The New Newbie Game Setup

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Post Post #50 (ISO) » Fri Sep 22, 2017 1:15 pm

Post by Virtuoso »

I would propose

Mafia RB > Town RB > Town JK
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Post Post #51 (ISO) » Fri Sep 22, 2017 1:19 pm

Post by Cabd »

In post 50, Virtuoso wrote:I would propose

Mafia RB > Town RB > Town JK
This is my intent.
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Post Post #52 (ISO) » Fri Sep 22, 2017 1:23 pm

Post by Mulch »

Town roleblocker is negative effect half the time
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Post Post #53 (ISO) » Fri Sep 22, 2017 1:23 pm

Post by Mulch »

If you want I will link you all the 9 player games I hosted in MU in which the roleblocker did a negative effect. It was an astounding amount
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Post Post #54 (ISO) » Fri Sep 22, 2017 1:26 pm

Post by Mulch »

However, I DO really really like the fact that we have daychat. It should help a LOT. Although, dosen't help with the scum sidedness problems.

And well done to everyone that made this! Looks at least more intersting and should spark some activity!
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Post Post #55 (ISO) » Fri Sep 22, 2017 1:26 pm

Post by Virtuoso »

The first game I ever modded the town rb was basically lynched upon claim

viewtopic.php?f=53&t=70568
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Post Post #56 (ISO) » Fri Sep 22, 2017 1:26 pm

Post by Mulch »

Yeah I didn't even take into account the town rber could easily be a scum rber lmfao

Yeah, town rber is negative utility
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Post Post #57 (ISO) » Fri Sep 22, 2017 1:31 pm

Post by mhsmith0 »

Imagine cop/rb/rb, day one goon lynch, n1 roleblocker hits cop and scum shoot. Town is STILL in super strong situation, as now roleblocker can hard clear someone every night he lives, since he blocks scum rb even if they mutually target.

This also has the nice advantage of making day 1 scum lynches SUPER dangerous to scum, which I think makes d1 more interesting and discourages bussing, both of which are I think improvements.
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Post Post #58 (ISO) » Fri Sep 22, 2017 1:32 pm

Post by PenguinPower »

In post 55, Virtuoso wrote:The first game I ever modded the town rb was basically lynched upon claim

viewtopic.php?f=53&t=70568
And a VT was lynched within 3 hours of day opening without posting...

Your point?
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Post Post #59 (ISO) » Fri Sep 22, 2017 1:34 pm

Post by Mulch »

In post 57, mhsmith0 wrote:discourages bussing... I think improvements.
Why? That is a crucial part of the game and we shoulden't be slanting it in any particular way.
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Post Post #60 (ISO) » Fri Sep 22, 2017 1:34 pm

Post by Cabd »

I think similar setups on Ms are fine to compare. Setups run on turbo sites are completely different in practice. The same setup has vastly different outcomes.
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Post Post #61 (ISO) » Fri Sep 22, 2017 1:34 pm

Post by Virtuoso »

In post 58, PenguinPower wrote:
In post 55, Virtuoso wrote:The first game I ever modded the town rb was basically lynched upon claim

viewtopic.php?f=53&t=70568
And a VT was lynched within 3 hours of day opening without posting...

Your point?
The point being that town RBers are almost always mislynched and almost always hurt the town via NAs
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Post Post #62 (ISO) » Fri Sep 22, 2017 1:34 pm

Post by Mulch »

Who disagrees with
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Post Post #63 (ISO) » Fri Sep 22, 2017 1:35 pm

Post by Mulch »

In post 61, Virtuoso wrote:
In post 58, PenguinPower wrote:
In post 55, Virtuoso wrote:The first game I ever modded the town rb was basically lynched upon claim

viewtopic.php?f=53&t=70568
And a VT was lynched within 3 hours of day opening without posting...

Your point?
The point being that town RBers are almost always mislynched and almost always hurt the town via NAs
Let alone fuck over their own team by blocking power roles
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Post Post #64 (ISO) » Fri Sep 22, 2017 1:36 pm

Post by PenguinPower »

One example is not "almost always" unless you want to say that VTs are "almost always" lynched within 3 hours of day opening without posting.

Not really here to debate, I'm just a bit salty about my lynch in that game. However, my point on sample size stands.
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Post Post #65 (ISO) » Fri Sep 22, 2017 1:37 pm

Post by PenguinPower »

In post 62, Mulch wrote:Who disagrees with
What are your suggested solutions?
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Post Post #66 (ISO) » Fri Sep 22, 2017 1:44 pm

Post by Mulch »

In post 65, PenguinPower wrote:
In post 62, Mulch wrote:Who disagrees with
What are your suggested solutions?
I don't know. I'm sorry if I'm coming off as ungrateful or overly critical, I honestly don't know any solutions (I did come up with a matrix6 but apparently vigilantes aren't allowed). But I can tell this has flaws
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Post Post #67 (ISO) » Fri Sep 22, 2017 1:45 pm

Post by Virtuoso »

Vigilantes would be god awful in newbie games
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Post Post #68 (ISO) » Fri Sep 22, 2017 1:57 pm

Post by PenguinPower »

In post 66, Mulch wrote:
In post 65, PenguinPower wrote:
In post 62, Mulch wrote:Who disagrees with
What are your suggested solutions?
I don't know. I'm sorry if I'm coming off as ungrateful or overly critical, I honestly don't know any solutions (I did come up with a matrix6 but apparently vigilantes aren't allowed). But I can tell this has flaws
I don't necessarily agree with you, but you aren't coming across as either. That's the point of this thread. Point out the flaws that you see.
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Post Post #69 (ISO) » Fri Sep 22, 2017 2:37 pm

Post by Gamma Emerald »

In post 50, Virtuoso wrote:I would propose

Mafia RB > Town RB > Town JK
I think so too.
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Post Post #70 (ISO) » Fri Sep 22, 2017 2:39 pm

Post by Gamma Emerald »

In post 62, Mulch wrote:Who disagrees with
I can't get anything out of it
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Post Post #71 (ISO) » Fri Sep 22, 2017 2:40 pm

Post by Cabd »

Presumably the setups are being colored by "sidedness"
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Post Post #72 (ISO) » Fri Sep 22, 2017 2:44 pm

Post by Gamma Emerald »

But he doesn't give any indication which way a color is
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Post Post #73 (ISO) » Fri Sep 22, 2017 2:45 pm

Post by Cabd »

I would assume blue is neutral; red is scum sided, green is town sided. But who knows.
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Post Post #74 (ISO) » Fri Sep 22, 2017 4:40 pm

Post by fferyllt »

In post 9, Creature wrote:I guess a least confusing table would be this:
Number 1Number 2Number 3
First dieMafia
Mafia Roleblocker
Mafia Rolecop
Mafia Goon
Number 2Number 3Number 2Number 3Number 2Number 3
Second dieTown
Town Tracker
Town Roleblocker
Town Doctor
Town Rolecop
Town Doctor
Town Rolecop
Third dieTown
Town Cop
Town Jailkeeper
Town Cop
Town Jailkeeper
Town Tracker
Town Roleblocker

* = Number 1s other than first die are rerolled
I've wikified this table and added it to the 3d3 wiki page. Thanks so much for the suggestion!
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