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Amstaad general discussion (almost there!)

Posted: Fri Mar 09, 2012 8:27 am
by DeathNote
Hello everyone. I am sure this thread will be repurposed for something else, probably just the general chat for Amstaad but for now I just wanted to get a thread open for people to talk in.

Just so we are all on the same page, Amstaad was not effected by the crash and all of our data is stored on a Google Document and individual computers. I know that I have saved most all the flavor/quest information with my documents. Those that posted information on characters that they wished to use might have lost that if you did not save it yourself. Otherwise, everything will continue as normal. I hope to bring a better update soon.

Posted: Fri Mar 09, 2012 9:48 am
by T-Bone
YAY!

Posted: Fri Mar 09, 2012 11:10 am
by CooLDoG
YES! Score one for back-ups.

Posted: Sun Mar 11, 2012 7:07 am
by Lord Mhork
Tagging this thread for mine ego.

Progress should continue as normal, but this may be a slight hiccup to that nice, close deadline we had told you. Sorry, all!

Posted: Sun Mar 11, 2012 7:52 am
by CooLDoG
all is well...

Posted: Sun Mar 11, 2012 6:09 pm
by DeathNote
The reason for things not proceeding on schedule is that we have lost a member to our team. Klazam, unfortunately, can not continue to be as big a factor for Amstaad. He will hopefull continue to help in ways and will return to mod later on, but as of right now, he has resigned as lead designer. We will keep you updated as to what direction Amstaad will take now.

Thanks!

Posted: Sun Mar 11, 2012 6:43 pm
by Moneybags
I might be interested in joining this when it comes back up. What's the "main theme"/setting?

Posted: Sun Mar 11, 2012 8:43 pm
by PeregrineV
And can those old links be posted, and the how-to links? Or is that all the "coming soon" stuff?

Posted: Mon Mar 12, 2012 1:49 am
by CooLDoG
The only link I still have is to the fate rulebook:
http://www.faterpg.com/dl/FATE2fe.pdf

Posted: Mon Mar 12, 2012 11:09 am
by Bub Bidderskins
Glad to see Amstaad wasn't affected to badly by the crash. I'm still eagerly awaiting its debut.

Posted: Mon Mar 12, 2012 1:29 pm
by vijay2vasandani
Yes XD Does Klazam resigning push the release date back? Not complaining, just asking :D

Posted: Mon Mar 12, 2012 4:52 pm
by Lord Mhork
It may push it back a touch. Klazam was the driving force and soul behind this project... :cry:

We miss you, Klazam!

Posted: Mon Mar 12, 2012 5:01 pm
by T-Bone
Absorb his soul and become the driving force then!

Posted: Tue Mar 13, 2012 2:10 am
by vijay2vasandani
In post 12, T-Bone wrote:Absorb his soul and become the driving force then!


Sadly Lord Mhork doesn't have the Absorb Soul ability, and the difficulty level involved in absorbing Klazam's soul is Epic, so yeah. He can't. (amidoingthisright? XD)

Posted: Tue Mar 13, 2012 3:06 am
by Lord Mhork
:evil:

That looks like a Skyrim reference.

The door is that way.

Posted: Tue Mar 13, 2012 3:51 am
by theamatuer
In post 13, vijay2vasandani wrote:
In post 12, T-Bone wrote:Absorb his soul and become the driving force then!


Sadly Lord Mhork doesn't have the Absorb Soul ability, and the difficulty level involved in absorbing Klazam's soul is Epic, so yeah. He can't. (amidoingthisright? XD)

no

Posted: Tue Mar 13, 2012 1:48 pm
by vijay2vasandani
*ashamed*

Posted: Wed Mar 14, 2012 6:08 am
by Bub Bidderskins
So, what's the updated release date?

Posted: Thu Mar 15, 2012 2:24 am
by CooLDoG
Actually he would have to roll with a -1 modify against whatever the difficulty is set at...

Posted: Thu Mar 15, 2012 11:50 am
by vijay2vasandani
In post 18, CooLDoG wrote:Actually he would have to roll with a -1 modify against whatever the difficulty is set at...

Well yeah. But reading the Fate rulebook, this is what I understood. You get 4 die to roll, and "epic" difficulty is +7. So even if you rolled 4 "plusses", you'd only get to +3 hence fail. I don't even play skyrim..

Posted: Sat Mar 17, 2012 5:12 am
by Bub Bidderskins
I've got a question about the Fate rules, what exactly is the difference between an extra and an aspect?

Posted: Mon Mar 19, 2012 12:49 pm
by DeathNote
@Bub- What do you mean extra? Where are you seeing this?

@Community- After talking with Mhork, we have decided that the best way to finish tweaking the mechanics and actual gameplay of Amstaad is to open it up to the community. We have done most of the work and finished the bulk of it, we just need help with the fine tuning and figuring out exactly how it is we will be able to go about this game.

In a few days, we will post the Official Rule Book along with the map and general history of Amstaad. Everything that you need to know as players will be revealed.

This does not mean that Amstaad is open to be played!!!


We just want the community to look things over and tell us what they think should be improved on.

Thanks very much for being patient and keep a look out!!!

Posted: Mon Mar 19, 2012 1:21 pm
by ManiacalLemon
Hmmm... Maybe there should be a skill for music xD
I'm working on a character now but I'll probably wait until the rules about magic are released.

Posted: Mon Mar 19, 2012 1:40 pm
by AniX
In post 22, ManiacalLemon wrote:Hmmm... Maybe there should be a skill for music xD
I'm working on a character now but I'll probably wait until the rules about magic are released.


Anything a character can do that you want to be a skill can be a skill. You just need to give it a name.

Music, for example, could be worked any number of ways, depending on your intentions with the character:

Perform (Music)
Play [Instrument]
Write Music
Sing
Profession (Musician)
Knowledge (Music)

And so on endlessly. Just think of a word for something that your character can do with music and that's your skill.

DeathNote wrote:@Bub- What do you mean extra? Where are you seeing this?

I think he is referring the extras one can take in loo of a skill point. Let me try to explain as best I can:

Aspects are representive of specific periods of your character's life that allow a player to manipulate rolls in their favor. For example, if your character was a soldier, you could call upon this history in a situation where having a military past might help (Dealing with other soldiers, fighting, etc.) It makes sense that being a soldier would allow you to increase a fighting roll, right?

Extras are more...extra. Things that are added to your character that don't influence your rolls directly. For example, a family heirloom sword isn't standard equipment and you wouldn't otherwise get it. At the same time, having the sword isn't a past event. It is a physical object that you carry around with you. It didn't shape who you are, it is a possession of yours.
Extras could also be things that didn't shape your character so much as a ongoing status. For example, I want my character to be infamous and used an extra in order to allow for people to recognize my character. It doesn't add to any rolls, other people recognizing me isn't anything I would roll for, but the extra serves as a catch-all to let me set her up as infamous. Same for her alcoholism. Her being addicted to alcohol isn't something I can roll for (Alcoholism isn't a skill) but if I want her to be drawn to drinking and be unable to stop once she starts, it is hardly something I'd use to increase any roll either. Thus, an extra.

Now, the two can often go hand-in-hand. You might both have the heirloom sword and have receiving it a hallmark moment in your life and make the sword itself an extra and "Bearer of the Sword of ________" as an aspect that you use when you want to convince someone to trust you (if your family is well-known for being honest folks) or intimidate someone (your family is renowned for their war-making skill) or even swordfighting (You earned the sword by being the best of your family with the blade).

For my character, for example, I have her both have the ongoing addiction as an extra and her history as an alcoholic as an aspect.

Posted: Tue Mar 20, 2012 2:22 am
by CooLDoG
So excited.