NY 117: The Vanillaside (Game over)


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NY 117: The Vanillaside (Game over)

Post Post #0 (ISO) » Sun Jul 25, 2010 11:17 pm

Post by Hoopla »

NY 117: The Vanillaside


Mod:
Hoopla
Back-Up Mod:
mykonian
Reviewers:
Yosarian2, Korts, Incognito, zoraster


Image


Player List:


Alive (3/14):

3)
RedCoyote
Korts
,
Mafia Day Role-Cop

5)
Jack,
Mafia Redirector

10)
DemonHybrid,
Mafia Godfather Encryptor



Dead (11/14):

4)
Seraphim,
Town Vigilante
,
Lynched Day 1.

14)
Super Smash Bros. Fan,
Town Tracker
,
Killed Night 1.

6)
MehPlusRawr,
Vanilla Townie
,
Lynched Day 2.

12)
VasudeVa
Socrates
,
Vanilla Townie
,
Killed Night 2.

7)
vezokpiraka,
Vanilla Townie
,
Lynched Day 3.

2)
dramonic
RayFrost
,
Vanilla Townie
,
Killed Night 3.

1)
Fate
Incognito
,
Vanilla Townie
,
Killed Night 4.

11)
Nachomamma8,
Vanilla Townie
,
Lynched Day 5.

13)
SpyreX,
Vanilla Townie
,
Endgamed Day 5.

9)
Ellibereth,
Vanilla Townie
,
Endgamed Day 5.

8)
xRECKONERx,
Innocent Child Vanillizer
,
Endgamed Day 5.


Deadlines:


Day 1:
21 Days
Day 2:
15 Days
Day 3:
12 Days
Day 4 Onward:
9 Days

Please note, these deadlines are Bankable. Any time you do not use gets carried over to the next day. Any day that ends without a majority of votes on a player will be result in no lynch.


Set-up


14 Players, Open set-up, Day start.


MAFIA
(3)

1x Godfather Encryptor (enables Day talk, has no gun)
1x Day Role-Cop
1x Redirector

TOWN
(11)

1x Vigilante
1x Gunsmith
1x Tracker
1x Innocent Child Vanillizer
7x Vanilla Townies


Role PM's


Vanilla Townie


Abilities:

N/A

Win Condition:
You win when all the mafia are eliminated, and there is at least one town-aligned player alive.


******************


Town Tracker


Abilities:

Each night, you may choose to 'track' anyone of your choice, and you will see who they target (if anyone).
You will not be informed if your action is redirected.
You will be sent a new Vanilla Townie role PM if you target the 'Vanillizer'.
You do not have a gun

Win Condition:
You win when all the mafia are eliminated, and there is at least one town-aligned player alive.


******************


Town Gunsmith


Abilities:

Each night, you may choose to investigate anyone of your choice, and you will see if your target has a gun or not.
You will not be informed if your action is redirected.
You will be sent a new Vanilla Townie role PM if you target the 'Vanillizer'.
You have a gun.

Win Condition:
You win when all the mafia are eliminated, and there is at least one town-aligned player alive.


******************


Town Vigilante


Abilities:

Each night, you may choose to shoot anyone of your choice.
You will not be informed if your action is redirected.
You will be sent a new Vanilla Townie role PM if you target the 'Vanillizer'.
You have a gun.

Win Condition:
You win when all the mafia are eliminated, and there is at least one town-aligned player alive.


******************


Town Innocent Child Vanillizer


Abilities:

At the start of the game, the mod will publically confirm you as town.
You are a triggered role. If any player's action targets you, you will turn them into either Vanilla Town or Mafia Goon (depending on their alignment).
All actions on you succeed while you simultaneously Vanillize that player.
Any player you 'Vanillize' will now flip their new role upon their death.
You will not be informed when someone has targetted you.
You do not have a gun.

Win Condition:
You win when all the mafia are eliminated, and there is at least one town-aligned player alive.


******************


Mafia Godfather Encryptor


Individual Abilities:

Your Encryption ability enables you and your scumteam to have Day Talking.
You do not have a gun.
If you become 'Vanillized' you will become a 'Mafia Goon' and will now have a gun. You will also lose Day Talking.
Group Abilities:

You have two partners, XXXXX (Mafia Day Role-Cop) and YYYYY (Mafia Redirector).
You have a group kill between you that can be performed at night by any one of your team members.
You have a Quicktopic for Day/Night Talking.

Win Condition:
You win when all the town are eliminated, and there is at least one mafia-aligned player alive.


******************


Mafia Day Role-Cop


Individual Abilities:

During any Day Phase, you may choose to investigate any player in the game, and you will find out their role.
You will be sent investigation results via PM.
You cannot use your action during twilight or any time after the final hammer vote has been placed.
You have a gun.
If you become 'Vanillized' you will become a 'Mafia Goon' and lose your Role-Cop ability.
Group Abilities:

You have two partners, XXXXX (Mafia Godfather Encryptor) and YYYYY (Mafia Redirector).
You have a group kill between you that can be performed at night by any one of your team members.
You have a Quicktopic for Day/Night Talking.

Win Condition:
You win when all the town are eliminated, and there is at least one mafia-aligned player alive.


******************


Mafia Redirector


Individual Abilities:

Each night, you may choose to 'redirect' any player's action to any other player. For example, X is a Tracker and targets Y. You can choose to target X and 'redirect' her action to Z.
You have a gun.
If you become 'Vanillized' you will become a 'Mafia Goon' and lose your Redirection ability.
You will not lose your ability by redirecting
other
player's actions
to
the Vanillizer. But you will lose your ability if you target the Vanillizer directly.
You cannot submit the group kill
and
use your Redirect action in the same night.
Group Abilities:

You have two partners, XXXXX (Mafia Godfather Encryptor) and YYYYY (Mafia Day Role-Cop).
You have a group kill between you that can be performed at night by any one of your team members.
You have a Quicktopic for Day/Night Talking.

Win Condition:
You win when all the town are eliminated, and there is at least one mafia-aligned player alive.
Last edited by Hoopla on Mon Aug 09, 2010 7:25 am, edited 7 times in total.
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Post Post #1 (ISO) » Mon Jul 26, 2010 4:56 am

Post by Hoopla »

The Rules - Please read them!


>
Fundamental

1)
The site-wide rules apply, please read them and don't do anything stupid.
2)
Please do not talk about this game outside of the game thread and official Quicktopics (if applicable).
3)
Do not quote/screenshot any external communication you have with me, the moderator of the game.
4)
Be courteous to your fellow player. This is just a game - please don't bring any personal grudges in. Lets have fun, okay!


>
Voting, Lynching & Death

5)
For your vote to be counted, it must be bold, and in the form
Vote: Hoopla
. Caps and colons are optional, but it does need to be bolded.
6)
Unvoting when switching your vote isn't necessary, but will be appreciated.
7)
A lynch will occur when a player achieves 50% +1 of the votes. When this has happened, any subsequent votes and unvotes will not be counted, and the game will enter twilight. Night will begin as soon as I have declared the lynch.
8)
The town may opt to 'no lynch' in lieu of lynching a player on any day.
Vote: No Lynch
is the format for this. No lynching requires only 50% of the town's votes to go through, as opposed to a majority.
9)
Once you're dead, you are dead. Do not post in the thread until the game is over, not even a 'bah' post, for real.


>
Activity & Deadlines

10)
Prods will be issued after 48 hours in a row without posting (weekends count as one day) or under request from players. Multiple prods will probably lead to your replacement.
11)
Things come up in life. If you need time off for something, please let myself and the players know in-thread for V/LA purposes. I will be flexible, but if you can't be here for a signifigant amount of time I will replace you.
12)
This game is using bankable deadlines. This means that any unused time from a Day Phase carries over to the next day.
13)
Day 1 deadline is set for 21 days, Day 2 is set for 15 days, Day 3 is set for 12 days, while every Day Phase thereafter is set for 9 days (before adding any banked time).
14)
In the event of a deadline ending without a player gaining a majority of votes, there will be no lynch.
15)
Nights will have a 72 hour deadline. If you fail to send in a nightaction, you will automatically default to 'no action' for that night, and you will do nothing.
16)
In the event of replacements or any other disturbances, I will grant a deadline extension. Laziness isn't an excuse though.


>
Miscellaneous

17)
Please do not use small/invisible text, stenography or advanced forms of coding/cryptography. Breadcrumbing is an acceptable form of basic coding. Please contact me via PM if you're unsure about where the line is.
18)
Blue is my colour I will use for modly purposes. All other colours are fair game.
19)
Do not try to exploit any loopholes there may be in this rule-set. I reserve the right to add, remove or modify existing rules at any time. If this happens, I will let everyone know.


Set-up FAQ:


What result does the Gunsmith get if she investigates the Vigilante, and the Vigilante kills the Vanillizer in the same night?

I will take this opportunity to point out the Order of Operations I will be using for the night phase;

1. Redirect
2. Track
3. Kills
4. Gunsmith Investigation


'Vanillize' isn't listed here, because it is a triggered role that
simulantaneously
Vanillizes whoever targets her. Wherever the person's action falls in this order, determines when the Vanillizing will take place. So, the Vigilante targeting the Vanillizer, turns her into a Vanilla Townie on level 3. A gunsmith investigation happens after this event, and would receive 'no gun' on this player because she is now a Vanilla Townie.


Does the Redirector become Vanillized when she directs power roles to this player?

No. Only if the Redirector targets the Vanillizer
first.
Any player she diverts to the Vanillizer causes
them
to become Vanilla
.

If a power role submits no action, can it be redirected?

No. Power roles must use their actions in order to be redirected. As such, 'No Action' is a choice for all power roles.


> More to come
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Post Post #2 (ISO) » Mon Jul 26, 2010 4:59 am

Post by Hoopla »

Role PM's are being randomised and sent out shortly. Please confirm your role via PM. The game will begin once I have 10/14 players confirmed.
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Post Post #3 (ISO) » Mon Jul 26, 2010 9:59 am

Post by Hoopla »

Thank you everyone for such a speedy confirmation period. We are only missing RayFrost, Jack and Ellibereth at the moment, so I'm going to go ahead and start Day 1 now, since the bulk of us are here.

In other announcements,
xRECKONERx
has won the raffle of being chosen as the
Innocent Child Vanillizer
. He is confirmed town - treat him well. Good luck to both teams. Day 1 begins now!



Day 1, Vote Count #1


With fourteen alive, it takes
8
votes to lynch. Deadline is schedueled for 22:00 GMT, August 16th <Countdown>.


Not voting -
14
(Incognito, RayFrost*, Korts, Seraphim, Jack*, MehPlusRawr, vezokpiraka, xRECKONERx, Ellibereth*, DemonHybrid, Nachomamma8, Socrates, SpyreX, Super Smash Bros Fan)

*Asterix denotes unconfirmed players
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Post Post #4 (ISO) » Mon Jul 26, 2010 10:02 am

Post by xRECKONERx »

TARGET ME AND LOSE YOUR ABILITIES, MOTHERFUCKERS
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Post Post #5 (ISO) » Mon Jul 26, 2010 10:02 am

Post by Super Smash Bros. Fan »

Vote: Incongnito


For winning all of his scum games.
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Post Post #6 (ISO) » Mon Jul 26, 2010 10:04 am

Post by Incognito »

Maaaaaaaaaaaaan, people sure do LOVE that statistic.

vote: vezokpiraka


Obvscum.
[ooc][color=black]patrickgower2006 (8:12:03 PM): all beer tastes same to me
patrickgower2006 (8:12:07 PM): like dish water
If you see Patrick drinking dish water, please try and stop him. Friends don't let friends drink dish water.[/color][/ooc]
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Post Post #7 (ISO) » Mon Jul 26, 2010 10:04 am

Post by xRECKONERx »

Incognito is obvtown.
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Post Post #8 (ISO) » Mon Jul 26, 2010 10:05 am

Post by Incognito »

xRECKONERx wrote:Incognito is obvtown.
This is 100% true. Listen to the confirmed townie, people.
[ooc][color=black]patrickgower2006 (8:12:03 PM): all beer tastes same to me
patrickgower2006 (8:12:07 PM): like dish water
If you see Patrick drinking dish water, please try and stop him. Friends don't let friends drink dish water.[/color][/ooc]
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Post Post #9 (ISO) » Mon Jul 26, 2010 10:06 am

Post by MehPlusRawr »

HEY GUYS WE'RE STILL VIGGING RECK.
I think I'm back. Mafiascum just became 20% cooler in 10 seconds flat.
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Post Post #10 (ISO) » Mon Jul 26, 2010 10:09 am

Post by Super Smash Bros. Fan »

MehPlusRawr wrote:HEY GUYS WE'RE STILL VIGGING RECK.
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Post Post #11 (ISO) » Mon Jul 26, 2010 10:09 am

Post by Socrates »

This will be my first game with my new avatar. The Great Philosopher had let me down one time too many and it was time for a change. Here's hoping that Professor Layton will succeed where the Ancient Greeks could not.

Just look at those eyes. So thoughtful.
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Post Post #12 (ISO) » Mon Jul 26, 2010 10:10 am

Post by MehPlusRawr »

YEAH REALLY.


ANYWAYS HERE'S TO A GAME ENTIRELY FULL OF SHOUTING AND NO GRAMMAR.
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Post Post #13 (ISO) » Mon Jul 26, 2010 10:12 am

Post by SpyreX »

I'm shouted out and recovering from the blow that is not being innocentized.

So maybe you'll get some grammar and whatnots from me.

And a

vote: SSBF


Too many letters.
Show
I always lynch scum... sometimes they're just not mafia. :P

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Third Party: (2-0)
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Post Post #14 (ISO) » Mon Jul 26, 2010 10:12 am

Post by DemonHybrid »

VOTE: MEHPLUSRAWR


CAUSE YOU SAID NO GRAMMAR, YET YOU FAILED TO END YOUR SENTENCE WITH A PREPOSITION

THOUGH YOU DID LEAVE OUT A COMMA
This account is no longer being used.

You want this one.
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Post Post #15 (ISO) » Mon Jul 26, 2010 10:14 am

Post by Socrates »

Professor Layton doesn't shout. He is a class act all around.
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Post Post #16 (ISO) » Mon Jul 26, 2010 10:23 am

Post by Super Smash Bros. Fan »

DemonHybrid wrote:VOTE: MEHPLUSRAWR

CAUSE YOU SAID NO GRAMMAR, YET YOU FAILED TO END YOUR SENTENCE WITH A PREPOSITION

THOUGH YOU DID LEAVE OUT A COMMA
You sir, have forgotten to capitalize your sentences and put your post in all caps.

Unvote, Vote: DemonHybrid
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Post Post #17 (ISO) » Mon Jul 26, 2010 10:25 am

Post by MehPlusRawr »

WHEN I SAID NO GRAMMAR I MEANT SHOUTIN, A COMPLETE LACK OF PROPER CAPITALIZATION AND COMMAS. THANK YOU VERY MUCH.
I think I'm back. Mafiascum just became 20% cooler in 10 seconds flat.
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Post Post #18 (ISO) » Mon Jul 26, 2010 10:26 am

Post by MehPlusRawr »

SpyreX wrote:I'm shouted out and recovering from the blow that is not being innocentized.

So maybe you'll get some grammar and whatnots from me.

And a

vote: SSBF


Too many letters.
VOTE: SPYREX


WHY HAVEN'T YOU CAUGHT SCUM YET?
I think I'm back. Mafiascum just became 20% cooler in 10 seconds flat.
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Post Post #19 (ISO) » Mon Jul 26, 2010 10:38 am

Post by Super Smash Bros. Fan »

*Looks at the Awesome Sauce that MehPlusRawr made.*
*Get some hot steak and try the sauce.*
*Spit out the steak because he thought it was gross.*

@MehPlusRawr: Your steak sauce sucked.

Unvote, Vote, MehPlusRawr
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Post Post #20 (ISO) » Mon Jul 26, 2010 11:09 am

Post by xRECKONERx »

Oh shit, I forgot that we were lynching MPR D1. DUH.

Unvote; Vote: MPR
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Post Post #21 (ISO) » Mon Jul 26, 2010 11:30 am

Post by Nachomamma8 »

Vote: MPR


Not only does MPR die day one, but we also get to have all the time we need for day 2!

EVERYBODYS HAPPY :D
"Playing with Nacho is like playing with a religious conservative." ~UncertainKitten

-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #22 (ISO) » Mon Jul 26, 2010 11:30 am

Post by Incognito »

unvote, vote: MehPlusRawr


Excellent wagon choice.
[ooc][color=black]patrickgower2006 (8:12:03 PM): all beer tastes same to me
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If you see Patrick drinking dish water, please try and stop him. Friends don't let friends drink dish water.[/color][/ooc]
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Post Post #23 (ISO) » Mon Jul 26, 2010 11:36 am

Post by MehPlusRawr »

Oh, hey, I don't feel like shouting. Let's wagon someone else. I have a feeling this MPR dude is town.
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Post Post #24 (ISO) » Mon Jul 26, 2010 11:38 am

Post by Socrates »

5 votes in and I already don't like this wagon.

Incog, why is that wagon better than others?
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