2 players will receive:
The rest will receive:Mafia wrote:You are a member of themafiawith[...]. A dead hermit slipped that [...] is destined to defeat you, and sure enough, the evil spirits you sent after [him/her] couldn't even touch [him/her]. You'll need unwitting help to take [him/her] down, or your plan will fail.
You win when the makes up at least 50% of the town, and the Chosen One, [...], is dead.
Out of the townies, a Chosen One is determined randomly, and is basically a lynchee for the mafia. It can't be nightkilled or endgamed; it can only be lynched. And it can only be lynched while there are still townies alive; an endgame 2-mafia-1-chosen endgame is a town win. Of course, even with the Chosen One out of the way, the mafia still has to avoid getting lynched.Town wrote:You'retown. The mafia has teamed up with Satan to kill you all. There's a Chosen One destined to stop them, but the prophecy is pretty ambiguous--hell,youcould be the Chosen One, for all you know. Whoever it is, try not to lynch it.
You win when either all of the mafia are dead, or when the only living town-aligned player is the Chosen One.
Because of the possibility of a deadlock at 2:2 endgame with the Chosen One still alive, any selfvote from -2 will be counted as a hammer.
Day 1 will last for an hour and a half at most; future days will last for up to one hour. Failure to lynch at deadline is a no-lynch.
Bold your votes, follow standard rules, don't be an asshole, play to win, et cetera, et cetera.
Size is flexible-ish, but this won't start with less than nine players.
populartajo
PokerFace, vanilla, lynched Day 1.
ShadowLurker
crywolf20084, vanilla, lynched Day 2
OhGodMyLife
Primate, vanilla, killed Night 3
Nuwen, vanilla, lynched Day 4