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Prozacs Basic Theme 3 - GAME OVER

Posted: Thu Aug 25, 2011 2:07 pm
by Porochaz
The casino was packed. An anonymous call had been made. The police were waiting. It had been decided one undercover officer, Dillan Bowden was to go in and scope the area. He had been there 20 minutes, gamblers down on there luck, the ever present security, the casino staff. Every single person in the casino could turn out to be a player in what would be the biggest drug bust of the decade.

He put £20 on 17 black. Usually he wouldn’t be so reckless but it wasn’t his money. Well, anything that wasn’t profits weren’t. As he collected his winnings he was tapped on the shoulder.

“Would you come with us, sir?”

Dillon followed the two burly security guards into a large room, labelled VIP. He took a seat round the table looking at the random assortment of people who were now staring at him silently. The silence was broken by the flicker of the large TV flickering on.

“Good evening. I am your host for this evening. For now, there are 20 people, but by the end there will be considerably less. As some of you may be aware, this casino is owned by Eggnogfas Ltd. We also manufacture the new branch of Prozac. Now I’m raking it in and I’m well hidden, no person will ever find me but I’m bored. There is no danger or excitement anymore. So I’ve devised a game, a game Im sure you know well. You find my team of miscreants. I will destroy my empire and hand myself in to the police. If you don’t, you all die!

The casino has been evacuated minus you 21 and locked down and no one can enter or leave. Now... have fun...

Oh and one last thing. Just to show Im serious..."

A shot rang out. Dillan Bowden, NPC, was shot in the head Night 0.



Still Alive


6.
Mastermind of Sin
scooby

8.
Katsuki

9.
chkflp
Magister Ludi
CSL

11.
Nocmen

12.
Dramonic


Out of the game through various means

Bogre - Neil Scott - Waiter - Busdriver - Lynched with partition rope day 1
Flameaxe - Michael Murphy - Gambler - Gambler (doc variant) - Stabbed by a roulette table spike night 1
Blackberry - Nina Jones - Old Woman - Vanilla Townie - Shot outwith the casino night 1

xvart - Henry Sinclair - Security Guard - Mafia Goon - Lynched with something day 2

xRECKONERx - Derek Walker - Security Guard - Town Roleblocker - Shot Night 2
Trekkers (replacing Oversoul) - Caroline Maeby - High Roller - Vanilla Townie - Cut into bits Night 2

Noone dies Day 3
Oman - Kayley Jamieson -Undercover Cop - Cop - Chandelier to the face Night 3
David Xanatos - Jack Fine - Poor Man - Vanilla Townie - Lynched Day 4

Fate - Joseph Rayne - Doorman - Govenor - Beheaded Night 4

Ellibereth - Natasha Barclay - Gambler - Mafia Goon - Shot Night 4

TheJakalope - Fraser Hope - Card Counter - Vanilla Townie - Cards Stuffed down his throat Day 5
Banshee - Kim Taylor - Student - Vanilla Townie - Shot in the heart Night 5

Bunnylover - Adam MacPherson - Roulette Dealer - Mafia Goon - Neck Broken Day 6
Mykonian - Lyndsay Milward - Gambler - Mafia Goon - Strangled Night 6

StrangerCoug - Richard Jones - Mafia JOAT - Missing, presumed Dead Night 6


Possibly hiding parasitic-ly under another inactive players skin
(I don't know... ok?)

Please note. All replacement players are still under WotC.

This game was reviewed by Flay, farside and BMQ

Your lovely backup mod is BrianMcQueso.

Posted: Thu Aug 25, 2011 2:07 pm
by Porochaz
Stolen from multiple sources, primarily myself who stole it from MichaelSabrehart who may have stolen it from someone else. I also stole bits of it from shafted. I also ammended bits I didn't like myself.

General


01. This is a game, it's supposed to be fun. Make sure you have fun, but please don't ruin the fun of others.

02. Players are required to know the rules. Whenever a rolepm contradicts the rules, the rolepm applies. Because of this, players are also required to read their rolepm. To prove that they have read it, they will have to confirm by PM with the name of their role, you have not confirmed if this does not happen and will still be liable to being replaced if this does not happen even if you are posting in thread.

03. Any major questions to the mod should be asked through pm. Minor questions in the game thread. Please bold questions.

04. The mod is only a human-anti-depressant based hybrid, and can make mistakes. If you believe you've spotted a mistake by the mod, please let him know.

05. The mod reserves the right to act in the way he deems best for the game. In exceptional circumstances, he could take actions that actually contradict these rules.

06. Only the mod and players who are alive in the game are allowed to post in the game thread. Bah Posts are allowed as long as they consist only of the words "Bah, Go [alignment]" or "Prozac is Awesome, YAY!"

07. It is not allowed to talk about this game outside of the game thread, except with the mod. This includes talking with people who aren't in the game!

08. No cryptography, tiny invisible text or other shenanigans. I reserve the right to call shenanigans. So if you're wanting to do something shifty, ask me first.

09. Do not quote any private conversations with the mod inside the thread. Do not discuss formatting of such conversations either.

10. Not posting is unacceptable. Players are expected to post at least once every 48 hours. If you are unable to do so, please inform us through the Vacation/Limited Access thread. If you do not post for 48-72 hours without prior informing, you will receive a prod. Not posting for 24 hours after that, or being prodded too much will result in a replacement. I won't be rigid with this but I do expect high posting frequency.

11. Players are not allowed to edit or delete posts they made in the game thread.

12. Any action that is illegal to do, is also illegal to fake.

The rules of Mafia

13. The game of mafia consists of days and nights. This game starts with day. During the day, the thread is open for posting, during the night the thread is closed, if for whatever reason the thread is not locked, do NOT post.

14. In the game, players can die. A player has died (and should therefore stop posting) as soon as the mod has posted that that player died. Dead players can still win. Dead players can't use any abilities they have.

15. Each day, the players vote on someone to lynch. A lynched player will die. For convenience of the mod and other players, voting should be done in the format Vote: Player Name. Votes can be withdrawn by unvoting, in the format Unvote: Player Name. A vote or unvote will be counted if, after reading the post, the mod believes there was intent to vote. You do not have to unvote but it will make me like you and it will make you feel good inside.

16. As soon as a mayority of votes (more then half the number of votes) agrees on a person to lynch, that decision stands. Vote changes after that will no longer be counted.

17. It is also possible to decide not to lynch anyone. Votes for this decision should read Vote: No Lynch. It requires a mayority of votes for a no lynch to take place.

18. Each game day will last until the mod posts that the day has ended. This happens if the players have made a decision on a lynch, or when the deadline hits, whichever comes first. Each day, deadline hits after 3 weeks or 2* no of living players, whichever is shorter. If no decission has been made at deadline, then it takes half the amount of votes to lynch, if there is a tie above the limit then the one who reached the limit first will be lynched, if noone is at the limit, there will be no lynch. If in the unlikely situation (like in Basic Theme 1), where 2 scum and 2 town are left going into day and town still have a chance of winning, the game will be declared a draw.

19. Likewise each night will last until the mod posts that the night ends from his last post of the day before. A night lasts at least 48 hours. If a player has a nightchoice, their rolepm tells what happens if they do not send it in during the night.

20. The game ends as soon as anyone has fullfilled his or her win condition, or if there have been three day/night (or night/day) cycles without a death, or if everyone has died.

21. At the end of the game, all players who have fullfilled their wincondition win zebra, and all players who haven't fullfilled their wincondition don't win.

22. The next post won't be BBM's 5000th post. BBM is awesome.

23. Flavour is mostly but not completely randomised.
Roles are 100% randomised.

Due to flavour purposes, vanilla role pm's are not 100% standardised. However this is how all role pms will be constructed and an example role PM for a vanilla townie would be:


Name: John Arthur
Rolename: Gambler
Flavour: You went to the casino after a fight with your wife and instead of wanting to sleep on the sofa you decided to spend your lifes savings on roulette.
Role: You are a Vanilla Townie
Abilities: Day - You can vote. Night - You will sleep.
Thread is here:
Please confirm by...

Posted: Sun Aug 28, 2011 12:35 pm
by Porochaz
All PM's out.

Posted: Mon Aug 29, 2011 4:25 am
by Porochaz
With 17 out of the 20 players confirmed lets start.

With 20 alive it take 11 to lynch.

Deadline is in (expired on 2011-09-19 12:00:00)

Posted: Mon Aug 29, 2011 4:26 am
by Porochaz
Im being nice with that extra 34 minutes.

Posted: Mon Aug 29, 2011 4:36 am
by mykonian
Thanks Prozac. Now, as to finding and lynching scum, I must apologize. At this moment in time, I don't have a clue who is alligned with the bad guys. I hope you'll understand this, and I'm going to do my very best to change this situation.

This leaves out of game effects. I'm aware that this game isn't isolated, and that the outside does have an influence. You might find this awkward, but I assure you, it's only natural. I'm mostly talking about meta then, because I'm sure we are all against alliances and vendetta's getting into this social game of sharp minds. I have another apology to make, since I won't be able to profit as much from experience in playing with you, simply because I haven't played with most of you. I'll hope I can get a read on the guys I don't know soon enough, but I promise nothing.

And this completes all I know about the game right now. I don't think it will help anyone, but it's a way to start the game. I hope everybody will have fun this game.

Posted: Mon Aug 29, 2011 4:38 am
by Porochaz
Elli is LA at the moment, I forgot to say.

Posted: Mon Aug 29, 2011 4:42 am
by Katsuki
DAYVIG: FATE

Posted: Mon Aug 29, 2011 4:51 am
by Parabollocks
Katsuki wrote:
DAYVIG: FATE


pro-town move

Posted: Mon Aug 29, 2011 5:11 am
by Katsuki
I'm glad someone sees things the way I do. :D

Posted: Mon Aug 29, 2011 6:12 am
by xRECKONERx
SUP I'M HERE NOW.

Posted: Mon Aug 29, 2011 6:39 am
by Nocmen
Wait, 21 people? Or is that including the one that was killed? Do we have a hidden player, or am I just confused?

Posted: Mon Aug 29, 2011 6:42 am
by xRECKONERx
Vote: Katsuki


pro-town move

Posted: Mon Aug 29, 2011 6:42 am
by Porochaz
Nocmen wrote:Wait, 21 people? Or is that including the one that was killed? Do we have a hidden player, or am I just confused?


There was 21 people in the room at the time, there is now 20.

Posted: Mon Aug 29, 2011 6:58 am
by Nocmen
mykonian's post, with this playerlist, makes me ask the following questions about meta, to all of the players.

1. How often do you feel you use meta as an argument in Mafia?

2. Do you prefer proactive (using as a reason to investigate a player's actions) or reactive (using to backup/contradict what a player did) meta?

3. How often are you to research meta on a player whose meta you don't know in the game?

4. Do you prefer to use meta to defend a player as being town, or attack them for being scum?

And My answers:
1. Occasionally, only as needed in a tough situation, once or twice a game, but never in a high pressure situation like end game. I prefer to use it as a way of noting a disconnect in thinking/actions.

2. Reactive, I'll almost only use it as a way of backing up reasoning in the game.

3. Rarely. I try to use it when it's brought up, and see if I agree with it, if it's a player whose meta I don't know.

4. Both, leaning towards the attacking/scum arguements.

Posted: Mon Aug 29, 2011 7:00 am
by xRECKONERx
1. A lot.

2. Proactive.

3. Not likely at all.

4. Attack them as scum.

Posted: Mon Aug 29, 2011 7:02 am
by Katsuki
1. Depends
2. No idea
3. Rarely
4. Depends on the player.

Vote: Reck

Posted: Mon Aug 29, 2011 7:06 am
by Fate
VOTE: Katsuki

Ill confirm later.

Parabollocks is scum.

Posted: Mon Aug 29, 2011 7:06 am
by xRECKONERx
D1 Katsuki wagon is tech

Posted: Mon Aug 29, 2011 7:08 am
by CSL
I don't use meta because meta is shit.

Vote: Katsuki

Posted: Mon Aug 29, 2011 7:10 am
by Fate
Yo Reck what animal is in the rules?

I'm read em,, but not I'm not here for for word scrabble.

Plus itheres no way prozac can prove I didn't find the animal myself and pm him and this isjust a d1 fate gambit

Posted: Mon Aug 29, 2011 7:12 am
by Katsuki
Reck calling KATSUKI D1 wagon tech?

Now THAT'S new.

Posted: Mon Aug 29, 2011 7:14 am
by Fate
Katsuki you're the d1 lynch, no fucking questions.

Claim now if you think it'll save you:

You hear that Reck? I'm serious. Were lynchin Katsuki like we should've in masons, were not screwing and getting sidetracked, and were both going to fuckin win as TOWN TOGETHER FOR ONCE

Posted: Mon Aug 29, 2011 7:17 am
by Katsuki
LOL
Don't worry baby I know you're still butthurt over Open 330~

Twice now you've been utterly fooled and manipulated by Katscum.
How your pride and ego must be bruised!

Posted: Mon Aug 29, 2011 7:18 am
by Fate
Yup.

You're dead

Too late to claim

You fucked up.