Normally, I would just run my computer simulation.
However, I am lazy. New Year Laziness. Please tell me if this setup doesn't (or surprisingly!) work
EV speaking, that's 50%. One of the weakness of nightless is that you cannot lynch the obvtown. This is compensated by Vengenful.
Last edited by Realeo on Thu Jan 19, 2017 4:51 pm, edited 5 times in total.
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
I understand the argument.. I may as well need to make computer simulation.
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
In post 5, Gamma Emerald wrote:Computer sims won't help. My issue is with people being blithering idiots.
Computer tells us the normal people.
So the actual rate is higher because people being blithering idiots.
At least we have educated guess.
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
In post 0, Realeo wrote:Normally, I would just run my computer simulation.
However, I am lazy. New Year Laziness. Please tell me if this setup doesn't (or surprisingly!) work
EV speaking, that's 50%. One of the weakness of nightless is that you cannot lynch the obvtown. This is compensated by punishing bad play of town. Town can rack up early town loss or lynch a obvtown in the VT chain reaction.
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
How does it balances at 7 town 4 scums, if I may ask? 7 town and 4 scums is essentially 6 towns and 4 scums and 1 game solver which is around 20% EV?
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
In post 11, callforjudgement wrote:Games where scum have little or no control over who dies seem in practice to be balanced at stupidly low EVs, for whatever reason.
Isn't the reason is because of scum cannot kill obv town?
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
Do you think it would be solved better with my idea of Chain Reaction?
Maybe I have to turn one into Vengenful.
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
My mind is that by locking the thread, the scum can strategically zone out bad player to make another bad lynch due to the chain reaction.
And yeah, that large dance somehow always come to the final 2 pairs. Somehow.
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
What should the game mod do if A is lynched and site flaked before lynching.
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo