For the record--I do in fact offer early day starts, it's just that the conditions to do so are rarely met. Half the living players requesting it clearly enough that I can tell they have done so is what I need to publicly make the offer...and then EVERY slot must unanimously and unambiguously agree to it, to leave no room for error. (If the 'half the living players requesting it' portion is met so much as once, I will automatically offer it from that point onwards without the need to request it specifically, but the voting rules remain the same in that I still need unanimous responses in favor of it.)In post 249, Ginngie wrote:I'm getting annoyed that day hasn't started yet but then I'm like
I insist on the bureaucracy for quite a few reasons. One is that I feel like a moderator automatically offering accelerated night with no prompt from players or from predefined rules is too much of a mod interference. (If you have in your ruleset something about offering accelerated nights past a certain point, then sure go ahead. If players ask for it, sure go ahead. But if nobody asks for it then to me that'd be me making a call as a moderator I have no basis to be making.)
And it needs to be people, plural, asking, not a person, singular. My ruling there is it has to be at least the scumteam + 1 in size, but I usually use "around half the living playerlist" as a benchmark to be on the more conservative side.
Another reason I do this is because accelerated nights carry with them the inherent risk of introducing moderator error. If players wish to take that risk then I will let them do so, but I'm not going to freely offer it. You might wonder what kinds of mod errors can come from accelerated nights, but there's any number of them. Assuming incorrectly that a submitted night action = consent to end the night early when it may have been an initial action only which was a placeholder to have submitted something. Accidentally proceeding with the night skip when you in fact
This is compounded by me needing the time to properly end the night. When I set night deadlines, I tend to know I will have time to open the thread properly. If I don't, I will announce publicly to the players that I cannot, and will be late in opening but that actions are still due at the specified time. If I rush, if I am pressured into ending the night early, it introduces the hazard of me not doing things properly because I didn't prepare in advance for it.
Plus. Let's say we did offer it...and one player keeps stubbornly voting no. That's an extra post of wasting space in that it is a post which didn't actually do anything. Oh and furthermore. It gets players hopes up only to be dashed when it doesn't come true--and invites them to argue, "WHO THE FUCK TURNED THIS DOWN", and that's not an argument which should exist but let's face it it's an argument which would exist and it's not a pretty picture to have.
So it's something which is available as an easter egg of sorts in my games. You can unlock it with enough support, with enough demand, with enough people who are sick and tired of the long nights. But it's not something I'm going to make readily available willy-nilly. It's a thing I will give, but it's not a thing I will give to people immediately and promptly.