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Post Post #1850 (ISO) » Mon Feb 29, 2016 6:23 pm

Post by KuroiXHF »

I totally get the importance of combat. Everything j do in stuff like this, even a Larp I do, is a heavily combat type of role. I was a brawler.
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Post Post #1851 (ISO) » Mon Feb 29, 2016 6:27 pm

Post by Brian Skies »

Listen to your heart.
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Post Post #1852 (ISO) » Mon Feb 29, 2016 8:03 pm

Post by Who »

Question: Would this work?

Spellwarp Sniper spellwarps Otiluke's Resilient Sphere into a ray. Spellwarp says if ref save was allowed it isn't anymore. So now Otiluke's resilient sphere with no reflex save. See an enemy, trap an enemy.

Nevermind has to be an instantaneous area spell. Wall of stone which encloses them?
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Post Post #1853 (ISO) » Mon Feb 29, 2016 8:11 pm

Post by FakeGod »

Wall of Stone is not an area spell.
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Post Post #1854 (ISO) » Mon Feb 29, 2016 8:18 pm

Post by Who »

Bah.

Hypothetically though, if I can find a "ref save or be sad" instant area spell, could it be spellwarped into a "be sad no save" spell?

I don't think one exists. If it did I would be using it even without the spellwarpedness. Unless it's evoc/enchant/abjuration.
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Post Post #1855 (ISO) » Mon Feb 29, 2016 8:31 pm

Post by FakeGod »

You don't need to find such a spell.

Due to the existence of metamagic feat, Split Ray, a simple fireball spell already is quite lethal in the hands of a Spellward Sniper.

For example, an incompletely optimized Wiz 5/Rog 1/Spellward Sniper 3 opening with a split fireball deals an absurd amount of 18d6 damage (avg 54) with no save.

Throw in a celerity and it's an instant encounter win.
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Post Post #1856 (ISO) » Mon Feb 29, 2016 8:37 pm

Post by FakeGod »

In post 1842, Brian Skies wrote:
In post 1839, FakeGod wrote:You're not even proficient with one.

So does this mean I could make a character proficient with rifles?

Sure. Take exotic weapon proficiency (rifle).

Here are some stats for renaissance firearms from the DMG, which are allowed in most of my campaigns (including this campaign):

Pistol - One handed, 1d10 damage, Crit x3, range 50ft, Piercing. Standard Action to reload.

Musket - Two handed, 1d12 damage, Crit x3, range 150ft, Piercing. Standard Action to reload.


Here are stats for a futuristic weapon from DMG:

Antimatter rifle - Two handed, 6d8 damage, Crit x2, range 120ft. Unnamed damage type. 2 shots per clip. Move action to reload.
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Post Post #1857 (ISO) » Mon Feb 29, 2016 8:42 pm

Post by Who »

In post 1855, FakeGod wrote:You don't need to find such a spell.

Due to the existence of metamagic feat, Split Ray, a simple fireball spell already is quite lethal in the hands of a Spellward Sniper.

For example, an incompletely optimized Wiz 5/Rog 1/Spellward Sniper 3 opening with a split fireball deals an absurd amount of 18d6 damage (avg 54) with no save.

Throw in a celerity and it's an instant encounter win.

That would get useless at higher levels.

If it worked with Otiluke's resilient sphere it would be pretty much instant win no matter how much hp the enemy had.
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Post Post #1858 (ISO) » Mon Feb 29, 2016 9:22 pm

Post by FakeGod »

It gets easier and easier to add multipliers at higher levels, if we are talking about just sheer damage progression.

You can setup with Limited Wish into Surge of Fortune, then use Arcane Thesis'd or Metamagic School Focus'd Twinned (w/ free Empower from Ray Mastery) Split Ray Fireball for effective 93d6 damage (325 avg) no save at lv 13. (not that I advocate playing at levels that high in the first place smh)

Otiluke's resilient sphere gets beaten by dispel magic (most primary casters), teleportation (most outsiders, like demons), or enemy just being too big (many high level bruisers are Huge size).
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Post Post #1859 (ISO) » Mon Feb 29, 2016 11:27 pm

Post by ConManMick »

For the record, it is RAG week here and I could very well still be drunk, DS. It's for charity!
Also Karl isn't insane
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Post Post #1860 (ISO) » Tue Mar 01, 2016 12:49 am

Post by Lady Lambdadelta »

In post 1847, Brian Skies wrote:I'm just going to forewarn you that Fake God likes combat and might kill your character if you do something worthy of death. But if that's what interests you the most, go for it. There are some other basic classes in some of the other books though.


Not if Ether kills him first. :)
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Post Post #1861 (ISO) » Tue Mar 01, 2016 12:50 am

Post by Lady Lambdadelta »

(I really like this "Is Ether Evil?" joke because the truth is I really don't know! or do I? etc)
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Post Post #1862 (ISO) » Tue Mar 01, 2016 2:49 am

Post by Hanasawa »

If Ether is evil and kills Avina or betrays her or something... Jeez. I might just force a game over.
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Call me Lily instead. Avatar is Bellossom from Pokemon! drawn by Ether.
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Post Post #1863 (ISO) » Tue Mar 01, 2016 3:58 am

Post by DiamondSentinel »

Aww, but I want Ether to betray us. Maybe we could have epic battles on 3 fronts.

I'm thinking Ether v. Avina and Seline, and then have Karl, Two, Kat, and Lorelei taking on the ruins and whoever is in there, and then Danum duels "Lord" Mycon since he clearly has forsaken the sacred vows that a "Lord" should uphold. (Y'know, knights and all that)



...I should probably never be put in charge of the party because I will get everyone killed for "glory" and a good fight.
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Post Post #1864 (ISO) » Tue Mar 01, 2016 4:58 am

Post by FakeGod »

dude you're stuck in jail

and your wizard left
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Post Post #1865 (ISO) » Tue Mar 01, 2016 5:10 am

Post by DiamondSentinel »

I mean, I won't be in jail for the rest of the campaign, right?


Right?...
“Why was I chosen?'
'Such questions cannot be answered,' said Gandalf. 'You may be sure that it was not for any merit that others do not possess. But you have been chosen, and you must therefore use such strength and heart and wits as you have.”
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Post Post #1866 (ISO) » Tue Mar 01, 2016 5:21 am

Post by FakeGod »

it depends on whether or not Who feels like rescuing you
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Post Post #1867 (ISO) » Tue Mar 01, 2016 5:59 am

Post by Lady Lambdadelta »

I have a theory.

I sent it to FG in private chat.

RIP to any illusions that I might have been intelligent~
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13 heads and counting now, plurality is adaptive. If our experience might help you,
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If you wish to
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, we are Niamh, Rhiannon, Rhea, Aisling, Saoirse, Selene, Aoife, Fírinne, Aurélie, Lyra, Airna, Fiadh and Laoise.
Soar on wings of retribution and set the world ablaze
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Post Post #1868 (ISO) » Tue Mar 01, 2016 6:13 am

Post by DiamondSentinel »

Hahaha! Don't worry, LLD. You can't possibly give worse theories than I've given!
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Post Post #1869 (ISO) » Tue Mar 01, 2016 8:06 am

Post by PJ. »

Is there any room availible in this? My schedule opened up, so I can actually do this now.
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Post Post #1870 (ISO) » Tue Mar 01, 2016 8:12 am

Post by ConManMick »

Party is turning into a small army! I love it!
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Post Post #1871 (ISO) » Tue Mar 01, 2016 8:24 am

Post by Brian Skies »

Poor FakeGod.
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Post Post #1872 (ISO) » Tue Mar 01, 2016 8:28 am

Post by FakeGod »

Sorry, Panzer, but I rather you not join.
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Post Post #1873 (ISO) » Tue Mar 01, 2016 8:51 am

Post by Who »

DiamondSentinel wrote:I mean, I won't be in jail for the rest of the campaign, right?


Right?...

Aren't you too lawful to be jailbroken?
In post 1863, DiamondSentinel wrote:Aww, but I want Ether to betray us. Maybe we could have epic battles on 3 fronts.

I'm thinking Ether v. Avina and Seline, and then have Karl, Two, Kat, and Lorelei taking on the ruins and whoever is in there, and then Danum duels "Lord" Mycon since he clearly has forsaken the sacred vows that a "Lord" should uphold. (Y'know, knights and all that)



...I should probably never be put in charge of the party because I will get everyone killed for "glory" and a good fight.

No.
Avina and I both need to be there for any casterfight if we want to have a good safety margin, Avina and I both need to be at the ruined mansion to deal with the invisible thing, and we don't know enough about Lord Mykon to allow you to fight him alone.

Ether requires one Mage and lots of power. Said power can either be the other Mage or the buffoons. (Said in-character)
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Post Post #1874 (ISO) » Tue Mar 01, 2016 9:06 am

Post by Brian Skies »

In post 1856, FakeGod wrote:
In post 1842, Brian Skies wrote:
In post 1839, FakeGod wrote:You're not even proficient with one.

So does this mean I could make a character proficient with rifles?

Sure. Take exotic weapon proficiency (rifle).

Here are some stats for renaissance firearms from the DMG, which are allowed in most of my campaigns (including this campaign):

Pistol - One handed, 1d10 damage, Crit x3, range 50ft, Piercing. Standard Action to reload.

Musket - Two handed, 1d12 damage, Crit x3, range 150ft, Piercing. Standard Action to reload.


Here are stats for a futuristic weapon from DMG:

Antimatter rifle - Two handed, 6d8 damage, Crit x2, range 120ft. Unnamed damage type. 2 shots per clip. Move action to reload.

This is very tempting.

Do I build it similar to a ranged fighter?

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