The New Set-Up Review Thread

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Post Post #175 (ISO) » Mon Oct 01, 2007 10:37 am

Post by skitzer »

I need someone to check over my 1st ever mini normal setup.

No rush, it's still 2 months on the day before I can sign up to mod...just wanted lots of time...
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Post Post #176 (ISO) » Mon Oct 01, 2007 2:10 pm

Post by Kloaked00 »

I've got a 25-player Pulp Fiction Mafia setup that I'm going to be running on another forum that could use a look-over. Knowledge of the movie is not necessary as the flavor was written to the setup
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Post Post #177 (ISO) » Mon Oct 01, 2007 7:48 pm

Post by Adel »

skitzer wrote:I need someone to check over my 1st ever mini normal setup.

No rush, it's still 2 months on the day before I can sign up to mod...just wanted lots of time...
I'll take a look at it- PM it to me.
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Post Post #178 (ISO) » Wed Oct 03, 2007 1:19 pm

Post by Numenorean7 »

My turn to mod a Mini normal is coming up, and I'd like someone to review my setup for balance.
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Post Post #179 (ISO) » Wed Oct 03, 2007 1:41 pm

Post by Guardian »

numenorean, pm me your setup..
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Post Post #180 (ISO) » Thu Oct 04, 2007 5:18 am

Post by VampanezeHunter »

I was hoping that someone could possibly a new setup that I was thinking of doing in a Mini theme! It may be a while as I have to finish Modding my Open game first!
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Post Post #181 (ISO) » Sat Oct 06, 2007 2:33 am

Post by DrippingGoofball »

DrippingGoofball wrote:Who would like to volunteer to review my setup for FOOD FIGHT MAFIA?
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Post Post #182 (ISO) » Sun Oct 07, 2007 3:00 pm

Post by Simenon »

Need a reviewer for Everyone Sends a Role mafia, large theme. It's fairly complicated, so I would like an experienced reviewer. Thanks!
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Post Post #183 (ISO) » Wed Oct 10, 2007 7:25 pm

Post by Crub »

I've got a setup in mind for when my turn comes up to mod a normal mini. Could someone have a look at it for me to not only confirm it's "normal"-ness but also balance and general good/bad idea-ness? :)
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Post Post #184 (ISO) » Wed Oct 10, 2007 7:43 pm

Post by Aimee »

Crub wrote:I've got a setup in mind for when my turn comes up to mod a normal mini. Could someone have a look at it for me to not only confirm it's "normal"-ness but also balance and general good/bad idea-ness? :)
Sure, give me a PM.
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Post Post #185 (ISO) » Wed Oct 17, 2007 11:02 am

Post by shaft.ed »

Working on a set up now, but don't have it ready to roll yet.

One thing I was concerned about is that there is a minute chance that the scum will be dead by the end of N1, <0.18% given random chance on player actions. Is this something that should make me seriously consider making changes to the set up?
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Post Post #186 (ISO) » Wed Oct 17, 2007 11:20 am

Post by pablito »

Yes, please consider changing the setup. If the game can end for scum by end of N1 assuming perfect town play, it is not a good thing. If this is Day-start, yes please consider tinkering with the amount of killing roles. If this is Night-start, then please scrap the entire setup, because no game should be over before a player says a word.
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Post Post #187 (ISO) » Wed Oct 17, 2007 11:28 am

Post by Kelly Chen »

Well, if it's night start, it could be that you can assume the vigs don't fire, and avoid what already seems to be a rare possibility.

But yeah, that setup sounds swingy. Can't really say whether it's balanced from that.
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Post Post #188 (ISO) » Wed Oct 17, 2007 12:17 pm

Post by shaft.ed »

This would assume a mafia lynch and two non-required NK's (the power of which may or may not be on the town's side) perfectly targeted to the remaining scum. I may have mis-calculated but I got odds of this happening to be ~0.183% (or <1 in 500), this is giving the "vigs" a weight of 50% whether or not they chose to NK. This is with a day start btw.

I guess I'll finish the write up and seek more guidance because explaining all the mechanics would likely give the game away. But I'm a bit worried that even a very remote possibility of the game ending N1 would totally suck for anyone participating. And I've probably got about a year to iron it out given the length of most queues.
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Post Post #189 (ISO) » Sat Oct 20, 2007 3:15 pm

Post by pickemgenius »

Need someone to look over a mini theme.

Should be quick and painless set-up review.

Mechanics review should be easy enough aswell.

Theme is random.

thanks in advance
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Post Post #190 (ISO) » Sun Oct 21, 2007 1:16 am

Post by Oman »

I have my Mini Normal ready for the next 3-4 months.

If anyone wants to check it for me I'll tell you my specific concerns when I send it.
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Post Post #191 (ISO) » Sun Oct 21, 2007 2:46 am

Post by Simenon »

I'll take pickems.
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Post Post #192 (ISO) » Wed Oct 24, 2007 8:16 am

Post by Shanba »

Anyone want to review a large normal?
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Post Post #193 (ISO) » Wed Oct 24, 2007 1:31 pm

Post by shaft.ed »

I've got a set-up for a Themed Mini I'd like some help with. It's most similar to Yaw's Jack of All Trades in mechanics but does involve some major differences from that set up. Any help would be much appreciated.
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Post Post #194 (ISO) » Sat Oct 27, 2007 7:05 am

Post by Yosarian2 »

My MAD mafia II game should be starting sign-ups in a few days. I have the set-up all ready to go, but if someone experenced who dosn't want to play in the game(and, preferably, read the first MAD game) would like to take a look at the set-up for me, I'd appriciate it.
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Post Post #195 (ISO) » Wed Oct 31, 2007 4:42 am

Post by KaleiÐoscøpe »

Need someone to check over my Happy Tree Friends mafia, themed mini. Ring me a bell via pm.
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Post Post #196 (ISO) » Sat Nov 03, 2007 2:12 am

Post by KaleiÐoscøpe »

[quote="KaleiÐoscøpe"]Need someone to check over my Happy Tree Friends mafia, themed mini. Ring me a bell via pm.[/quote]:bump:
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Post Post #197 (ISO) » Fri Nov 09, 2007 5:10 pm

Post by UltimaAvalon »

I have an idea I want to try for a Mini Theme. Discussion over PM or AIM is cool.
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Post Post #198 (ISO) » Fri Nov 09, 2007 11:42 pm

Post by Oman »

PM me UA, I'll take a peek.
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Post Post #199 (ISO) » Sat Nov 17, 2007 5:35 am

Post by Max »

/searching for co-mod and review for large normal

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