Thanks for expanding your thoughts.
On the tourist claim: what do you see as weird about us wanting to avoid targeting the kill? You wouldn't have done the same thing?
CES points out to me that it might have come across as if we overthought the importance of who we targeted. I can see how this might be the case, because I like to provide thorough explanations for any role-related actions, since I feel it will make it clearer that the claim isn't a lie.
Out of interest, what, in your opinion, made Poro obv-town?
On the accountability of hydras: I disagree. If one head blames the other, then the other should still answer for it! I'd say your complaint would apply more to replacements, if anything. Did you bring this up because it is something you feel we've done, and if so, where?
If it helps, you should be able to tell which one of us has made a given post, since I always sign (barring a couple of short, rushed posts where I forgot) and CES doesn't.
On my expecting being town-read: I do agree with you that hydras are generally harder to read. But nevertheless, I don't think anyone has misread us quite so firmly before, or for reasons I find so hard to relate to. We're usually seen as 'town with some caveats', or maybe 'scummy with town flashes' at worst.
On the possibility of multiple factions: I barely know where to begin here, but I highly, highly doubt Patrick would put two scum factions in a 9-player game. That would mean either no grouped-scum (which makes the game barely mafia), or 3+ scum, in which case town depend on a crosskill to have a chance of a winning, a factor which is out of their hands. If the roles had been selected at random from the deck then multiple factions would be likely, but this was a mod-chosen setup, and Patrick is a sensible guy.
I'm also curious what made you think of this, and what kind of second scum faction you were imagining?
- Fenchurch