The MafiaScum Minecraft Thread - Summer 2024 NEW SERVER!

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Total votes: 4

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Post Post #8875 (ISO) » Fri Nov 30, 2012 2:05 pm

Post by Klazam »

I believe that a reset probably should happen with 1.5.


They are implementing many redstone changes, and adding ores to the nether-which we have already explored massively, so getting the new ores would be a true pain
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Post Post #8876 (ISO) » Fri Nov 30, 2012 2:07 pm

Post by Klazam »

Also: build a secret vault, and tell NOBODY where it is. That's the solution to thieves in vanilla.
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Post Post #8877 (ISO) » Fri Nov 30, 2012 2:20 pm

Post by izakthegoomba »

I've been meaning to bring up the idea of a map reset for a while now. I think it dlcertainly needs to be done to coincide with an update, but I don't think 1.5 is the right update. There is talk of an update to the biome system in 1.6 or 1.7 - this will doubtless change the game in many ways, and I think this is when we start a new map.
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Post Post #8878 (ISO) » Fri Nov 30, 2012 2:24 pm

Post by Maruchan »

In post 8875, Klazam wrote:I believe that a reset probably should happen with 1.5.


They are implementing many redstone changes, and adding ores to the nether-which we have already explored massively, so getting the new ores would be a true pain

this

if they add anything gamechangign liek that to the nether, i say a regen is definitely compromisable.

i mean we could always comrpomise and let peopel take an inventory+an enderchestsfull worth fo stuff over with them perhaps
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Post Post #8879 (ISO) » Fri Nov 30, 2012 2:26 pm

Post by Om of the Nom »

In post 8877, izakthegoomba wrote:I've been meaning to bring up the idea of a map reset for a while now. I think it dlcertainly needs to be done to coincide with an update, but I don't think 1.5 is the right update. There is talk of an update to the biome system in 1.6 or 1.7 - this will doubtless change the game in many ways, and I think this is when we start a new map.

We could always limit our exploration until then. We would probably be focusing on building a town or something first anyway.
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Post Post #8880 (ISO) » Fri Nov 30, 2012 2:32 pm

Post by Klazam »

In post 8879, Om of the Nom wrote:
In post 8877, izakthegoomba wrote:I've been meaning to bring up the idea of a map reset for a while now. I think it dlcertainly needs to be done to coincide with an update, but I don't think 1.5 is the right update. There is talk of an update to the biome system in 1.6 or 1.7 - this will doubtless change the game in many ways, and I think this is when we start a new map.

We could always limit our exploration until then. We would probably be focusing on building a town or something first anyway.


This.

Maruchan wrote:

i mean we could always comrpomise and let peopel take an inventory+an enderchestsfull worth fo stuff over with them perhaps


This would be massively unfair to some people. I'd bring 4 beacons, 55 diamond blocks, a perfectly enchanted set of armor, tools and weapons, along with a fuckton of other hard to obtain materials. This is not fair, i believe. I think that it would be better and more vanilla if everyone started at the same place.
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Post Post #8881 (ISO) » Fri Nov 30, 2012 2:47 pm

Post by Maruchan »

for a modded server what of the following do YOU guys think I should instal?

Mods I think would be defo yeses:
ExtraBiomesXL
Metallurgy

Depending on interest possiblees:
Tropicraft
Twilight Forrest
Mo' Creatures
AtomicStryker's Battle Towwers
InfiCraft

(for anyone without google PM for links) (this is of course as xalxe pointed out not MS-Server related but for my own personal modded server i just happen to be advertising here
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Post Post #8882 (ISO) » Fri Nov 30, 2012 2:58 pm

Post by Hiraki »

i was talking more toward goomba's idea but ok
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Post Post #8883 (ISO) » Fri Nov 30, 2012 4:07 pm

Post by Mist7676 »

Mo' Creatures pwease.
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Post Post #8884 (ISO) » Fri Nov 30, 2012 4:08 pm

Post by Maruchan »

>mfw mo' creatures takes an hour to download....
-.-
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Post Post #8885 (ISO) » Fri Nov 30, 2012 5:46 pm

Post by UltimaAvalon »

As an alternative to creating a new world, you could simply delete the Nether. This will create a new nether, but still keep your world and nether portals
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Post Post #8886 (ISO) » Fri Nov 30, 2012 5:53 pm

Post by Klazam »

eh

1.5 will break some existing redstone creations also

and a lot of us have buildings/etc in the nether.
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Post Post #8887 (ISO) » Fri Nov 30, 2012 6:01 pm

Post by Maruchan »

In post 8885, UltimaAvalon wrote:As an alternative to creating a new world, you could simply delete the Nether. This will create a new nether, but still keep your world and nether portals

we were wanting a whole map reset and were using nether as the excuse. ;) at least, the OPs and a few of the players were.

ANYWAYS, server will be up within 24 hours on mafiascum.maruchanserver.com with all the old server files, so rags to riches WILL happen!

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Post Post #8888 (ISO) » Fri Nov 30, 2012 6:13 pm

Post by Maestro »

In post 8881, Maruchan wrote:Mods I think would be defo yeses:
ExtraBiomesXL
Metallurgy

Depending on interest possiblees:
VOTE: Tropicraft
VOTE: Twilight Forest
Mo' Creatures

VOTE: AtomicStryker's Battle Towers
VOTE: InfiCraft

All of these are fantastic ideas, IMO, since the additions of the Mods are either ore/tool related, or dimension-related.

This means that people can either choose not to use the new Ores/Tools or they can choose not to use the new Dimensions. I myself already have Tropicraft after your previous suggestion, and I love it. The Twilight makes another amazing addition in the form of what looks like a fascinating new Dimension to explore, while the Battle Towers seem to be a fun and exciting new challenge in the Overworld. Inficraft's new stones, ores, and tools look fascinating - especially the new Bricks (OBSIDIAN BRICK OMG GIMME) - so I'd sign off on all of those I just mentioned plus Metallurgy and ExtremeBiomesXL. That list looks like the makings of an excellent Modded server BUT for Christ's Sake...there's bound to be some conflicts between those Mods.

If not, go all out.

Except for Mo' Creatures. I can and always will be of the opinion that that Mod overpopulates the world.
If there is a way to pick and choose what animals to add then fine, but I would prefer that one be left out.

Have you considered Thaumcraft and have these Mods (particularly the structure generation ones) been checked for conflicts?
I can do that now client-side, if you'd like.

P-Edit @Maru also: regardless of when it will be connected to the domain name, do we have the actual server running yet? Same IP?
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Post Post #8889 (ISO) » Fri Nov 30, 2012 6:21 pm

Post by Maruchan »

In post 8888, Maestro wrote:
In post 8881, Maruchan wrote:Mods I think would be defo yeses:
ExtraBiomesXL
Metallurgy

Depending on interest possiblees:
VOTE: Tropicraft
VOTE: Twilight Forest
Mo' Creatures

VOTE: AtomicStryker's Battle Towers
VOTE: InfiCraft

All of these are fantastic ideas, IMO, since the additions of the Mods are either ore/tool related, or dimension-related.

This means that people can either choose not to use the new Ores/Tools or they can choose not to use the new Dimensions. I myself already have Tropicraft after your previous suggestion, and I love it. The Twilight makes another amazing addition in the form of what looks like a fascinating new Dimension to explore, while the Battle Towers seem to be a fun and exciting new challenge in the Overworld. Inficraft's new stones, ores, and tools look fascinating - especially the new Bricks (OBSIDIAN BRICK OMG GIMME) - so I'd sign off on all of those I just mentioned plus Metallurgy and ExtremeBiomesXL. That list looks like the makings of an excellent Modded server BUT for Christ's Sake...there's bound to be some conflicts between those Mods.

If not, go all out.

Except for Mo' Creatures. I can and always will be of the opinion that that Mod overpopulates the world.
If there is a way to pick and choose what animals to add then fine, but I would prefer that one be left out.

Have you considered Thaumcraft and have these Mods (particularly the structure generation ones) been checked for conflicts?
I can do that now client-side, if you'd like.

P-Edit @Maru also: regardless of when it will be connected to the domain name, do we have the actual server running yet? Same IP?

the only conflicts are the item ids and as long as all have editable configs that is fixable, and i found a nifty little Mod-Install plugin where i can zip all the mod.jars and configs and files and such and etc into one nifty little .zip then you dowload the .zip and run it with this program and it installs them all where they need to go to match my configs.

its much simpler in practice than it sounds, so it'll make doing this easy.

I also found a nice Chest Lock MOD (not plugin so it works with forgemods instead of bukkit) so this is DEFINITELY going to happen sooner or later.

other than id-conflict, i got all of these and much more to run side by side in a singleplayer once.

link me to thaumcraft i think i vetoed it on the premises of too advanced.


New IP same domain name, server is in BUT NOT WITH OUR FILES yet, our files will be popped in sometime tomorrow, and replace the temporary map that is in place now.
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Post Post #8890 (ISO) » Fri Nov 30, 2012 6:22 pm

Post by T-Bone »

I want the FISH MOD
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Post Post #8891 (ISO) » Fri Nov 30, 2012 6:41 pm

Post by Claus »

I'm not hot on a new world. I like spawntown a lot, even if I built very little on it. But then again, It's not something I feel super strongly about.
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Post Post #8892 (ISO) » Fri Nov 30, 2012 6:49 pm

Post by Klazam »

New Spawntown will be BETTER.

Same goes for New Honeyopolis.
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Post Post #8893 (ISO) » Fri Nov 30, 2012 6:50 pm

Post by Hiraki »

the new hirakian union will actually be near people
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Post Post #8894 (ISO) » Fri Nov 30, 2012 6:53 pm

Post by Klazam »

Aww. The communist dictator misses friends
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Post Post #8895 (ISO) » Fri Nov 30, 2012 6:55 pm

Post by Klazam »

Also, can you whitelist SeriousYes ? He's my uncle, I just wanna show him around for a bit
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Post Post #8896 (ISO) » Fri Nov 30, 2012 6:59 pm

Post by Maruchan »

you can. ;)


plus i don't think the whitelist is on.



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Post Post #8897 (ISO) » Fri Nov 30, 2012 7:00 pm

Post by Chevre »

empress chevre might actually have a castle/settlement
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Post Post #8898 (ISO) » Fri Nov 30, 2012 7:08 pm

Post by Hiraki »

lol
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Post Post #8899 (ISO) » Fri Nov 30, 2012 7:11 pm

Post by Mist7676 »

Got on the server early got to mess around with op powers ^_______^

Until klaz got on a started spawning withers like crazy and ruined the fun ._. So I burned him and everything was happy again :D
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