Scotland Yard, Game One - Detectives' turn!

For completed/abandoned Mish Mash Games.
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Post Post #50 (ISO) » Sun May 16, 2004 10:29 pm

Post by Thoth »

I thought it would be better if we all get our opinion in
before
we start moving. But to prevent a deadline I'll just make my move then.

underground to 79
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Post Post #51 (ISO) » Mon May 17, 2004 7:42 am

Post by MeMe »

Well, about the only way I can get close to the action is to be the one who takes the
Underground to 140
.

Fishbulb will be open to take Thoth's former position @ 111, kleimar can take 67, and Dirge can follow the route he suggested earlier. We'll still have her pretty well fenced.
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Post Post #52 (ISO) » Mon May 17, 2004 8:18 am

Post by Fishbulb »

Sounds good to me, MeMe. (...me me me... I feel like Austin Powers,
"You are one sweet baby... baby."
)
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Post Post #53 (ISO) » Mon May 17, 2004 9:59 am

Post by kleimar »

bus to 67
Either me or Dirge must go there.
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Post Post #54 (ISO) » Mon May 17, 2004 10:51 am

Post by Dirge' »

Taxi to 23
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Post Post #55 (ISO) » Tue May 18, 2004 1:30 am

Post by Fishbulb »

Bus to 111
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Post Post #56 (ISO) » Thu May 20, 2004 6:22 am

Post by Dourgrim »

Fishbulb, you can't BUS to 111... you could UNDERGROUND there, though. Is that what you meant? I have resolved the turn as if it is... if it's not, please let me know ASAP.
[size=75]The point of the journey is not to arrive...[/size]
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Post Post #57 (ISO) » Thu May 20, 2004 6:58 am

Post by Fishbulb »

Oh! Sorry about that. I was planning to use the Underground, but thought I saw a bus route at the last second.

Yes, I will
Underground to 111



...oh, and updated.
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Post Post #58 (ISO) » Mon May 24, 2004 9:23 am

Post by Dourgrim »

Ms. X has used a
2x
ticket to take a
Taxi
, and then used a
Black Ticket
.

Detectives, it's up to you!
[size=75]The point of the journey is not to arrive...[/size]
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Post Post #59 (ISO) » Mon May 24, 2004 12:57 pm

Post by bigbenwd »

ohhh, sneaky move
"Plato is a lot of fun. It comes in many colors. You can put it through the plato fun factory, and make spaghetti out of it. You shouldn't eat it, but if you do, your poop turns different colors."
-Werebear
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Post Post #60 (ISO) » Mon May 24, 2004 8:35 pm

Post by Thoth »

Well, Talitha can now be on the following spots:
64, 34, 46, 80, 100, 22, 35, 63, 66, 82

Of these I think the dangerous ones from which she may slip through the net are 34, 35, 66 and 80.

What to me looks like the best plan is to make sure we lock off the South and East so we keep her trapped in the Northwest part of the board. To do this I think Dirge and I should hover around our current position, making sure she can't escape to the East or by the 95-122 connection.
To do this these move look well to me: MeMe to 82 and after that to 100, Fishbulb to 110 and then 99. Thoth to 63 and back to 79. This wins the game if she moved to 80 and makes sure she can't escape South. This way I also cover 46 to prevent her from taking the underground to 74.
kleimar to 66. It would have been a bold move for Talitha to move there, but it would have a huge pay-off if she's allowed to get away with it.
Dirge to 22 and after that to 23 to cover both the 35-22 route and the 35-36-37 one.

This way the only spot where she has a bit of breathing space is 34, but from there she has no quick escape. From there we can keep her trapped until she has to reveal again.
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Post Post #61 (ISO) » Tue May 25, 2004 2:40 am

Post by MeMe »

I'm perfectly willing to be led around by you, Thoth... :)

I actually think that this
might
work better as a two-person game online. One Mr. X & one Chief Inspector directing four or five detectives.
Remember...It's not a lie if you believe it. -- G. Costanza
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Post Post #62 (ISO) » Tue May 25, 2004 2:49 am

Post by Thoth »

Not trying to dominate the discussion. I'm happy to listen to/follow others as well. I was just the first one to post my ideas.

I do agree that it is better suited as a 2-player game though.
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Post Post #63 (ISO) » Tue May 25, 2004 3:11 am

Post by MeMe »

Thoth - just to be clear - I'm
glad
you're taking the reins and am happy to follow your suggestions (since I've checked the board and they're sound, that is)!
Remember...It's not a lie if you believe it. -- G. Costanza
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Post Post #64 (ISO) » Wed May 26, 2004 6:52 am

Post by kleimar »

Thoth, if we follow your strategy we will lose Talitha if she headed north. And if we assume that she is not willing to take too great a risk she would probably go to 46, 99, 35 or 34. (All the other spaces are only one travel away from a detective.) So it would be logical for us to concentrate our attention more on these points. We will probably not be able to catch her in a net, but we will force her to try to slip past us.
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Post Post #65 (ISO) » Fri May 28, 2004 7:34 am

Post by Dourgrim »

~bump~
[size=75]The point of the journey is not to arrive...[/size]
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Post Post #66 (ISO) » Tue Jun 01, 2004 6:28 am

Post by Dourgrim »

~BUMP!~
[size=75]The point of the journey is not to arrive...[/size]
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Post Post #67 (ISO) » Tue Jun 01, 2004 8:27 pm

Post by Thoth »

I'll take a
taxi to 63
then
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Post Post #68 (ISO) » Wed Jun 02, 2004 3:28 am

Post by MeMe »

Bus to 82
Remember...It's not a lie if you believe it. -- G. Costanza
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Post Post #69 (ISO) » Wed Jun 02, 2004 10:58 am

Post by kleimar »

Well it is thoth's plan we are following:
taxi to 66
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Post Post #70 (ISO) » Thu Jun 03, 2004 3:06 am

Post by Dirge' »

Taxi to 22
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Post Post #71 (ISO) » Thu Jun 03, 2004 3:09 am

Post by Fishbulb »

Taxi to 110
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Post Post #72 (ISO) » Thu Jun 03, 2004 1:01 pm

Post by Dourgrim »

Gotcha. Ms. X, you're up!
[size=75]The point of the journey is not to arrive...[/size]
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Post Post #73 (ISO) » Sat Jun 05, 2004 4:28 am

Post by Dourgrim »

Ms. X has taken a
Taxi
. Detectives, go to work!
[size=75]The point of the journey is not to arrive...[/size]
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Post Post #74 (ISO) » Mon Jun 07, 2004 3:22 am

Post by Fishbulb »

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