[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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veerus
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Post Post #341 (isolation #0) » Sat Feb 21, 2009 7:43 pm

Post by veerus »

So I was hoping to run this setup in the open game queue when my turn came, but it got superceded by a current request for a two of four game. But I'd still like to see this game happen if there's interest:

Track me if you can:

2 trackers
1 doctor
3 townies
2 mafia (one of whom is a roleblocker)
1 serial killer

Mod notes: Day start. SK is not NK-immune and only has 2* kills

*(it's been recommended by farside that the SK only have 1 kill, but I prefer the 2-kill version)
On a long enough timeline, the survival rate for everyone drops to zero.
-Fight Club
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Post Post #347 (isolation #1) » Sun Feb 22, 2009 6:12 am

Post by veerus »

Mafia RB would not be allowed to submit a kill and roleblock in the same night.

Also, Adel, I see your point about limiting the time investment in swingy games, but I'm not sure I agree that strict deadlines of less than 2 weeks are a good thing in this game. After N1, there are up to 5 actions to analyze and having 9 days (assume 3 townies die before start of D2) to analyze them in is not feasible. If a relative deadline has to be imposed, I would recommend one that is based on the number of actions possible the night before with a minimum of 10 days. So D1 would be deadlined at 10 days. D2 would last as long as 20 days (4*(number of actions available)) and so on.

As for the time spent, I'd been toying with the idea in my head for about a week, but once I started putting it on paper, it came out on the first try (except that in the original version the SK had no limit on the kills).
On a long enough timeline, the survival rate for everyone drops to zero.
-Fight Club
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veerus
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veerus
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Posts: 1050
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Post Post #420 (isolation #2) » Tue Feb 24, 2009 2:09 pm

Post by veerus »

veerus wrote:
Track me if you can:

2 trackers
1 doctor
3 townies
2 mafia (one of whom is a roleblocker)
1 serial killer

Mod notes: Day start. SK is not NK-immune and only has 2* kills. RB can't kill and block on the same night.
Suck/good? Yes, no, maybe?
On a long enough timeline, the survival rate for everyone drops to zero.
-Fight Club

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