Micro 276 Peek a Boo! Mafia GAME OVER

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Post Post #25 (ISO) » Sat Dec 14, 2013 8:11 am

Post by Wisdom »

In that case, we should all have the same name. And I don't think that's the case.
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Post Post #26 (ISO) » Sat Dec 14, 2013 8:12 am

Post by Who »

In post 12, uctriton00 wrote:I think we should just not open our role PMs and then we just become super genetically enhanced role players by the end of the game

If I read the description of Peek A Boo right when I signed up, doesn't that mean if we all just save our PMs until the end, we become super charged with all kinds of power ups?
I agree.
In post 14, Wisdom wrote:Wouldn't people with low probability lie about it?
They might, but they would have to stick to whatever number they chose. Also, we then basically have a game of regular mafia (People with low numbers lie, people with high numbers tell the truth, we hunt for people with low numbers rather than people with mafia role PMs) but with less certainty.

I'm 84% town.
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Post Post #27 (ISO) » Sat Dec 14, 2013 8:12 am

Post by Who »

Did none of you bother to ask the mod how the name we got was determined?
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Post Post #28 (ISO) » Sat Dec 14, 2013 8:13 am

Post by EspeciallyTheLies »

Well, I would think the person with the lowest percentage would then have the name of the person with the next lowest percentage. Do you have another idea?

p-edit: No. I didn't ask. Did you? (Mr. "Inspect Myself" :P )
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Post Post #29 (ISO) » Sat Dec 14, 2013 8:14 am

Post by EspeciallyTheLies »

I asked if I could submit night actions and have them be accepted if they were valid to my assigned role.
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Post Post #30 (ISO) » Sat Dec 14, 2013 8:14 am

Post by Who »

Yes I did, and I won't quote it here because it was by PM. It makes a mass numbers/partners claim a good idea.

@Mod

Can you tell us publicly how the name we got was determined?
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Post Post #31 (ISO) » Sat Dec 14, 2013 8:17 am

Post by MafiaSSK »

Yeah, the name received by each player was detemind by whoever was next on a randomized player list who would have a significant chance of being scum. And no, I will not define what significant means.
Call me "SSK, or "ssk". Mafia is my father.
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Post Post #32 (ISO) » Sat Dec 14, 2013 8:19 am

Post by Who »

So basically we all name-claim and percentage-claim, we can sorta root out the liars by the names, and also by the names we can probably get a good idea of what the list looks like.

So, name and numbers claim, sound good?

Numbers first I think. Just to discourage anyone from feeling safe that nobody has said their name and they are free to lie.
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Post Post #33 (ISO) » Sat Dec 14, 2013 8:24 am

Post by MafiaSSK »

I should have clarified that more. Each player receives a different randomized list of players. The top person on that list who has a significant chance of being scum, is listed as their partner.
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Post Post #34 (ISO) » Sat Dec 14, 2013 8:25 am

Post by Who »

Oh, I thought it was about
the
list, the order in which players rolled for scum.

Well, still helps us to root out the liars. Definitely numbers claim first.
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Post Post #35 (ISO) » Sat Dec 14, 2013 8:26 am

Post by Wisdom »

I don't get how it helps us, Who.
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Post Post #36 (ISO) » Sat Dec 14, 2013 8:27 am

Post by Who »

If someone claims a high number but someone else got that they could be their partner, they're probably lying.
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Post Post #37 (ISO) » Sat Dec 14, 2013 8:31 am

Post by Majiffy »

34/ETL

I don't think the breaking strategy is going to work, but I don't think it'll hurt us, either.
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How To Win Every Game At Mafiascum (The Flowchart)
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Post Post #38 (ISO) » Sat Dec 14, 2013 8:35 am

Post by Wisdom »

In post 36, Who wrote:If someone claims a high number but someone else got that they could be their partner, they're probably lying.
I don't think you realize that that's not how the "partners" were allocated.
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Post Post #39 (ISO) » Sat Dec 14, 2013 8:37 am

Post by Who »

In post 38, Wisdom wrote:
In post 36, Who wrote:If someone claims a high number but someone else got that they could be their partner, they're probably lying.
I don't think you realize that that's not how the "partners" were allocated.
Hypothetically, let's say I got a 97. Any given partner has to have a "significant" chance of being scum. I'm guessing that 3 doesn't count as "significant".

Why are you so against this, do you have a low number?
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Post Post #40 (ISO) » Sat Dec 14, 2013 8:42 am

Post by Majiffy »

Yeah I just re-read through the setup information. It's
possible
you could "break" the game by numbers alone, but it's also
probable
you'll shoot yourself in the foot on your path to think-you're-heading-to-greatness.
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How To Win Every Game At Mafiascum (The Flowchart)
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Post Post #41 (ISO) » Sat Dec 14, 2013 8:43 am

Post by Wisdom »

You don't know what that significance is. I am assuming it has something to do with the numbers that were rolled for us afterwards.
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Post Post #42 (ISO) » Sat Dec 14, 2013 8:47 am

Post by Who »

In post 33, MafiaSSK wrote:
I should have clarified that more. Each player receives a different randomized list of players. The top person on that list who has a significant chance of being scum, is listed as their partner.
Does "chance" refer to the probability of getting town/scum which they got in their alignment PM?
In post 40, Majiffy wrote:Yeah I just re-read through the setup information. It's
possible
you could "break" the game by numbers alone, but it's also
probable
you'll shoot yourself in the foot on your path to think-you're-heading-to-greatness.
Yes, but we have nothing else to go on.
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Post Post #43 (ISO) » Sat Dec 14, 2013 8:48 am

Post by Majiffy »

e.g. Lets say this is a 5 player game

Player 1 rolls 86%
Player 2 rolls 51%
Player 3 rolls 70%
Player 4 rolls 35%
Player 5 rolls 31%

Numbers alone tells us 4 and 5 are probably the policy lynches. However; now we have to randomize the playerlist, and THEN randomize numbers again to determine actual alignment.

Player 5 rolls first
Player 3 rolls next
Player 1
Player 4
Player 2

Player 5 rolls 36. Player 5 is now scum.
Player 3 rolls 33. Player 3 is now town.
Player 1 rolls 51. Player 1 is now town.
Player 4 rolls 50. Player 4 is now scum.
Player 2 is town because scum has been chosen.

In this hypothetical scenario, our assumption pans out. However, had any of players 1-3 rolled before 4 and 5, and then hit numbers above their %, they would be scum and we would be policy lynching townies for no reason other than a beat-the-odds strategy.

If you want to gamble, go to the casino. I'm going to scumhunt.
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How To Win Every Game At Mafiascum (The Flowchart)
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Post Post #44 (ISO) » Sat Dec 14, 2013 8:49 am

Post by Majiffy »

In post 42, Who wrote:Does "chance" refer to the probability of getting town/scum which they got in their alignment PM?
Go read the setup information, everything involving the alignment process is there.
In post 42, Who wrote: Yes, but we have nothing else to go on.
Maybe you should stop playing mafia, then.
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How To Win Every Game At Mafiascum (The Flowchart)
||
In case anyone was unsure...
Svenskt Stål (23:38) majiffy, worst mod on ms? we talk to a surviving victim of his game
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Post Post #45 (ISO) » Sat Dec 14, 2013 8:49 am

Post by Wisdom »

Anyways, I can't see any better way of procceeding, so

72%, Who.

pedit: He did say that he's not going to tell us more about what "significance" means.
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Post Post #46 (ISO) » Sat Dec 14, 2013 8:49 am

Post by Wisdom »

Majiffy, how exactly will you scumhunt when scum don't know they are scum?
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Post Post #47 (ISO) » Sat Dec 14, 2013 8:52 am

Post by Majiffy »

As far as "significant", I would assume {
% less than 50
and/or
alignment role in the first half of the randomized playerlist
} with preference given to those players that have both, and less preference to those that have neither.

Statistically speaking, those would be the most significant numbers concerning chances of having Player X or Y as a partner.
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How To Win Every Game At Mafiascum (The Flowchart)
||
In case anyone was unsure...
Svenskt Stål (23:38) majiffy, worst mod on ms? we talk to a surviving victim of his game
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Post Post #48 (ISO) » Sat Dec 14, 2013 8:52 am

Post by Majiffy »

In post 46, Wisdom wrote:Majiffy, how exactly will you scumhunt when scum don't know they are scum?
Same way I always do, pinky. Thin the herd.
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How To Win Every Game At Mafiascum (The Flowchart)
||
In case anyone was unsure...
Svenskt Stål (23:38) majiffy, worst mod on ms? we talk to a surviving victim of his game
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Post Post #49 (ISO) » Sat Dec 14, 2013 8:54 am

Post by Majiffy »

Sorry, alignment *ROLL.
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How To Win Every Game At Mafiascum (The Flowchart)
||
In case anyone was unsure...
Svenskt Stål (23:38) majiffy, worst mod on ms? we talk to a surviving victim of his game

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