One of my mates mentioned renekton working in the jungle to me, so i was doing a normal hoping to get mid and get stuck with jungle, and decide to try him out, and his decently strong in the jungle.
Is there any suggestions anyone would have build wise for a tanky renekton jungle.
Here's what i ended up with (i know the build order is terrible etc. and i may have forgottern to do my trinket until way to late in the game)
Reason i decided to avoid MR was i was shutting Diana down pretty hard in team fights then jumping onto the vayne, because wukong decided he wanted to feed vayne ridiculously up in top lane, and i knew full well i couldn't jump him without the team backing me up once Diana was down.
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
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Post #39830 (ISO) » Mon Mar 09, 2015 12:22 am
Postby KaleiÐoscøpe »
That doesn't seem all that bad. Warrior enchantment into full tank after seems like a good Renekton build out of the jungle. Thing is, lane Renekton already has issues being relevant going into mid-lategame, so how is jungle Renekton even going to be relevant at any point in the game. His ganks don't seem that strong, and farming up doesn't really feel like a good idea either. Fight the other jungler seems fine, but then you need your team to be attentive if one of the solo laners roam to help
Anyway, regarding build. Don't get the FH (Let Morg build that, Renek doesn't need CDR), but the rest of the build seems fine.
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Post #39832 (ISO) » Mon Mar 09, 2015 12:37 am
Postby JasonWazza »
In post 39830, KaleiÐoscøpe wrote:That doesn't seem all that bad. Warrior enchantment into full tank after seems like a good Renekton build out of the jungle. Thing is, lane Renekton already has issues being relevant going into mid-lategame, so how is jungle Renekton even going to be relevant at any point in the game. His ganks don't seem that strong, and farming up doesn't really feel like a good idea either. Fight the other jungler seems fine, but then you need your team to be attentive if one of the solo laners roam to help
Anyway, regarding build. Don't get the FH (Let Morg build that, Renek doesn't need CDR), but the rest of the build seems fine.
The main thing is, i found i had to be really creative about my gank pathing, and i was basically just counter ganking the Lee when i wasn't just full behind the laners for the gank.
P-Edit: that doesn't mean he need's it.
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
You naturally build it already with locket and the jungle item. It's good, but not really useful to max out. If you replace FH with SV for instance, you'd have 30-35% depending on masteries.
In post 39825, BROseidon wrote:Literally all that matters in solo queue is lane mechanics and how well you can get idiots to listen to your shot calling.
more like "all that matters in solo queue is continuing to push and farm even if you're 0/8 and wait for your lane opponent to be dumb and try to roam"
At this point, unless I'm jungle or support, I usually just say, "All 4 of you go X, I'll go Y" and then afk splitfarm the rest of the game.
In post 39825, BROseidon wrote:Literally all that matters in solo queue is lane mechanics and how well you can get idiots to listen to your shot calling.
more like "all that matters in solo queue is continuing to push and farm even if you're 0/8 and wait for your lane opponent to be dumb and try to roam"
At this point, unless I'm jungle or support, I usually just say, "All 4 of you go X, I'll go Y" and then afk splitfarm the rest of the game.
Tryndamere is boring to play otherwise I would give it a shot. I dominated my past couple games in lane and manage to go positive every time with usually the highest or second highest gold count (Unless Support). Still not really winning though.