cfj 13p pre-designed
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Saladman27 Green Light
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Saladman27 Green Light
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- Posts: 666
- Joined: March 23, 2019
- Location: Down Under
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Something_Smart He/himSomewhat_BalancedHe/him
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Basically the enabled role ceases to be usable after the enabler dies. So if the doctor enabler were lynched, the doctor would no longer be able to submit actions (but would still show up as "not vanilla" to the vanilla cop). If the enabler dies at night, the doctor's action WILL go through that night (I think-- correct me if I'm wrong cfj/implosion), and they will be unable to submit actions starting the next night.
Also in case you didn't see, if two PR's die N1, the backup will get the role of whoever scum killed.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
- Somewhat_Balanced
- Somewhat_Balanced
- Posts: 23132
- Joined: November 17, 2015
- Pronoun: He/him
- Location: Upstate New York
Cfj should write the role PM's but if the game gets close to filled and he hasn't yet, I can do them.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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callforjudgement Microprocessor
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Looks like we didn't discuss daytalk; I've written these role PMs assuming yes (in which case it needs to be stated in the game rules).
Results: "targetis a vanilla of their faction"; "target" is not a vanilla of their faction".
Results: "No night actions targetedtargetlast night"; "targetwas the target of a protective action last night"; "targetwas the target of an investigative action last night";targetwas the target of a killing action last night". (The Vigilante and scum nightkill will give "killing"; the Doctor "protective", the Vanilla Cop "investigative".)
I've listed only the result PMs that can actually happen in the setup (the roles in question have more possible results in other setups, but not in this one).scum· scam · seam · team · term · tern · torn ·town-
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callforjudgement Microprocessor
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Action resolution:
- The Universal Backup should be told what role they inherit, if they inherit one. If no town power role dies on N1, they don't inherit any role and effectively become a townie with no abilities (although they don't become vanilla; they still have an ability, it just doesn't do anything).
- If two town power roles die N1, choose the player killed by scum as the player who determines which role is given to the Universal Backup; they don't get both roles.
- If the Vanilla Cop is inherited, the Universal Backup only gains theremaininguses of the Vanilla Cop ability. They may end up with no uses left, as a consequence. (Let them know how many uses remain when they inherit the role.)
- The Simple Doctor protects only players who were Vanilla Townies or Mafia Goons at the start of the setup; backups, running out of shots, being disabled, etc. don't change that.
- The Voyeur doesn't see their own action, but can see the actions of other scum.
- When the Mafia Doctor Enabler dies, the Doctor becomes useless on all future Nights. (They should know about this from seeing a Doctor Enabler flip; it's probably best to post in thread something like "Doctor actions are no longer usable" to explain to people who might not know what an Enabler does.)
- The scum kill doesn't prevent actions from working (although if they kill an investigative, the action is mostly wasted because only an eliminated player gets to see the results, and thus can't tell the other players what they were).scum· scam · seam · team · term · tern · torn ·town
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