely): 6-3-1
Lynch Town: 5-3-1
2 Town Die (Still fairly likely): 3-3-1 which is basically a loss for town.
Town should generally get at least 2, preferably 3 in a mini orbigger mislynches before they lose. Worst case scenario means town lose if they make 2 mislynches.

5) Scum have prs against an already weak town
6) The SK somewhat balances the town's weak power, but overall, still scum-sided
7) Mountainous 10-3 is scumsided by a big margin.

Pedit: You're just sour cuz you lost
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Post Post #2571 (isolation #215) » Wed Jan 11, 2017 12:12 pm

Post by Ircher »

In post 2548, XnadrojX wrote:Please be nice.

The traitor does not know their partners to give Town a chance at Day 3 assuming 6 Town died. That is not extremely likely due to the fact there's a JK and either scum can hit the other. Even at 3v3v1, the triator can accidentally vote their scumbuddy, scum could hit their traitor, and SK can help in scumlynches. This is my first game I designed so it may not be perfect, but I tried my best to balance it.
And it is closed to balanced; I'm just saying there is no way the setup could be considered "townsided".
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Post Post #2572 (isolation #216) » Wed Jan 11, 2017 12:14 pm

Post by Ircher »

In post 2554, TwoFace wrote:
In post 2553, -Grey- wrote:
In post 2546, Gamma Emerald wrote:btw Uninformed Traitor is BULLSHIT. It completely removes the chance for scumhunting based on the Traitor's actions.
That bullshit is offset by the fact there were two sources of scum NK's in a mini.
And? Lots of minis have had 2 scum factions.

More common is 3 maf vs 1 sk

Traitor who doesn't know who scum is actually hurts scum not help. So it really tips balance toward town. Had traitor known who scum was it would be fairly balanced.
No, that's false. Multiball is not that common, and it is GENERALLY announced if a game is multiball so town doesn't get screwed by playing the game correctly at night.
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Post Post #2573 (isolation #217) » Wed Jan 11, 2017 12:16 pm

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Anyway, I will stop now.
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