For one thing you cannot leave, notice the locked steel door behind you.
Secondly, most of you will be dead when the experiment is over.
For the purpose of this experiment I have made two groups based on results on the Perlman-Hoff test for altruistic behaviour. Out of a randomly selected sample of 1000 subjects:
Group A has been choosen among the
Group B has been choosen among the
The experiment consists of these two groups being pitted against each other in a battle of wits to the death.
If Group A wins I will refrain from detonating a nuclear device I have installed in the city of Hamburg. That should sufficiently motivate the socalled 'bunny-lover' demographic.
If Group B wins, they will, aside from their life, gain the sum of 10 mill. dollars each. This sum should be able to help them a great deal towards loose women/men or whatever else they desire.
- Megakillerjester
- Hoopla
- mykonian
- Ellibereth
- Debonair Danny DiPietro
- VitaminR
- Cogito Ergo Sum
- MrBump
- Quilford
edmund.angles wrote:Game Rules
(borrowed/adapted from Fenchurch, Hoopla and Vel-Rahn Koon)
General
- The game will begin with a Day phase.
- Whilst the game is ongoing, you may not talk about it anywhere besides this game thread.
- You may not communicate with other players in the game privately. If someone tries to contact you outside of the game, you should report it to the Mod immediately. The exception to this rule is the mafia team, who may talk in their quicktopic at appropriate times.
- Do not quote/screenshot any communication you have with me, the moderator of the game. You may paraphrase things I have sent you (such as a role title, abilities and results) but direct quoting is not allowed.
- If you have any doubt over anything in the rules, please ask me, either in the thread, or by PM.
- Please remember that this is a game and your main objective is to have fun! I will remove you from the game (possibly without warning) if you get too personal, or break the rules. Be considerate of each other, don’t get personal, and enjoy the game.
Voting, Lynching & Death
- For your vote to be counted, it must be bold, and in the form VOTE: Player. Using the bbcode vote-tag is preferred but optional; ultimately I will use my own judgement in counting whether a vote is valid or not.
- You may UNVOTE: Player or just
Unvote. It is not necessary to unvote before changing votes.
- A lynch will occur when a player achieves over 50% of the votes. When this has happened, any subsequent votes and unvotes will not be counted, and the game has entered twilight. Night will begin as soon as I have declared the lynch.
- The town may opt to 'no lynch' in lieu of lynching a player on any day. VOTE: No Lynch is the format for this. A no lynch also requires over 50% of the votes.
- In the event of a deadline ending without a player gaining a majority of votes, there will be
no lynch.
- You are dead when your death scene has been posted. Feel free to post in twilight, but once you're dead, you are dead. Do not post in the thread until the game is over, not even a 'bah' post.
Activity & Deadlines
- This game is using bankable deadlines. This means that any unused time from a Day Phase carries over to the next day. Day 1 deadline is set for 2 weeks, while every Day Phase thereafter is set for 10 days (before adding any banked time).
- Nights will have a standard deadline of 72 hours. They may end early if all night actions have been submitted, and the players who have night actions agree to ending early.
- If you have a night action and do not send me your choice, you will be subject to a prod and, if necessary, replacement. If you have a night action and do not wish to use it, please PM me to say this.
- I aim to check the activity of all players during the night, and send PMs if I'm not sure. I'd rather not have anyone cleared or condemned due to inactivity.
- Prods will be issued if you go 48 hours without posting, or under request from players. Multiple prods will probably lead to your replacement.
- Things come up in life. If you anticipate being unavailable for more than a 48-hour period please let us know so that you don’t get replaced.
- Please remember that you made a commitment to participate when you signed up to play. If you cannot fulfill this commitment, please contact the Mod and request a replacement instead of just disappearing!
Miscellaneous
- Please do not use small/invisible text, stenography or advanced forms of coding/cryptography. Breadcrumbing may be allowed. Please contact me via PM if you're unsure about where the line is.
- Any flavour text I write will have no indication of any player's alignment.
Greenis my color, don't use it.
- I will do my best not to make mistakes, but if I do, please point out and I will correct them if possible.
- Do not try to exploit any loopholes there may be in this rule-set. I reserve the right to add, remove or modify existing rules at any time. If this happens, I will let everyone know.
Newbie 2of4.
Role PMs:
<Playername>, you are a.Vanilla Townie
You have no special powers except your words and your vote.
You win when theare dead.Mafia
Confirm in thread.
<Playername>, you are a.Town Cop
Each night you may investigate one player to see if that player isorTown.Mafia
You win when theare dead.Mafia
Confirm in thread.
<Playername>, you are a.Town Doctor
Each night you may protect one player. Any attempted kill on that player will fail.
You win when theare dead.Mafia
Confirm in thread.
<Playername>, you are a.Town Jailkeeper
Each night you may jailkeep one player. Any attempted kill on that player will fail. In addition, the target will be prevented from taking any action that night -andCopinvestigations will returnRolecopNo Resultandprotections will fail.Doctor
You win when theare dead.Mafia
Confirm in thread.
<Playername>, you are a.Mafia Goon
Your partner is<Playername>, who is a.Mafia Rolecop
During pregame and each night, you may speak here: <LINK>
Each night you may send one mafia member to kill one player. If this kill is not prevented, that player will die. The mafia must send a PM to the mod specifying both the kill and the member performing the kill.
You win whenoutnumber theMafiaor nothing can prevent this from happening.Town
Confirm in thread.
<Playername>, you are a.Mafia Rolecop
Your partner is<Playername>, who is a.Mafia Goon
During pregame and each night, you may speak here: <LINK>
Each night you may send one mafia member to kill one player. If this kill is not prevented, that player will die. The mafia must send a PM to the mod specifying both the kill and the member performing the kill.
In addition, you may rolecop one player. You will learn their specific role name (,Vanilla Townie,Town Cop, orTown Doctor). If you are blocked, you will receiveTown JailkeeperNo Result.
You may always send in both a rolecop and a kill on the same night, but you are not required to do both as long as your partner is still alive.
You win when theoutnumber theMafiaor nothing can prevent this from happening.Town
Confirm in thread.