Mini 1077 Lost: Season Two (Over)


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Mini 1077 Lost: Season Two (Over)

Post Post #0 (ISO) » Wed Nov 03, 2010 6:42 am

Post by xRECKONERx »

L O S T

season two


At the end of the first season, you all managed to blow open the mysterious hatch in the ground. As you descended into the hatch, you found a fully functioning base full of technology, and one pesky little computer attached to a timer of some sort.

You're not sure what it does (well actually, you are, check the rule below), but you know you've got to press it every 108 minutes. Oh, and it would appear some among you have less than honorable intentions, so do be sure to sort that out as well.


STILL PUSHING THE BUTTON (6)

Callandor/Faraday
MagnaofIllusion
Stephoscope
replaced Vren D1

dramonic
gandalf5166
vezokpiraka

FUNERAL'd (5)

chesskid3 [JACK SHEPHERD],
One-Shot Reviver
, sacrificed himself D1
Enigma [JAMES "SAWYER" FORD],
One-Shot Dayvig
, lynched D1
Dekes [HUGO "HURLEY" REYES],
One-Shot Census Taker
, killed N1
AGar [ANA-LUCIA CORTEZ],
Cop
, killed and then revived D1, only to be killed again N2
Toon Fighter [CHARLIE PACE],
Sleeper Unlynchable
, killed N2

STRUCK DOWN BY THE MOD (1)

jasonT1981 [SAYID JARRAH],
Jack of All Trades
, modkilled and made a
Neutral Survivor
on D2
Last edited by xRECKONERx on Fri Nov 26, 2010 5:46 am, edited 16 times in total.
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Post Post #1 (ISO) » Wed Nov 03, 2010 6:43 am

Post by xRECKONERx »

General Rules

Modified, but stolen from Vi with... its... permission.

1)
Starting and Ending States:
The game starts during the Day. All roles that can communicate at Night may do during pregame. The game will end when one faction has fulfilled its win condition, unless otherwise specified.
2)
Day Procedures:
Each player may discmes the game and cast a single vote at a time against people they want to lynch. Day ends when either the deadline hits or a strict majority of the votes are on one person.
3)
Voting:
Votes should be in
bold
in order for them to count, for instance:
Vote: Jacob
. If you wish to vote for a different player, you don't need to unvote. As long as I can tell who you're voting for, I don't care if you abbreviate someone's name when you vote them.
4)
No Lynch:
As an alternative to voting for someone, you may
Vote: No Lynch
, but for it to take effect, enough players must vote No Lynch that it would be impossible to form any other majority.
5)
Deadlines:
Deadline will be 3 weeks.
6)
Mass Inactivity:
In an act of pure villainy, I may shorten the deadline if I deem the activity level is unsatisfactory. You will be warned if I want you fellows to pick up the pace.
7)
Deadline Lynches:
If no single player has enough votes for a lynch at the deadline, the result is
No Lynch
and the game proceeds to Night. Deadlines are there for a reason.

8)
Twilight:
After someone receives the majority vote, everyone may still discuss the game, but votes and unvotes will not be considered - the person voted for by the majority will be lynched regardless. Twilight will last until I waltz in and post a death scene.

9)
Night Length and Procedures:
The topic will be locked at Night. If your Role PM specifies that you have a Night Action, you may follow the instructions on that PM to use it. Barring extenuating circumstances, Nights will not last longer than 72 hours, but will not be shorter than 48.
10)
Night Action Resubmission:
If you have to PM a choice to the mod (i.e. the name of someone you want to kill/protect/investigate), you may change your choice at any time during the Night by sending the mod another PM with the new choice. The most recent choice will be honored.
11)
Role Overlap Policy:
In the event of overlapping and/or contradictory Night Actions (i.e. a mutual roleblock), priority is given to whoever PMs the mod with the action first. However, if two kills are submitted on the same target, the most damaging death will be the one displayed (You can slit someone's throat first, but if he got blown to smithereens no one will care about his throat...). Finally, if two vote modifying actions affect you, the lower amount takes priority.

12)
Bolding Stuff:
Bolding something is how you get the mod to notice it. It's that simple.
13)
Mod Color:
If the mod needs to edit your post, it will be done in
green,
italicized and bolded. Don't impersonate me.
14)
Activity, Prods, and Replacements:
You will be prodded if three days have passed since your last post. You will be replaced if you do not post after another two days, or if you need to be prodded three times throughout the game. If you know ahead of time that you will not be able to participate for at least 48 hours, go ahead and announce it in-thread so nobody (such as
the mod
) thinks you're lurking. I reserve the right to blacklist flakers or people who maliciously replace out.
15)
"Last Words" for replacements:
If you request replacement, you may PM me a message that you would like to have passed on to the person who replaces you.
16)
"Bah!" Posts:
If your player slot is killed off, it's probably becamee people don't want you around. Unless your role specifically states you can keep talking/voting/play parcheesi with me, you are allowed one informationless "bah" post and then scram til endgame. Special mechanics can of course overlap.
17)
Outside Discmesion:
Don't discuss this game outside of this thread with anyone unless your Role PM lets you do otherwise. Note that all QTs are only available for use at night, unless otherwise specified.
18)
Post Edition:
Editing or deleting posts is not allowed (and usually not possible). Doublepost with your changes instead.
19)
Mod and PM quoting:
Do not post any part of your role PM in the thread. You may paraphrase, but if it's too close to the actual PM, I will modkill you.
20)
Modkills:
Breaking any of the above three rules (or flagrantly violating Rule 16) will result in you getting modkilled. Modkills can be retroactive. If a living player breaks any of these rules, the day may or may not end, depending on what would disadvantage that player's faction the most. A dead player breaking any of these rules will result in someone from the same faction getting modkilled. In addition, getting modkilled results in an instant loss for that player, along with our general hatred. In short, follow the rules. Note that I're not planning to keep a blacklist of people to refmee in our games, but there are two of me, so I'll remember..

21)
Win Mentality:
Play to win.
22)
Policy:
Have fun. Or else. And remember, it's a game - keep it classy and don't take things personally; everyone's doing what they have to to win.
23)
Setup Design:
Please do not attempt to outguess me as the mod or the setup designers. While it is based on flavor, it is completely unbreakable, so stop trying.[/quote]


'PRESS THE BUTTON' RULE

You have ALL been tasked with manning the station in the Hatch. This means that every 108 posts, someone must post a single post of the following:
> 4 8 15 16 23 42
EXECUTE

This means posts 108, 216, 324, 432, etc etc. must be this. Failure to comply will result in Hatch detonation, which will immediately end the day with the person who failed to press the button being killed in the detonation.
Last edited by xRECKONERx on Wed Nov 03, 2010 7:28 am, edited 1 time in total.
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Post Post #2 (ISO) » Wed Nov 03, 2010 6:57 am

Post by vezokpiraka »

I think we confirm in thread right?

/confirm.
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Post Post #3 (ISO) » Wed Nov 03, 2010 6:59 am

Post by chesskid3 »

/confirm
Papa Zito - "Your signature has been blanked...we remove signatures at a users request if said signature references them, or if it quotes from a thread in the Speakeasy, which is not allowed without permission of the poster"
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Post Post #4 (ISO) » Wed Nov 03, 2010 7:02 am

Post by Enigma »

Spoiler: Hello!
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Post Post #5 (ISO) » Wed Nov 03, 2010 7:05 am

Post by Enigma »

5) Deadlines: Deadline will be 3 Ieks.
What's an Ieks?
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Post Post #6 (ISO) » Wed Nov 03, 2010 7:07 am

Post by vezokpiraka »

No faraday or Seraphim in this game?
That makes me sad:(
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Post Post #7 (ISO) » Wed Nov 03, 2010 7:08 am

Post by xRECKONERx »

Erm...weeks -_-
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Post Post #8 (ISO) » Wed Nov 03, 2010 7:08 am

Post by MagnaofIllusion »

/confirm

For those of you who do not read instructions carefully be sure to take specific note of the Push the Button rule.

I don't want any player who traditionally spams the thread forgetting about that rule and blowing themselves up as Town. If they are Scum feel free :D
"I am a leaf on the wind ... watch how I soar!"

Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #9 (ISO) » Wed Nov 03, 2010 7:09 am

Post by chesskid3 »

I am going to make it my goal in this game to ninja people like crazy near a multiple of 108 to try to get them to blow themselves up. It'll be funny!

MUAHAHAHAHAHHAHAHAH
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Post Post #10 (ISO) » Wed Nov 03, 2010 7:14 am

Post by vezokpiraka »

The 9th posts tell us we caught a scum. Keep it like that and we will end this game in a little over three pages.;))
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Post Post #11 (ISO) » Wed Nov 03, 2010 7:15 am

Post by Enigma »

Well I'm not going through the rest of your rule set to point out all the spelling errors that are there (which is quite a bit) as I'm going to stop reading them and continue studying for this exam I have in 2 days.
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Post Post #12 (ISO) » Wed Nov 03, 2010 7:16 am

Post by chesskid3 »

:P
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Post Post #13 (ISO) » Wed Nov 03, 2010 7:29 am

Post by xRECKONERx »

Errors in rules are now fixed. >.<
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Post Post #14 (ISO) » Wed Nov 03, 2010 7:31 am

Post by chesskid3 »

can you be blown up, btw, reck?
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Post Post #15 (ISO) » Wed Nov 03, 2010 7:31 am

Post by xRECKONERx »

NOT ANSWERING THAT.
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Post Post #16 (ISO) » Wed Nov 03, 2010 7:32 am

Post by dramonic »

Vote: Enigma

Why? It's a mystery!
I'm a hoot
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Post Post #17 (ISO) » Wed Nov 03, 2010 7:46 am

Post by Vren »

/confirm
Dance, Sode no Shirayuki...
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Post Post #18 (ISO) » Wed Nov 03, 2010 7:59 am

Post by gandalf5166 »

/confirm
My role makes me wonder if blowing myself up could potentially be a strategic choice.
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Post Post #19 (ISO) » Wed Nov 03, 2010 8:01 am

Post by jasonT1981 »

confirming.. good to be back on the island hehe
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Post Post #20 (ISO) » Wed Nov 03, 2010 8:06 am

Post by chesskid3 »

Gandalf are you Dr. Arzt? :P
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Post Post #21 (ISO) » Wed Nov 03, 2010 8:16 am

Post by jasonT1981 »

Didnt Artz die in S1 though bringing the dynamite back to the hatch... as S1 ended with the hatch opening and Locke and Jack looking down the hole.
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Post Post #22 (ISO) » Wed Nov 03, 2010 8:18 am

Post by chesskid3 »

I thought he died in s2, blah :P
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Post Post #23 (ISO) » Wed Nov 03, 2010 8:21 am

Post by vezokpiraka »

YAY. I love this stuff. I missed the game.
I am not neutral lyncher anymore:((.
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Post Post #24 (ISO) » Wed Nov 03, 2010 8:25 am

Post by jasonT1981 »

Yea Artz died around day 43 or 44 in S1.

http://lostpedia.wikia.com/wiki/Leslie_Arzt
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