Axis & Allies Revised (Dead)

For completed/abandoned Mish Mash Games.
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Post Post #100 (ISO) » Sat Aug 30, 2014 4:15 am

Post by Thurhame »

Combat in Sea Zone 59: round 1


United Kingdom: 1 destroyer
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Japan: 1 transport
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #101 (ISO) » Sat Aug 30, 2014 4:15 am

Post by Thurhame »

United Kingdom scores 1 hit. Japan's transport is destroyed.
Japan scores 0 hits.
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Post Post #102 (ISO) » Sat Aug 30, 2014 4:18 am

Post by Thurhame »

Combat in Sea Zone 45: round 1


United Kingdom: 1 submarine
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Japan: 1 submarine
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #103 (ISO) » Sat Aug 30, 2014 4:18 am

Post by Thurhame »

United Kingdom scores 0 hits.
Japan scores 1 hit. United Kingdom's submarine is destroyed.
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Post Post #104 (ISO) » Sat Aug 30, 2014 4:27 am

Post by Thurhame »

Noncombat Move

Land both fighters from United Kingdom back in United Kingdom.
Land both Mediterranean planes in Caucasus.
Move the Indian fleet's fighter to Caucasus.
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Post Post #105 (ISO) » Sat Aug 30, 2014 4:32 am

Post by Thurhame »

Noncombat Move

Move the Australian transport to sea zone 30 (no cargo).
Move the Indian transport to sea zone 33 (no cargo).
Move the South African infantry to Kenya.
Move everything in Anglo-Egypt to Trans-Jordan.
Move the Persian infantry to Trans-Jordan.
Move everything in India to Persia.
Move the Indian carrier to sea zone 15.
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Post Post #106 (ISO) » Sat Aug 30, 2014 4:52 am

Post by Thurhame »

I'm not sure what to do with my Canadian infantry. I'd have to give up a turn with one of my transports to bring it over, and with Russia on the ropes I'm not sure I want to risk that delay. I'm already slowed down by buying a carrier instead of a third transport - for some reason it hadn't occured to me that Russia's sub could block the German fleet.

Peregrine, I'll leave it to you. If you plan to send your Pacific transport over here to Europe, my man can hitch a ride. If you think you can use him in the Pacific, same. Otherwise I'll march him East to await an Atlantic ride - either when I get a free transport or if one of yours has room. Or, if you like, I can leave him to help defend you against Japanese landings.
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Post Post #107 (ISO) » Sat Aug 30, 2014 4:56 am

Post by Thurhame »

Noncombat Move

Amendment: I'm keeping the Indian carrier with the Indian transport (in sea zone 33).
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Post Post #108 (ISO) » Sat Aug 30, 2014 5:22 am

Post by DeathNote »

What an aggressive UK. I might be able to turn my attention to taking out the middle east instead of Russia but either way, I have to get rid of that destroyer.
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Post Post #109 (ISO) » Sat Aug 30, 2014 1:07 pm

Post by DeathNote »

Let me know when you are done.
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Post Post #110 (ISO) » Sat Aug 30, 2014 1:29 pm

Post by Thurhame »

Noncombat Move

canadian infantry to east canada
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Post Post #111 (ISO) » Sun Aug 31, 2014 5:59 am

Post by Thurhame »

sorry; got interrupted last night in the middle of finishing up
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Post Post #112 (ISO) » Sun Aug 31, 2014 6:04 am

Post by Thurhame »

Placement

2 infantry 1 artillery in United Kingdom
1 carrier in sea zone 3 (loaded with 2 fighters from United Kingdom)
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Post Post #113 (ISO) » Sun Aug 31, 2014 6:06 am

Post by Thurhame »

End of Turn

United Kingdom collects 33 IPCs, for a total of 37.
Board updated.
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Post Post #114 (ISO) » Sun Aug 31, 2014 7:59 am

Post by DeathNote »

Lets see. No factory in India and it is open for free infantry. He has two transports within striking range but I can't hunt those down yet.

I pretty much have free reign to put pressure on Russia and with UK consolidating forces in Middle East, we can sandwich them easily enough.

@Diplo- On your turn, you need to concentrate on infantry and just that. Defend France and take back norway. Keep the Allies forces low and defend by attacking if that makes sense. I don't want to tell you how to play so how you do that is up to you, but your primary goal is to survive long enough for me to help you win as you are fighting a war on three fronts and I have nearly free reign.
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Post Post #115 (ISO) » Sun Aug 31, 2014 8:02 am

Post by DeathNote »

Purchases

No research

Buy 2 transports and 3 infantry
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Post Post #116 (ISO) » Sun Aug 31, 2014 8:12 am

Post by DeathNote »

Combat Move
\

Abbreviating Sea Zone SZ

1 infantry from Indochina to India
1 infantry from Indochina to China
3 infantry from Kwangtung to China
2 infantry from Manchuria to China
1 fighter from Indochina to China
1 fighter from Manchuria to China
1 fighter from Japan to China

Pearl Harbor!!!! (attacking carrier, fighter, sub)
1 fighter from SZ 37 (east indies) to SZ 52 (Hawaii)
1 Carrier (with 1 fighter) in SZ 50 to SZ 52
1 Destroyer from SZ 50 to SZ 52
1 sub from SZ 45 to SZ 52
1 Battleship from SZ 60 to SZ 52
1 Bomber from Japan to SZ 52

1 Battleship from SZ 37 to SZ 59 (attacking Destroyer)
1 Carrier (1 fighter) from SZ 37 to SZ 59 (attacking Destroyer)
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Post Post #117 (ISO) » Sun Aug 31, 2014 8:13 am

Post by DeathNote »

Going to think a bit before starting rolls.
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Post Post #118 (ISO) » Sun Aug 31, 2014 9:10 am

Post by Thurhame »

In post 116, DeathNote wrote:1 Carrier (1 fighter) from SZ 37 to SZ 59 (attacking Destroyer)

Does this mean both the carrier and the fighter are moving?
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Post Post #119 (ISO) » Sun Aug 31, 2014 9:56 am

Post by DeathNote »

Yeah should be a Battleship/carrier/fighter attacking that destroyer.
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Post Post #120 (ISO) » Sun Aug 31, 2014 12:05 pm

Post by DiplomatDC »

Got it DeathNote. Supply enough infantry before buying anything else too.
Should I open up the African front?
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Post Post #121 (ISO) » Sun Aug 31, 2014 4:34 pm

Post by DeathNote »

China round 1
Infantry
Original Roll String: 6d6
6 6-Sided Dice: (2, 2, 6, 1, 5, 2) = 18


Fighter
Original Roll String: 3d6
3 6-Sided Dice: (5, 4, 4) = 13



America
Infantry
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

fighter
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #122 (ISO) » Sun Aug 31, 2014 4:38 pm

Post by DeathNote »

1 dead infantry for america.

China round 2
Infantry
Original Roll String: 6d6
6 6-Sided Dice: (2, 6, 4, 1, 1, 3) = 17


Fighter
Original Roll String: 3d6
3 6-Sided Dice: (3, 4, 6) = 13



America
Infantry
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

fighter
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #123 (ISO) » Sun Aug 31, 2014 4:38 pm

Post by DeathNote »

America is annihilated and Japan suffers two infantry losses.
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Post Post #124 (ISO) » Sun Aug 31, 2014 4:42 pm

Post by DeathNote »

Hawaii

fighter
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7


carrier
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


sub
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


battleship
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


bomber
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Destroyer
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4



America

sub
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Carrier
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Fighter
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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