If I want some help with an open setup that is a slight bit non-traditional, but I don't really care about submitting it for play on mafia scum, what thread do I do that in? This one? Some other one? Do I make a new thread?
Sanjay wrote:If I want some help with an open setup that is a slight bit non-traditional, but I don't really care about submitting it for play on mafia scum, what thread do I do that in? This one? Some other one? Do I make a new thread?
Non traditional how? If it's not a game normal I would post it just as an idea for a game in your own topic.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
farside22 wrote:Reading the game comments for paris it seems people thought adding 2 VT's would be more helpful. What does 1 VT added to the set up change? Why add only 1 instead of 2 VT's?
2 mafia goons vs. watcher + vig + 7 townies seems like a lot..
possible rule changes:
1. "no lynch" is not allowed while both mimes are alive.
2. if one mime is killed at night the other becomes a neutral survivor OR if one mime is killed at night, both die and lose.
I agree with 1 and as for 2 I think the later part is better.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Sanjay wrote:If I want some help with an open setup that is a slight bit non-traditional, but I don't really care about submitting it for play on mafia scum, what thread do I do that in? This one? Some other one? Do I make a new thread?
just make a thread in MD. even if you are just doing it as an exercise... someone will learn from it and someone might want to run it as a theme game.
Sanjay wrote:What's the thinking behind leaving them in the game right now? They don't have a winnable win condition anymore, right?
It is either an oversight by the original design team (mostly me) or we assumed that the mod would take the surviving Mime out of the game, or maybe we thought that it would be funny, I don't remember. btw, have you see http://www.mafiascum.net/forum/viewtopic.php?t=10154 -- I think you might enjoy parts of it.
[quoe]Can the jailkeeper jailkeep and kill at the same time? Can the deputy investigate and kill at the same time? [/quote]Good question. The options would be either that they can, but only if they're the last alive, or that they can't. I'd go for the former, personally.
farside22 wrote:
possible rule changes:
2. if one mime is killed at night the other becomes a neutral survivor OR if one mime is killed at night, both die and lose.
But a mime is such a terrible thing to waste...
My posts are best read in the calm, reassuring voice of Morgan Freeman. I don't sound anything like him, but they sound best that way.
Temporarily retiring following the end of my current obligations.
Sanjay wrote:Does the Psychologist get a positive result on the Tracker/Vigilante if the player chooses Tracker?
Nope, since a tracker can't kill.
I'm glad you like the setup! You can nominate it right here. It's influenced by detective stories. You know, those with shady witnesses, amateur detectives, javert-like cops and hardened criminals getting away with murder. I think this setup really draws you into the universe of the game, as opposed to say, Fire and Ice.
shaft.ed wrote:ABR I think the last two roles only work if Power Role 1 is forced to be a vig. 50% chance they're simply a cop, and 50% chance they're a partial cop.
Not quite. The goons choose who sends the kill, and that affects the detective's or the psychologist's results.
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
Are you worried the town might have too many informative roles though? You've probably considered this and the answer is "no", but if you could maybe compare this to some other balanced setup to put my mind at ease, that would rule.
There's 1 DET/PSY + 1 Tracker (if he chooses not to be vig). That's about the equivalent of 1 Tracker + 1 Watcher that we sometimes see surface. The Hider and Tracker Hider are vulnerable roles that would have a hard time confirming anything unless a specific set of conditions are met. I think both scum and town in this setup have a more than reasonable chance of winning the game.
Last edited by Albert B. Rampage on Sat Dec 12, 2009 7:32 pm, edited 1 time in total.
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
Also, what I like about this setup is the hero vs. anti-hero theme that the track/vig can choose. There are a lot of negative things that can happen when you choose to kill people, even if your intention is genuinely good. I want this setup to highlight that.
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
shaft.ed wrote:ABR I think the last two roles only work if Power Role 1 is forced to be a vig. 50% chance they're simply a cop, and 50% chance they're a partial cop.
Not quite. The goons choose who sends the kill, and that affects the detective's or the psychologist's results.
Woops, didn't read the part after the comma in the psychologist role. Reading is tech. I like the duality, but do you really want the functionality of mafia strategy to come down to a coin flip like that?
Also, I am full aware that this setup very slightly favors town, but you have to remember that most setups tend to slightly favor scum nowadays. So this is a bit of a counter-culture setup as well.
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.