Yep. And then they get their head put in a noose.Fate wrote:Um, at the #1 slot choosing Cop?
BAD DUM CHING!
Pick Your Power III: A Brave New World (Draft TIME)
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Socrates Mafia Scum
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Fate :HAPPY:
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Ellibereth Deus ex Machina
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Ellibereth Deus ex Machina
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mb53 Mafia Scum
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Parama Survivor
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If you've actually figured out my gambit then you're reading into it too much and are probably scum concerned of how much the gambit will be able to reduce your effectiveness as a scum team.Fate wrote:On an unrelated note, I think I know what Parama's gambit is.
"Lol"
Interesting.
Maybe I'm overanalyzing. Meh.ShowEver wanted a playlist full of a lot of music I really dig? Here you go.
RateYourMusic page because song contests are like the only reason I'm still here.
GET TO KNOW ME
I basically post like I'm always on twitter, ignore my spamminess.-
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Hoopla
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Original Roll String: 1d151 15-Sided Dice: (13) = 13
Original Roll String: 1d151 15-Sided Dice: (9) = 9
Personally, I don't think this is as much of a breaking strategy as you think it is. This makes the draft entirely random, which completely eliminates any possibilities for number analysis. I'm actually kind of annoyed this went through without anyone thinking about this. Because the benefit of scummaybedoing a little bit worse, is NOT worth the information we can glean from predicting their placements in the draft.
This is a suboptimal play, but it is too late now. Nice one.-
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mb53 Mafia Scum
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Socrates Mafia Scum
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You do realize that if random placement actually favored the scum team, they could just roll their own dice in private, right?Hoopla wrote:Original Roll String: 1d15(STATIC) 1 15-Sided Dice: (9) = 9
Original Roll String: 1d15(STATIC) 1 15-Sided Dice: (9) = 9
Personally, I don't think this is as much of a breaking strategy as you think it is. This makes the draft entirely random, which completely eliminates any possibilities for number analysis. I'm actually kind of annoyed this went through without anyone thinking about this. Because the benefit of scummaybedoing a little bit worse, is NOT worth the information we can glean from predicting their placements in the draft.
This is a suboptimal play, but it is too late now. Nice one.
Also, while this strategy isn't going to actually break the game (the smalltown idea would do that better), I think you overestimate the power of analyzing the draft positions.-
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Hoopla
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Fate is right - this isn't going to work if only half the people here do it. Scum are talking right now, and could easily be saying for 1-2 or 3-4 of them to go along with the strategy, because an entirely random draft isn't that bad of a trade-off (I would suggest it's better for them) to look town early in the game. I do not know how you can possibly predict if number rollers are more likely to be town or not, maybe the first one, two or three. That is it. And that isn't worth eliminating number analysis over.-
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Hoopla
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No, you don't realize how powerful neighbourhoods can be. When you lock scum into certain positions, it is amazingly helpful at endgame.Socrates wrote: You do realize that if random placement actually favored the scum team, they could just roll their own dice in private, right?
Also, while this strategy isn't going to actually break the game (the smalltown idea would do that better), I think you overestimate the power of analyzing the draft positions.
What the hell does the first point even mean? I don't understand it.-
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Ellibereth Deus ex Machina
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Socrates Mafia Scum
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The fact that you don't understand my first point just underlines that you don't understand the flaw in your argument.Hoopla wrote:
No, you don't realize how powerful neighbourhoods can be. When you lock scum into certain positions, it is amazingly helpful at endgame.Socrates wrote: You do realize that if random placement actually favored the scum team, they could just roll their own dice in private, right?
Also, while this strategy isn't going to actually break the game (the smalltown idea would do that better), I think you overestimate the power of analyzing the draft positions.
What the hell does the first point even mean? I don't understand it.
If you want to actually make the argument that your analysis is dangerous enough that it is a bigger concern than trying to minimize scum placement in the draft, then guess what? The scum can trade their placement in the draft in order to subvert your analysis! You yourself claim that their wouldn't be much of a cost to it.
(And no, a simple spread of 2-2-1 would be enough to render your analysis useless.)-
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Hoopla
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Okay, I get your point now. But it's completely twisting the fabric of what of I initially said/meant. Random placement ifSocrates wrote: The fact that you don't understand my first point just underlines that you don't understand the flaw in your argument.
If you want to actually make the argument that your analysis is dangerous enough that it is a bigger concern than trying to minimize scum placement in the draft, then guess what? The scum can trade their placement in the draft in order to subvert your analysis! You yourself claim that their wouldn't be much of a cost to it.
(And no, a simple spread of 2-2-1 would be enough to render your analysis useless.)everyone elsein the game does it is not a bad result for scum (or even half the players). Scum choosing to do random on their own isn't beneficial when town are trying to win the draft.
Scum wouldn't spread 2-2-1, although we'll never know now. If we played normally and for some reason scum thought that would be a genius, productive idea, then they are very likely almost guarenteeing town 9/10 top picks, which I expect our roles to catch them before they can reap any benefits from that anyway.
Moot point now, seeing as we're going with this. Just not very happy we're sacrificing fun for something I don't think is beneficial.-
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SpyreX POWERFUL WIZARD
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SerialClergyman Mafia Scum
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SerialClergyman Mafia Scum
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SpyreX POWERFUL WIZARD
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PranaDevil Mafia Scum
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I signed on thinking I'll skim the thread, and overnight it appears I'm suddenly "scum" according to an earlier poster purely because I had the gall to sleep during the night time. (Shocking I know)
Add to that something that benefits the scum more than the town (All scum need to do is hold back and give their numbers at the end, faking them, to get a good role in the game), and the whole thing is really pointless anyway, and it doesn't help us find scum either. scum can discuss their picks admittedly, but what exactly are they going to do with the information they don't have? Nothing. They're still hoping nobody else has picked the same numbers.
However, if we, as town, give them all of the information readily, then they obviously know a hell of a lot more about things than we now do. The idea to break the game is borked itself.-
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Sando Mafia Scum
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Fate :HAPPY:
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Hoopla
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Lol, I am going to lose the draft. Socrates, your plan was doomed to begin with, as it relied on getting full support from the town in the sign-up thread, in less than 48 hours. You imposed that this was optimum town strategy, which is debatable, and now we've got caught halfway in between with little chance for number analysis, and not much gained from your plan.
I don't know why I consented, but you can't expect people to blindly accept what you say, rather than debating it's outcome. And if there was to be debate, then 48 hours is not enough time.-
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Fate :HAPPY:
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Hoopla
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Hoopla
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