[SETUP] Godfathers and Millers

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[SETUP] Godfathers and Millers

Post Post #0 (isolation #0) » Thu Jan 12, 2017 3:51 am

Post by Creature »

Rolelist
Town Cop
Town Miller Gunsmith
Town Miller Vanilla Cop
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town

Mafia Godfather
Mafia Doctor
Mafia Goon

Notes
  • Town Cop
    gets "
    Mafia
    " result on
    Town Miller Gunsmith
    ,
    Town Miller Vanilla Cop
    ,
    Mafia Doctor
    and
    Mafia Goon
    , and "
    Town
    " result on any
    Vanilla Town
    and
    Mafia Godfather
    .
  • Town Miller Gunsmith
    gets "positive" result on
    Town Cop
    ,
    Town Miller Vanilla Cop
    ,
    Mafia Godfather
    and
    Mafia Goon
    , and "negative" result on any
    Vanilla Town
    and
    Mafia Doctor
    .
  • Town Miller Vanilla Cop
    gets "negative" result on
    Town Cop
    ,
    Town Miller Gunsmith
    ,
    Mafia Godfather
    and
    Mafia Doctor
    , and "positive" result on any
    Vanilla Town
    and
    Mafia Goon
    .
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Post Post #2 (isolation #1) » Thu Jan 19, 2017 7:19 am

Post by Creature »

Could be. Should mafia roles be randomized too?
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Post Post #4 (isolation #2) » Thu Jan 19, 2017 7:24 am

Post by Creature »

Could there be three of the same role?
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Post Post #10 (isolation #3) » Tue Jan 24, 2017 8:31 am

Post by Creature »

Maybe make Town Cop a Miller too so all PRs will get incriminating results on each other.

Also, the point of the setup is to have some sort of night information without it being enough to clear the game.
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Post Post #12 (isolation #4) » Tue Jan 24, 2017 8:41 am

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If there are going to be duplicates. Gunsmiths get a "has a gun" result on other gunsmiths and Vanilla Cops get a "not vanilla" result on other Vanilla Cops.
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Post Post #15 (isolation #5) » Tue Jan 24, 2017 8:45 am

Post by Creature »

In post 13, callforjudgement wrote:I thought about this setup some more. I believe it's broken for town via hypocopping (allowing it to be mostly solved in a similar way to Dethy; probably not 100% win rate, but fairly high). I'm not sure how easily fixable this is.
Maybe add a mechanism that harms town for claiming.

Other way to nerf would be 3 cops, each labelled A, B or C (but unaware and flipping just Town Cop), and then make each mafia immune for a certain label. The guilties can be trustable, but the innocents will never be fully trustable.
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Post Post #17 (isolation #6) » Wed Jan 25, 2017 3:20 pm

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Would it be balanced if the setup could have 2 or 3 cops? (maybe make scum aware whether there are two or three cops)

Technically one scum would be detectable for both cops while the other two might be immune for one of the cops.
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Post Post #18 (isolation #7) » Fri Jan 27, 2017 1:30 am

Post by Creature »

Unaware millers anyone?
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