Mini 1432: Clue Master Detective (Game Over)


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Post Post #250 (ISO) » Wed Mar 20, 2013 11:54 am

Post by serrapaladin »

Yes, shos, that's all I've been advocating: claiming the previous day's room and action.

Baby, there are a bunch of items, I think it's fair to say at least some of them relate to movement and position.

If town tells the truth, (which, you know, they should), we'll be able to catch scum by finding out who's been lying.
It doesn't matter if we know what room people die in. If they tell us what room they were in the day before, it can eliminate people from the suspect pool.

Scum really don't have much to gain from knowing where people were yesterday and what items they used.

When we approach LyLo or something, we can start discussing not claiming so scum can't narrow down people's positions, but for now it's the dominant strategy to claim.
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Post Post #251 (ISO) » Wed Mar 20, 2013 1:11 pm

Post by guille2015 »

VOTE COUNT 1.08With 10 alive it's 6 votes to Lynch.

Voting for:

Shos (0):
Jennifer (0):
malakittens (0):
Baby Spice (3):
malakittens, Jennifer, serrapaladin

pirate mollie (1):
Belisarius

penguin_alien (0):
Belisarius (0):
serrapaladin (0):
fuzzybutternut (3):
pirate mollie, Shos, Jake From State Farm

Jake From State Farm (2):
fuzzybutternut, penguin_alien


Not voting (1): Baby Spice

Deadline is in (expired on 2013-04-05 08:30:00)
Last edited by guille2015 on Thu Mar 21, 2013 1:48 am, edited 1 time in total.
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Post Post #252 (ISO) » Wed Mar 20, 2013 2:29 pm

Post by penguin_alien »

Here's the problem with revealing rooms: scum can kill in their room or in adjacent rooms. This means that if one reveals location as Fountain or Gazebo, the only place to go the next night is the Courtyard, and even the next night said person is guaranteed to be killable from the Courtyard barring object interference. Those are the most egregious examples, but depending on where scum are, the adjacent thing pretty much leaves a lot of open targets with multiple scum alive. I'll reveal rooms for the night before last but not last night.

What about claiming objects? Most anyone aside from scum is going to use them when possible for their purpose, and it keeps scum from fake-claiming actions with some until then unused object.

I dislike that Jake hasn't addressed the case he made on Malakittens, but Baby Spice's ISO is scummier. Between her entire time on the Malakittens wagon and her redirect to finding out people's rooms and whether they know who else is there with them, everything seems to come from a scum stance.

VOTE: Baby Spice
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Post Post #253 (ISO) » Wed Mar 20, 2013 2:32 pm

Post by Jake from State Farm »

What was I supposed to address about my case?
Robbed of a scummy for what had to be the best unvote in mafiascum history.

Sometimes I get heated and don’t realize it. If I get like this please somebody tell me to take a break and chill out. Thanks in advance.
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Post Post #254 (ISO) » Wed Mar 20, 2013 2:42 pm

Post by fuzzybutternut »

In post 252, penguin_alien wrote:Here's the problem with revealing rooms: scum can kill in their room or in adjacent rooms. This means that if one reveals location as Fountain or Gazebo, the only place to go the next night is the Courtyard, and even the next night said person is guaranteed to be killable from the Courtyard barring object interference. Those are the most egregious examples, but depending on where scum are, the adjacent thing pretty much leaves a lot of open targets with multiple scum alive. I'll reveal rooms for the night before last but not last night.

What about claiming objects? Most anyone aside from scum is going to use them when possible for their purpose, and it keeps scum from fake-claiming actions with some until then unused object.

I dislike that Jake hasn't addressed the case he made on Malakittens, but Baby Spice's ISO is scummier. Between her entire time on the Malakittens wagon and her redirect to finding out people's rooms and whether they know who else is there with them, everything seems to come from a scum stance.

VOTE: Baby Spice



Now THAT is a good idea, with no possible scum motivation behind it.
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Post Post #255 (ISO) » Wed Mar 20, 2013 3:17 pm

Post by penguin_alien »

In post 253, Jake from State Farm wrote:What was I supposed to address about my case?


Mostly that you made it, although I was ijnitially looking for shos's take on it. Here's the exchange:

In post 166, penguin_alien wrote:shos, you said Jake from State Farm was OK, but his case on Malakittens overlapped a lot with your reaction test case. How does that reconcile for you?

In post 167, Jake from State Farm wrote:Huh? I don't think you are reading the same game I am.

In post 169, penguin_alien wrote:I'm talking about post #83; I'll link later if I'm not on a mobile device.
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Post Post #256 (ISO) » Wed Mar 20, 2013 3:28 pm

Post by Jake from State Farm »

my case had almost no resemblance to Shos's case.

Shos's case on mala revolves around her being defensive/overreacting.

My case is about her trying too hard to appear town.
Robbed of a scummy for what had to be the best unvote in mafiascum history.

Sometimes I get heated and don’t realize it. If I get like this please somebody tell me to take a break and chill out. Thanks in advance.
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Post Post #257 (ISO) » Wed Mar 20, 2013 4:43 pm

Post by pirate mollie »

In post 256, Jake from State Farm wrote:my case had almost no resemblance to Shos's case.

Shos's case on mala revolves around her being defensive/overreacting.

My case is about her trying too hard to appear town.


but she wasn't

that is why I have her as town
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Post Post #258 (ISO) » Wed Mar 20, 2013 5:50 pm

Post by shos »

penguin I disagree. claiming items is of no use for now. when we massclaim, scum will be forced into claiming that they used an item that scum actually had...
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #259 (ISO) » Wed Mar 20, 2013 7:55 pm

Post by Belisarius »

In post 238, Malakittens wrote:I still don't think claiming rooms are beneficial. If mafia know players haven't been in a certain room yet they will head there in chance there's an item.


Item drops are ramdomised, they're as likely to appear in a populated room as an unpopulated one.

Really not seeing a downside to moveclaims at this point.
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Post Post #260 (ISO) » Thu Mar 21, 2013 1:20 am

Post by penguin_alien »

In post 259, Belisarius wrote:
In post 238, Malakittens wrote:I still don't think claiming rooms are beneficial. If mafia know players haven't been in a certain room yet they will head there in chance there's an item.


Item drops are ramdomised, they're as likely to appear in a populated room as an unpopulated one.

Really not seeing a downside to moveclaims at this point.

In post 252, penguin_alien wrote:Here's the problem with revealing rooms: scum can kill in their room or in adjacent rooms. This means that if one reveals location as Fountain or Gazebo, the only place to go the next night is the Courtyard, and even the next night said person is guaranteed to be killable from the Courtyard barring object interference. Those are the most egregious examples, but depending on where scum are, the adjacent thing pretty much leaves a lot of open targets with multiple scum alive. I'll reveal rooms for the night before last but not last night.


Basically, if scum is adjacent to an announced location, they can move there and shoot. Unless you mean claim where we start each night before moving. Which still leaves anyone in the locations above as sitting ducks. I will go with shos's stance that object claims aren't necessary at present.
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Post Post #261 (ISO) » Thu Mar 21, 2013 1:52 am

Post by Jennifer »

I just thought of another reason we might not want to disclose items. Scum might have the ability to steal/swap an item with someone else. If not everyone has an item, then we might make scum waste an action trying to steal from someone with nothing to steal. So, if we do disclose items, I think it should be after the item is used, so that scum can't easily find where it is again.
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Post Post #262 (ISO) » Thu Mar 21, 2013 2:08 am

Post by Malakittens »

That's an interesting thought by Jen. I have some ideas for the basic clue items, but I doubt they are the same. I played another clue game on a different forum, but we had less items, but what we did have were strong.
No matter how high the stakes, sooner or later you're just gonna have to go with your gut.
And maybe, just maybe, that'll take you right where you were supposed to be.


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Post Post #263 (ISO) » Thu Mar 21, 2013 2:32 am

Post by guille2015 »

In post 262, Malakittens wrote:I played another clue game on a different forum

Copycats. No offense.
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Post Post #264 (ISO) » Thu Mar 21, 2013 3:06 am

Post by Malakittens »

In post 263, guille2015 wrote:
In post 262, Malakittens wrote:I played another clue game on a different forum

Copycats. No offense.


Technically you
would be
the copycat. ;)
No matter how high the stakes, sooner or later you're just gonna have to go with your gut.
And maybe, just maybe, that'll take you right where you were supposed to be.


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Post Post #265 (ISO) » Thu Mar 21, 2013 3:16 am

Post by guille2015 »

In post 264, Malakittens wrote:
In post 263, guille2015 wrote:
In post 262, Malakittens wrote:I played another clue game on a different forum

Copycats. No offense.


Technically you
would be
the copycat. ;)

Time traveling copycats then. :shifty:
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Post Post #266 (ISO) » Thu Mar 21, 2013 3:41 am

Post by shos »

Lol guille

We should, btw, not let this distract us from lynching scumfuzzy..

I still think claim n0 pos alone.
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #267 (ISO) » Thu Mar 21, 2013 4:55 am

Post by serrapaladin »

n0 pos and item use today, n1 pos and item use tomorrow. As I said like pages ago...
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Post Post #268 (ISO) » Thu Mar 21, 2013 5:05 am

Post by penguin_alien »

To clarify, starting position for the previous night, not where we are? And this is just writing off the poor schmos who might have started in the Fountain or Gazebo?
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Post Post #269 (ISO) » Thu Mar 21, 2013 5:22 am

Post by shos »

WHY ITEM USE SERRA DAMMIT
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #270 (ISO) » Thu Mar 21, 2013 5:26 am

Post by penguin_alien »

If we claim using an item for its intended purpose, we can't have killed. Especially if we have to claim results from doing so.
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Post Post #271 (ISO) » Thu Mar 21, 2013 5:31 am

Post by Belisarius »

But we also give away the
capabilities
of those items much earlier.
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Post Post #272 (ISO) » Thu Mar 21, 2013 5:31 am

Post by shos »

clearly everyone will claim to have used the item for its intended purpose. I'm assuming fabricating results should not be hard.

pedit: Beli is right.
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #273 (ISO) » Thu Mar 21, 2013 5:33 am

Post by penguin_alien »

Which keeps scum from lying about them. Since they're randomized in location after use, this doesn't help scum. It becomes hard to fabricate results if you're limited geographically WRT targets.
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Post Post #274 (ISO) » Thu Mar 21, 2013 5:36 am

Post by Belisarius »

In post 273, penguin_alien wrote:Which keeps scum from lying about them.


...and inevitably getting caught when a townie picks up the item and discovers its
real
use.

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