STOP - this is obsolete!
Mod topic for Blue Moon City - needed for tracking player hands. (see post 50 for current info)
No players have made any special sorting requests.
Default hand sort: by color alphabetically (ascending), then by value numerically (descending)
Default deck sort: by ID numerically (descending).
Default discard sort: in the order the cards are played (descending).
Player | Crystals |
---|---|
Sirius9121 | 14 |
vincentw | 11 |
Ninetales | 27 |
Nancy Drew 39 | 1 |
Nancy Drew 39 has used two extensions.
Felissan has used two extensions. Player verification failed. AutoPlay active; timer set for 24 hours. Seeking replacement.
Done! Sirius9121 replaces Felissan.Ninetales has used two extensions.
Spoiler: Sirius9121's Hand
Sirius9121's Hand | ||
---|---|---|
ID | Card | Special Power |
129 | Brown 3 | (none) |
114 | Brown 1 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. |
115 | Gold 2 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS two extra Crystals. |
130 | Gold 1 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS one extra Crystal. |
153 | Gray 3 | (none) |
116 | Red 2 | Move the Red Dragon a maximum of three spaces. It must be in play to use this ability. |
Spoiler: vincentw's Hand
vincentw's Hand | ||
---|---|---|
ID | Card | Special Power |
111 | Black 3 | (none) |
138 | Blue 2 | Move the Blue Dragon a maximum of three spaces. It must be in play to use this ability. |
112 | Gold 2 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS two extra Crystals. |
137 | Gray 1 | Move your Pawn to any sector. |
7 | Green 1 | Wild; matches any color when rebuilding. |
147 | White 2 | Choose one card. It becomes Wild. It must be used immediately. |
113 | White 1 | Choose up to four cards of the same color. These cards become Wild. They must be used immediately on the same Zone. |
Spoiler: Ninetales's hand
Ninetales's Hand | ||
---|---|---|
ID | Card | Special Power |
135 | Black 3 | (none) |
154 | Black 2 | Move the Black Dragon a maximum of three spaces. It must be in play to use this ability. |
126 | Blue 2 | Move the Blue Dragon a maximum of three spaces. It must be in play to use this ability. |
118 | Gold 2 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS two extra Crystals. |
143 | Gray 2 | Move your Pawn a maximum of four spaces. |
117 | White 3 | (none) |
125 | White 2 | Choose one card. It becomes Wild. It must be used immediately. |
Spoiler: Nancy Drew 39's Hand
Nancy Drew 39's Hand | ||
---|---|---|
ID | Card | Special Power |
53 | Black 2 | Move the Black Dragon a maximum of three spaces. It must be in play to use this ability. |
122 | Black 1 | Bring the Black Dragon into play, if it isn’t already. Move the Black Dragon to any sector; no restrictions. |
121 | Blue 2 | Move the Blue Dragon a maximum of three spaces. It must be in play to use this ability. |
30 | Blue 1 | Bring the Blue Dragon into play, if it isn’t already. Move the Blue Dragon to any sector; no restrictions. |
31 | Brown 2 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. |
133 | Brown 1 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. |
124 | Brown 1 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. |
20 | Green 1 | Wild; matches any color when rebuilding. |
141 | Green 1 | Wild; matches any color when rebuilding. |
119 | Green 1 | Wild; matches any color when rebuilding. |
142 | Gold 3 | (none) |
123 | Red 1 | Bring the Red Dragon into play, if it isn’t already. Move the Red Dragon to any sector; no restrictions. |
120 | White 2 | Choose one card. It becomes Wild. It must be used immediately. |
Spoiler: The Deck
Remaining Deck of Cards:
The Deck - do not PM this to anyone ever! | ||
---|---|---|
ID | Card | Special Power |
110 | Red 2 | Move the Red Dragon a maximum of three spaces. It must be in play to use this ability. |
109 | Gold 1 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS one extra Crystal. |
108 | White 3 | (none) |
107 | Black 2 | Move the Black Dragon a maximum of three spaces. It must be in play to use this ability. |
106 | Black 1 | Bring the Black Dragon into play, if it isn’t already. Move the Black Dragon to any sector; no restrictions. |
105 | Brown 2 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. |
104 | Red 3 | (none) |
103 | Green 1 | Wild; matches any color when rebuilding. |
102 | Gold 1 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS one extra Crystal. |
101 | Green 1 | Wild; matches any color when rebuilding. |
Spoiler: Discard Pile
Discard Pile - only PM this if someone asks | ||
---|---|---|
Old ID | Card | Special Power |
33 | Black 1 | Bring the Black Dragon into play, if it isn’t already. Move the Black Dragon to any sector; no restrictions. |
13 | White 1 | Choose up to four cards of the same color. These cards become Wild. They must be used immediately on the same Zone. |
12 | Green 1 | Wild; matches any color when rebuilding. |
11 | Blue 1 | Bring the Blue Dragon into play, if it isn’t already. Move the Blue Dragon to any sector; no restrictions. |
73 | Gray 1 | Move your Pawn to any sector. |
10 | Gold 1 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS one extra Crystal. |
9 | White 1 | Choose up to four cards of the same color. These cards become Wild. They must be used immediately on the same Zone. |
19 | Brown 3 | (none) |
4 | Gray 2 | Move your Pawn a maximum of four spaces. |
1 | Brown 1 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. |
155 | Red 2 | Move the Red Dragon a maximum of three spaces. It must be in play to use this ability. |
156 | White 2 | Choose one card. It becomes Wild. It must be used immediately. |
151 | Gray 2 | Move your Pawn a maximum of four spaces. |
145 | Brown 2 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. |
144 | Brown 2 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. |
6 | Green 1 | Wild; matches any color when rebuilding. |
3 | Green 1 | Wild; matches any color when rebuilding. |
139 | Red 2 | Move the Red Dragon a maximum of three spaces. It must be in play to use this ability. |
149 | Red 1 | Bring the Red Dragon into play, if it isn’t already. Move the Red Dragon to any sector; no restrictions. |
5 | Red 1 | Bring the Red Dragon into play, if it isn’t already. Move the Red Dragon to any sector; no restrictions. |
27 | Blue 1 | Bring the Blue Dragon into play, if it isn’t already. Move the Blue Dragon to any sector; no restrictions. |
136 | Black 1 | Bring the Black Dragon into play, if it isn’t already. Move the Black Dragon to any sector; no restrictions. |
146 | Red 3 | (none) |
63 | Green 1 | Wild; matches any color when rebuilding. |
157 | Blue 3 | (none) |
134 | Blue 1 | Bring the Blue Dragon into play, if it isn’t already. Move the Blue Dragon to any sector; no restrictions. |
132 | Gold 3 | (none) |
150 | Gold 2 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS two extra Crystals. |
152 | Gray 3 | (none) |
131 | Gray 2 | Move your Pawn a maximum of four spaces. |
148 | Gray 1 | Move your Pawn to any sector. |
140 | White 1 | Choose up to four cards of the same color. These cards become Wild. They must be used immediately on the same Zone. |
2 | Red 1 | Bring the Red Dragon into play, if it isn’t already. Move the Red Dragon to any sector; no restrictions. |
127 | Black 2 | Move the Black Dragon a maximum of three spaces. It must be in play to use this ability. |
158 | Blue 3 | (none) |
8 | Blue 2 | Move the Blue Dragon a maximum of three spaces. It must be in play to use this ability. |
128 | Gray 1 | Move your Pawn to any sector. |