Players Alive:
Bamboomancer the wealthy businessman
PeaceBringer the townsperson
Mastermind of Sin (replacing BabyJesus) the townsperson
PookyTheMagicalBear the townsperson
Stam (replacing HairyMezican) the townsperson
Players Dead:
The_Machine86 the vigilante, innocent, shot night 1
Dranko20 the wealthy businessman, innocent, shot night 1
FD2 the viglilante, innocent, lynched day 1
Coolbot the doctor, innocent, shot night 2
Nonchalance the townsperson, innocent, modkilled day 2
Assasin the mayor,
rolandofthewhite the cop, innocent, shot night 4
mlaker the doctor, innocent, lynched day 4
Save The Dragons the night watchman,
StevieT92 the nurse, innocent, shot night 6
JerrytheBean the ex-convict,
Yosarian2 (replacing StrykkerVerde) the innocent child, innocent, shot night 7
kristocker (replacing Iammars) the cop, innocent, shot night 8
Internet Stranger the retired cop, innocent, lynched day 8.
Vesuvan the townsperson, innocent, shot night 9.
Crola the ex-convict,
NanookTheWolf the night watchman, innocent, shot night 10.
Coron the townsperson, innocent, lynched day 10.
LoudMouthLee the innocent child, innocent, shot night 11.
Thesp (replacing sycko999) the townsperson,
Role Descriptions:
Iammars and rolandofthewhite are the cops. Every night each cop tells me who he wants to investigate. Each cop randomly has either paranoid tendencies or naïve tendencies. A cop with paranoid tendencies gets a correct result 2/3 of the time, and a guilty result 1/3 of the time. A cop with naïve tendencies gets a correct result 2/3 of the time and an innocent result 1/3 of the time. If two cops both investigate the same person, each will get the same result that is guaranteed to be true.
Internet Stranger is the retired cop. If either cop dies, he becomes a normal cop, as described above.
mlaker and Coolbot are the doctors. Every night each doctor tells me who he wants to protect from mafia and vigilante kills. A doctor may protect himself or another doctor, but may not protect doctors for two consecutive nights. If you protect a doctor on night 1, you will have to protect a non-doctor on night 2.
StevieT92 is the nurse. If either doctor dies, he becomes a normal doctor, as described above.
NanookTheWolf and Save The Dragons are the neighborhood watchmen. Every night each watchman tells me whose house he wants to watch. He will have a 2/3 chance to see each of the following events that target the owner of the house: doctor protection, cop investigation, vigilante kill, and mafia kill. If both watchmen watch the same home, they will instead have a 100% chance to see each event. The only exception is that the watchmen will never be able to see a mafia kill if an ex-convict performs it.
The_Machine86 and FD2 are vigilantes. Every night, each vigilante tells me which player, if any, he wishes to kill.
Assasin is the mayor. The mayor may not be lynched except by a unanimous vote of all other players. Also, the mayor may announce in thread that he wishes to pardon a player, which will make that player immune to lynch for the rest of the day. If he grants a pardon, he loses his own unanimous vote protection for the rest of the day, and may be lynched by a simple majority just like everybody else. The mayor may not pardon himself, but otherwise there is no limit to the number of pardons per day.
Dranko20 and Bamboomancer are wealthy businessmen. Each of their votes counts as two votes towards a lynch. The presence of businessmen does not increase the number of votes needed for lynch. For example, if there are seven players, four votes are needed for lynch, so the two businessmen could cause the lynch all by themselves. The presence of businessmen does not change the fact that the game will immediately end whenever at least half of the remaining players in the game are mafia.
JerryTheBean and Crola are ex-convicts. Cops may not successfully investigate them, and their night actions go unseen by watchmen.
LoudMouthLee and Yosarian2 (replacing StrykkerVerde) are innocent children. They are not mafia.
Everybody else is a townsperson with no special abilities.
Hidden among these players is one mafia, made up of five players. Any role, except for the innocent children, could also be a mafia member. Being mafia does not cause a player to lose other role abilities.