Code: Select all
[dice]3d6[/dice]
In post 24, TheButtonmen wrote:Back in my days if I remember correctly the newbie setup had a 55% Town EV and town won approximately 46% of them (aka town did 9% worse then if they just lynched randomly). The correct town would have been to just have a player go 1dx (where x is the number of players alive in the game) and everyone lynch slot X on the player list.
If dice tags are allowed then they make open setups incredibly dumb if players are truly playing to win (and that isn't even touching on their other uses for roles in games).
In post 27, Magua wrote:If only there could be some rule that could be made so that the game could still be played as intended!
In post 26, Vampirate wrote:In post 24, TheButtonmen wrote:Back in my days if I remember correctly the newbie setup had a 55% Town EV and town won approximately 46% of them (aka town did 9% worse then if they just lynched randomly). The correct town would have been to just have a player go 1dx (where x is the number of players alive in the game) and everyone lynch slot X on the player list.
If dice tags are allowed then they make open setups incredibly dumb if players are truly playing to win (and that isn't even touching on their other uses for roles in games).
Why bother acting town, heck why bother posting.
In post 21, Vampirate wrote:
Lastly, may I see the actual dice in effect here, i've actually never seen it, how is it done.
In post 32, TheButtonmen wrote:In post 26, Vampirate wrote:In post 24, TheButtonmen wrote:Back in my days if I remember correctly the newbie setup had a 55% Town EV and town won approximately 46% of them (aka town did 9% worse then if they just lynched randomly). The correct town would have been to just have a player go 1dx (where x is the number of players alive in the game) and everyone lynch slot X on the player list.
If dice tags are allowed then they make open setups incredibly dumb if players are truly playing to win (and that isn't even touching on their other uses for roles in games).
Why bother acting town, heck why bother posting.
Exactly, it ruins the game yet if you're playing to win it's the most optimal strategy for town.
In post 36, TheButtonmen wrote:You're objectively wrong.
In post 40, lufan131 wrote:I don't see the problem with randomness. If they choose to play with dice, what does it break?
In post 39, TheButtonmen wrote:My opinion is backed by win rates gathered from across hundreds of games over several queues and EV's gathered from literally tens of thousands of simulations. Your opinion is backed by your gut feeling?
Confirmable randomization is not a good addition to forum mafia, feel free to disagree but at least do some research before making your claims.
In post 41, Magua wrote:[quote="In
Vampirate: If you think it's terrible and town should never do it, why do you feel an exception needs to be made to allow it D1?
In post 43, Magua wrote:Many times when people are talking about EV, they are talking about mountainous setups that do not include any PRs at all.
In post 43, Magua wrote:Many times when people are talking about EV, they are talking about mountainous setups that do not include any PRs at all.
In post 46, TheButtonmen wrote:In post 43, Magua wrote:Many times when people are talking about EV, they are talking about mountainous setups that do not include any PRs at all.
You can EV setups with PR's.
In post 46, TheButtonmen wrote:In post 43, Magua wrote:Many times when people are talking about EV, they are talking about mountainous setups that do not include any PRs at all.
You can EV setups with PR's.