[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
User avatar
nhammen
nhammen
Mafia Scum
User avatar
User avatar
nhammen
Mafia Scum
Mafia Scum
Posts: 1573
Joined: March 15, 2009
Location: Houston, TX, USA

Post Post #894 (isolation #0) » Mon Jul 06, 2009 5:13 pm

Post by nhammen »

I haven't seen any open setups with an SK, so I propose
F11 + SK


Take the standard F11 setup and add a serial killer. Add x townies to counteract the additional nightkill.
Questions:
What is the best value of x?
Is the SK NK immune?
Is the SK roleblock immune?
Is the SK investigation immune?
Is the SKs kill doctor immune?
Should the SKs immunities depend on what other roles are in the setup? Thus the SK could have the same info as the mafia.


Also, I hope that x is 2 or less, so that I can mod this myself (I will be putting my name on the mini list as soon as my 3 months are up... a week and a half left!)
User avatar
nhammen
nhammen
Mafia Scum
User avatar
User avatar
nhammen
Mafia Scum
Mafia Scum
Posts: 1573
Joined: March 15, 2009
Location: Houston, TX, USA

Post Post #895 (isolation #1) » Fri Jul 10, 2009 10:03 am

Post by nhammen »

Well, now I have more time to look at this, so how do people normally calculate expected values? What do you do to account for claims? Counter-claims? Also, 5 days until I can enter the mini queue!!
User avatar
nhammen
nhammen
Mafia Scum
User avatar
User avatar
nhammen
Mafia Scum
Mafia Scum
Posts: 1573
Joined: March 15, 2009
Location: Houston, TX, USA

Post Post #897 (isolation #2) » Tue Jul 14, 2009 10:04 am

Post by nhammen »

nhammen wrote:Also, 5 days until I can enter the mini queue!!
OMG I FAIL! I could join a month ago! I added 4 months instead of 3. Must get this setup completed now.
User avatar
nhammen
nhammen
Mafia Scum
User avatar
User avatar
nhammen
Mafia Scum
Mafia Scum
Posts: 1573
Joined: March 15, 2009
Location: Houston, TX, USA

Post Post #901 (isolation #3) » Wed Jul 15, 2009 10:12 am

Post by nhammen »

Because the mafia has to blow himself up to kill the townies... Thus meaning there are no mafia left. In other words, mafia LOSE.
User avatar
nhammen
nhammen
Mafia Scum
User avatar
User avatar
nhammen
Mafia Scum
Mafia Scum
Posts: 1573
Joined: March 15, 2009
Location: Houston, TX, USA

Post Post #903 (isolation #4) » Wed Jul 15, 2009 11:59 am

Post by nhammen »

I did not know what that term meant... OK, then it works.
User avatar
nhammen
nhammen
Mafia Scum
User avatar
User avatar
nhammen
Mafia Scum
Mafia Scum
Posts: 1573
Joined: March 15, 2009
Location: Houston, TX, USA

Post Post #907 (isolation #5) » Sat Aug 01, 2009 7:48 am

Post by nhammen »

Octupis wrote:4. Cop/Saulus
What do you mean here? There is a cop that is pro-mafia until he is lynched? If this is the case, it enables the town to confirm the cop. If it is something else, please give more detail.
User avatar
nhammen
nhammen
Mafia Scum
User avatar
User avatar
nhammen
Mafia Scum
Mafia Scum
Posts: 1573
Joined: March 15, 2009
Location: Houston, TX, USA

Post Post #932 (isolation #6) » Tue Aug 18, 2009 9:31 am

Post by nhammen »

MichelSableheart wrote:No(i)sy Neighbourhood

The game consists of 8 groups of 3 neighbours. Each player is a member of 2 groups of neighbours, thus:

Player: First Neighbourhood, Second Neighbourhood
1: A, B
2: A, C
3: A, D
4: B, E
5: B, F
6: C, E
7: C, G
8: D, F
9: D, G
10: E, H
11: F, H
12: G, H

As always with neighbours, players are able to nighttalk (perhaps even daytalk?) within their neighbourhood. Unlike normal neighbours, the players are guaranteed that there is at most 1 scum in each group of 3 neighbours.

12 players total.
2 of those 12 players are mafia(who can daytalk if the neighbours can).
nightstart

---
Inspired by the way the black Ajah (sp?) is set up in the wheel of time series, I'm hoping for a mostly vanilla game that has just interesting enough roles to keep players interested.

Thoughts? Idea's? Is the concept clear? What could be improved?
A scum death confirms 4 players. This almost breaks the game. Two scum deaths does break the game, unless the scum have driven mislynches so that most of their neighbors are already dead at this point.
User avatar
nhammen
nhammen
Mafia Scum
User avatar
User avatar
nhammen
Mafia Scum
Mafia Scum
Posts: 1573
Joined: March 15, 2009
Location: Houston, TX, USA

Post Post #953 (isolation #7) » Sat Sep 12, 2009 5:15 pm

Post by nhammen »

Nobody ever commented on the setup I proposed: F11+SK

So I will specify it some more. Even though I never got a chance to write that program I was going to.

F11+SK
Take the standard F11 setup, and add 2 townies and an SK. This makes 12 players. The SK is always NK immune and if there is a roleblocker, he is RB immune.

What do people think?
User avatar
nhammen
nhammen
Mafia Scum
User avatar
User avatar
nhammen
Mafia Scum
Mafia Scum
Posts: 1573
Joined: March 15, 2009
Location: Houston, TX, USA

Post Post #1104 (isolation #8) » Tue Dec 15, 2009 2:35 pm

Post by nhammen »

You really really need to simulate that setup to see.

Because the alignment change isn't really an alignment change, I think the setup is fine. But it might be hella swingy. And game 1 isn't what you think. Citizens always have, You win if A) The Rebels are dead and the Dictator is alive or B) The Dictator and all Bodyguards are dead, and one non Bodyguard remains.

If all Bodyguards die, and all Rebels are alive, it is in the towns best interest to kill the Dictator.

Also, it is interesting to note that there are situations in which the Bodyguards would want to kill the Dictator.
User avatar
nhammen
nhammen
Mafia Scum
User avatar
User avatar
nhammen
Mafia Scum
Mafia Scum
Posts: 1573
Joined: March 15, 2009
Location: Houston, TX, USA

Post Post #1105 (isolation #9) » Tue Dec 15, 2009 2:36 pm

Post by nhammen »

dramonic wrote:day1:

Dictator: Bodyguard are A, B and C.

Vote:self


there, ruined :(
Makes no sense. Why would the Dictator do this? He is a survivor.
User avatar
nhammen
nhammen
Mafia Scum
User avatar
User avatar
nhammen
Mafia Scum
Mafia Scum
Posts: 1573
Joined: March 15, 2009
Location: Houston, TX, USA

Post Post #1107 (isolation #10) » Wed Dec 16, 2009 2:53 pm

Post by nhammen »

I really like this idea though. The change in win conditions isnt really a change. There is no randomness to it. It is all predictable.

I was actually thinking of:

2 Rebels
1 Citizen
3 Bodyguards
1 Dictator

If anyone votes for the Dictator, the Bodyguards quicklynch the Dictator for the win. If the Citizen is lynched, the game is in LYLO (Edit: NM... Bodyguards still win). Since they don't know who the Citizen is, it is better for them to lynch the Dictator.

Even in your situation, the Rebel does NOT want the Dictator dead at that point. In fact, in your situation, the Rebel cannot win. At all. But the game isn't over because other winners haven't been decided... Bad.

Edit: Oh, sorry, forgot to take out the part about not wanting the dictator dead. I realized later that this meant the Rebels already lost.

Final Edit: You know what... I didn't think my scenario through entirely.
Last edited by nhammen on Wed Dec 16, 2009 2:55 pm, edited 2 times in total.
User avatar
nhammen
nhammen
Mafia Scum
User avatar
User avatar
nhammen
Mafia Scum
Mafia Scum
Posts: 1573
Joined: March 15, 2009
Location: Houston, TX, USA

Post Post #1108 (isolation #11) » Wed Dec 16, 2009 3:32 pm

Post by nhammen »

1 of each left.
Lynch Dictator and Bodyguard wins. If Dictator or Bodyguard are not lynched, then 50% Rebel lynched (all others win), 50% Citizen lynched (Rebels win 25% and Bodyguard wins 25%).

But Dictator would claim before being lynched, as in this case, only Bodyguard wants him dead. Rebel wants to save him for after Bodyguard. Hmmm... if Bodyguard dies, Rebel wins. Everyone cannot die and win. If Dictator claim is believable, everyone would claim it. Thus, nobody would believe this claim.
User avatar
nhammen
nhammen
Mafia Scum
User avatar
User avatar
nhammen
Mafia Scum
Mafia Scum
Posts: 1573
Joined: March 15, 2009
Location: Houston, TX, USA

Post Post #1432 (isolation #12) » Thu Jun 17, 2010 5:20 pm

Post by nhammen »

So a VT Neighbor knows that there is a 50% chance their partner is scum. 2 for 2 trade is not bad at all.

Return to “Open Setup Discussion”