Micro 23: Shadow Hunters Mafia I (OVER)

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Micro 23: Shadow Hunters Mafia I (OVER)

Post Post #0 (ISO) » Fri Sep 07, 2012 4:19 pm

Post by dramonic »

Let the hunt begin!


Shadow Hunters Mafia I



Still Hunting:

boxxy

Does Bo Know
, xRECKONERx


No Longer a Threat:

Shiidaji,
Unknown
,
Town PR
, lynched day 1!
Shos,
George, Vanilla Townie
, killed night 1!
Quadz08,
Charles
,
Town PR
, lynched day 2!
Zoidberg,
Franklin, Town PR
, killed night 3!
DrippingGoofball,
Gregor,
Scum PR
, Lynched Day 4!
Saporovirus,
Bryan,
Town PR
, killed night 4!
Shuriken,
Fu-Ka, Vanilla Townie
, Lynched Day 5!

Killed by the HEEEEERMIT!(modkilled):

None (keep it that way!)


Replacements

none :(
Last edited by dramonic on Fri Nov 30, 2012 2:43 pm, edited 19 times in total.
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Post Post #1 (ISO) » Fri Sep 07, 2012 4:23 pm

Post by dramonic »

General Rules

Modified, but stolen from Vi with... its... permission.

1)
Starting and Ending States:
The game starts during the DAY. All roles that can communicate at Night may do during pregame. The game will end when one faction has fulfilled its win condition, unless otherwise specified.
2)
Day Procedures:
Each player may discuss the game and cast a single vote at a time against people they want to lynch. Day ends when either the deadline hits or a strict majority of the votes are on one person.
3)
Voting:
Votes should be in
bold
in order for them to count, for instance:
Vote: Reckamonic
. If you wish to vote for a different player, you don't need to unvote. As long as we can tell who you're voting for, we don't care if you abbreviate someone's name when you vote them.
4)
No Lynch:
As an alternative to voting for someone, you may
Vote: No Lynch
, but for it to take effect, enough players must vote No Lynch that it would be impossible to form any other majority.
5)
Deadlines:
Deadline will be 2 weeks, unless otherwise specified.
6)
Mass Inactivity:
In an act of pure villainy, I may shorten the deadline if we deem the activity level is unsatisfactory. You will be warned if I want you fellows to pick up the pace.
7)
Deadline Lynches:
If no single player has enough votes for a lynch at the deadline, the result is
No Lynch
and the game proceeds to Night. Deadlines are there for a reason.

8)
Twilight:
After someone receives the majority vote, everyone may still discuss the game, but votes and unvotes will not be considered - the person voted for by the majority will be lynched regardless. Twilight will last until I waltz in and post a death scene.

9)
Night Length and Procedures:
The topic will be locked at Night. If your Role PM specifies that you have a Night Action, you may follow the instructions on that PM to use one. Barring extenuating circumstances, Nights will not last longer than 72 hours, but will not be shorter than 48. If I receive all actions before 72 hours have passed I will open the thread. In the case of scum, you may post your faction's night actions in your QT using <b></b> tags
10)
Night Action Resubmission:
You are free to resubmit a different night action as long as the night deadline hasn't been passed. The last action sent will be honored.
11)
Role Overlap Policy:
In the event of overlapping and/or contradictory Night Actions (i.e. a mutual roleblock), priority is given to whoever PMs the mods with the action first. However, if two kills are submitted on the same target, the most damaging death will be the one displayed (You can slit someone's throat first, but if he got blown to smithereens no one will care about his throat...). Finally, if two vote modifying actions affect you, the lower amount takes priority.

12)
Bolding Stuff:
Bolding something is how you get the mods to notice it. It's that simple.
13)
Mod Color:
If the mods need to edit your post, it will be done in
brown,
italicized and/or bolded. Don't impersonate me.
14)
Activity, Prods, and Replacements:
You will be prodded if three days have passed since your last post. You will be replaced if you do not post after another two days, or if you need to be prodded too many times throughout the game. If you know ahead of time that you will not be able to participate for at least 48 hours, go ahead and announce it in-thread so nobody (such as
the mods
) thinks you're lurking. I reserve the right to blacklist flakers or people who maliciously replace out.
15)
"Last Words" for replacements:
If you request replacement, you may PM me a message that you would like to have passed on to the person who replaces you.
16)
"Bah!" Posts:
If your player slot is killed off, it's probably because people don't want you around. Unless your role specifically states you can keep talking/voting/play parcheesi with us, you are allowed one informationless "bah" post and then scram til endgame. Special mechanics can of course overlap
17)
Outside Discussion:
Don't discuss this game outside of this thread with anyone unless your Role PM lets you do otherwise. Note that all QTs are open to use at any time.
18)
Post Edition:
Editing or deleting posts is not allowed (and usually not possible). Doublepost with your changes instead.
19)
Mod and PM quoting:
You cannot post your role PM and quoting any other communication with me is forbidden. This includes copying links to a quicktopic or any other variant on this. Don't try to fuck with me here. You can paraphrase and I'm a very relaxed mod in that aspect, but don't push the limits.
20)
Modkills:
Breaking any of the above three rules (or flagrantly violating Rule 16) will result in you getting modkilled. Modkills can be retroactive. If a living player breaks any of these rules, the day may or may not end, depending on what would disadvantage that player's faction the most. A dead player breaking any of these rules will result in someone from the same faction getting modkilled. In addition, getting modkilled results in an instant loss for that player, along with our general hatred. In short, follow the rules. Note that I'm not planning to keep a blacklist of people to refuse in my games, but I CAN make an exception if you piss me off.

21)
Win Mentality:
Play to win.
22)
Policy:
Have fun. Or else. And remember, it's a game - keep it classy and don't take things personally; everyone's doing what they have to to win.
23)
Setup Design:
Please do not attempt to outguess me as the mod or the setup designer. I have... a very fertile mind, even if this is a normal.

24)
Special Rule: Semi-Open Setup:
The setup is either 7v2 or 6v2v1.
25)
Special Rule: Semi-Smalltown:
All assigned roles are in the list of Role PMs provided in the next post.
26)
Special Rule: Quick Scum:
Any scum member may perform the kill in addition to their own action.
Last edited by dramonic on Fri Sep 07, 2012 4:37 pm, edited 1 time in total.
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Post Post #2 (ISO) » Fri Sep 07, 2012 4:27 pm

Post by dramonic »

Possible Roles!


Except for rolenames, text in
red
is only present in the scum version of a role PM, text in
blue
is only present in the town version of a role PM, and
gold
is exclusive to third party!

All roles can exist as town or scum, but only
NEUTRAL
characters can be third party.

Any role with a "once in the game" ability can exist as a VT (they used it before the game began, tsk tsk tsk!)



Spoiler: Possible Roles
You are
Ultrasoul


Passive Abilities

-
Murder Ray
: On night 1, you may tag a player. The mafia will be forced to kill him the night after LyLo. If that player is dead the mafia will be free to kill whoever they want.

-
Murder Ray
: On night 1, you may tag a player. That player will die if he is ever targetted for a kill, regardless of protections or redirections.


Active Abilities

-None

You win if
all threats to the town are eliminated.

You win if
nothing can stop mafia from gaining majority.

Confirm in thread.


You are
Unknown


Passive Abilities

-
Deceit
: When the game begins, you are given a fakeclaim, regardless of alignment.

Active Abilities

-
Deceit
: Each night you may target a player. Any action aimed at that player will affect you as well, except for that player's own action. Note that actions aimed at you will work normally.

-
Deceit
: Each night you may target a player. Any action aimed at that player will affect you instead, except for that player's own action. If you are targetted by the person you copy, you will be outed as Unknown.


You win if
all threats to the town are eliminated.

You win if
nothing can stop mafia from gaining majority.

Confirm in thread.


You are
Werewolf


Passive Abilities

-
Counterattack
: If you are targetted for a kill, you will take the killer down with you.

-
Counterattack
: If you are targetted for a lynch and it isn't LyLo, you will take one member of your wagon down with you.


Active Abilities

-None

You win if
all threats to the town are eliminated.

You win if
nothing can stop mafia from gaining majority.

Confirm in thread.


You are
Wight


Passive Abilities

-None

Active Abilities

-
Multiplication
: If at least 4 players are dead, you may roleblock everyone for the night.

You win if
all threats to the town are eliminated.

You win if
nothing can stop mafia from gaining majority.

Confirm in thread.


You are
Valkyrie


Passive Abilities

-
Horn of War Outbreak
: Your nightkill cannot be redirected or otherwise blocked.


Active Abilities

-
Horn of War Outbreak
: Each night, you may empower a player so their ability will resolve as if unaffected by blocks and redirections


You win if
all threats to the town are eliminated.

You win if
nothing can stop mafia from gaining majority.

Confirm in thread.


You are
Vampire


Passive Abilities

-
Suck Blood
: Each break of day, you are informed of who targetted you on the previous night.


Active Abilities

-
Suck Blood
: Each night you may target a player. You will be informed of who visited that player the same night.


You win if
all threats to the town are eliminated.

You win if
nothing can stop mafia from gaining majority.

Confirm in thread.


You are
Ellen


Passive Abilities

-None

Active Abilities

-
Chain of Forbidden Curse
: Once during the game, you may seal someone's ability for the remainder of the game. Note that this will not remove a mafia member's ability to kill.

You win if
all threats to the town are eliminated.

You win if
nothing can stop mafia from gaining majority.

Confirm in thread.


You are
Emi


Passive Abilities

-
Teleport
: Once in the game, you will automatically avoid one harmful targetting ability.


Active Abilities

-
Teleport
: Each night you may track a player. You will know who that player visited during the night.


You win if
all threats to the town are eliminated.

You win if
nothing can stop mafia from gaining majority.

Confirm in thread.


You are
Fu-ka


Passive Abilities

-
Dynamite Nurse
: Once in the game you may target a player so that your kill will go through protections.


Active Abilities

-
Dynamite Nurse
: Once in the game you may target a player. If he would die, he will survive, if he would have survived, he will die.


You win if
all threats to the town are eliminated.

You win if
nothing can stop mafia from gaining majority.

Confirm in thread.


You are
Franklin


Passive Abilities

-None

Active Abilities

-
Lightning
: Once in the game you may target a player. That player will be jailkept for the night.

You win if
all threats to the town are eliminated.

You win if
nothing can stop mafia from gaining majority.

Confirm in thread.


You are
Gregor


Passive Abilities

-None

Active Abilities

-
Ghostly Barrier
: Once in the game you may make yourself action-immune for the night.

You win if
all threats to the town are eliminated.

You win if
nothing can stop mafia from gaining majority.

Confirm in thread.


You are
George


Passive Abilities

-None

Active Abilities

-
Demolish
: Once in the game you may target a player. That player will be roleblocked for the night.

You win if
all threats to the town are eliminated.

You win if
nothing can stop mafia from gaining majority.

Confirm in thread.


You are
Allie


Passive Abilities

-
Mother's Love
: You have a one-shot immunity to death
outside of LyLo
.

Active Abilities

-None

You win if
all threats to the town are eliminated.

You win if
nothing can stop mafia from gaining majority.

You win if
you are alive when the game ends

Confirm in thread.


You are
Agnes


Passive Abilities

-
At the beginning of the game, choose two players as A and B


Active Abilities

-
Capriccio
: Once in the game, you may redirect every action aimed at A to B for the night.

-
Capriccio
: Once in the game, you may redirect every action aimed at A to B for the night.

-
Capriccio
: Once in the game, you may redirect every action aimed at A or B to you for the night.


You win if
all threats to the town are eliminated.

You win if
nothing can stop mafia from gaining majority.

You win if
A, B or you are alive in endgame

Confirm in thread.


You are
Bob


Passive Abilities

-None

Active Abilities
bb
-
Robbery
: Every night, you may target a player. You will be informed of their role, but not their alignment.

You win if
all threats to the town are eliminated.

You win if
nothing can stop mafia from gaining majority.

You win if
Everyone is either dead or have been successfully targetted with Robbery

Confirm in thread.


You are
Bryan


Passive Abilities

-None

Active Abilities

-
OHGOD!!!
: Once in the game, you may suicide-bomb with a player. This will end the day if used during one, but night will resolve normally.

-
OHGOD!!!
: Once in the game, you may suicide-bomb with a player.

-
OHGOD!!!
: Once in the game, you may suicide-bomb with a player. This will end the day if used during one, but night will resolve normally.


You win if
all threats to the town are eliminated.

You win if
nothing can stop mafia from gaining majority.

You win if
the game doesn't reach 3p LyLo

Confirm in thread.


You are
Charles


Passive Abilities

-None

Active Abilities

-
Bloody Feast
: Once a day, you may double the strength of your vote at the cost of having no vote the next day.

You win if
all threats to the town are eliminated.

You win if
nothing can stop mafia from gaining majority.

You win if
You hammer the third lynch or beyond.

Confirm in thread.


You are
Catherine


Passive Abilities

-None

Active Abilities

-
Stigmata
: Each night, you may protect a player, including yourself.

-
Stigmata
: Each night, you may fragilize a player. A player who's fragilized three times dies.

-
Stigmata
: Each night, you may protect a player, including yourself.

-
Stigmata
: Each night, you may fragilize a player. A player who's fragilized three times dies.


You win if
all threats to the town are eliminated.

You win if
nothing can stop mafia from gaining majority.

You win if
You prevent two kills, OR you prevent one and kill someone

Confirm in thread.


You are
Daniel


Passive Abilities

-
Scream
: Once in the game, you may sacrifice yourself to interrupt a phase.

Active Abilities

-None

You win if
all threats to the town are eliminated.

You win if
nothing can stop mafia from gaining majority.

You win if
your scream "stops" your own death (either by stopping a NK on you or by stopping a wagon that's at L-1 on you)

Confirm in thread.


You are
David


Passive Abilities

-None

Active Abilities

-
Grave Digger
: Once in the game, you may use a dead player's ability.

-
Grave Digger
: Once in the game, you may use a dead player's ability.

-
Grave Digger
: Once in the game, you may assimilate a dead player's ability and wincon. You do not count against the town's wincon.


You win if
all threats to the town are eliminated.

You win if
nothing can stop mafia from gaining majority.

You win if
your dead target wins.

Confirm in thread.
Last edited by dramonic on Fri Sep 07, 2012 4:29 pm, edited 1 time in total.
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Post Post #3 (ISO) » Fri Sep 07, 2012 4:28 pm

Post by dramonic »

It is now Pregame!
Feel free to ask questions!
Day begins when 7 players have confirmed!
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Post Post #4 (ISO) » Fri Sep 07, 2012 5:01 pm

Post by quadz08 »

/confirm!
Current Avatar: Kronk. Duh.
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Post Post #5 (ISO) » Fri Sep 07, 2012 5:07 pm

Post by dramonic »

Special note
The way the setup was made is
Randomly pick 7-2 or 6-2-1 (there's a 1/3 chance of 6-2-1)
randomly pick 9 character names
first 6 characters are town, last 2 are scum, number 7 is town or third party.
Adjust role powers (vanillaization) if setup seems one-sided
Randomly assign roles
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Post Post #6 (ISO) » Fri Sep 07, 2012 5:12 pm

Post by shuriken »

/confirm
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Post Post #7 (ISO) » Fri Sep 07, 2012 5:19 pm

Post by bv310 »

/confirm
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Post Post #8 (ISO) » Fri Sep 07, 2012 5:24 pm

Post by Does Bo Know »

/confirm

Let's win, guise.
Town: 11-12; Scum: 10-4; Third-party 1-0
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Post Post #9 (ISO) » Fri Sep 07, 2012 5:24 pm

Post by Shiidaji »

/confirm
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Post Post #10 (ISO) » Fri Sep 07, 2012 5:25 pm

Post by Does Bo Know »

Also, did I just completely ignore the fact that Zoidberg's in this game? Wow. What a coincidence.
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Post Post #11 (ISO) » Fri Sep 07, 2012 10:43 pm

Post by ChannelDelibird »

/conform
#greenshirtthursdays
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Post Post #12 (ISO) » Fri Sep 07, 2012 10:51 pm

Post by shos »

/confirm
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #13 (ISO) » Sat Sep 08, 2012 3:51 am

Post by boxxy »

/confirm
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Post Post #14 (ISO) » Sat Sep 08, 2012 3:55 am

Post by dramonic »

That's 8 confirmed!
Day one begins

It is now day 1, deadline is on the 22nd!
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Post Post #15 (ISO) » Sat Sep 08, 2012 4:36 am

Post by bv310 »

Need an RVS wagon? Why not Zoidberg?

vote: zoidberg


(How often do people make that joke?)
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Post Post #16 (ISO) » Sat Sep 08, 2012 4:44 am

Post by Does Bo Know »

Agreed. Let's wagon some Zoidberg, guys.

Vote: Zoidberg
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Post Post #17 (ISO) » Sat Sep 08, 2012 5:23 am

Post by quadz08 »

VOTE: CDB

Brits OP at mafia.
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Post Post #18 (ISO) » Sat Sep 08, 2012 5:38 am

Post by ChannelDelibird »

VOTE: quadz

Why not vote Zoidberg?
#greenshirtthursdays
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Post Post #19 (ISO) » Sat Sep 08, 2012 6:21 am

Post by Shiidaji »

Vote: DBK


Posting feels concise and fake.
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Post Post #20 (ISO) » Sat Sep 08, 2012 6:42 am

Post by quadz08 »

Cause fuck you that's why.

<3
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Post Post #21 (ISO) » Sat Sep 08, 2012 7:45 am

Post by Does Bo Know »

ChannelDelibird wrote:VOTE: quadz

Why not vote Zoidberg?

You tell us.
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Post Post #22 (ISO) » Sat Sep 08, 2012 7:47 am

Post by ChannelDelibird »

Zoidberg wagon happens, is funny
quadz doesn't take part in the funny wagon
Vote quadz because it's now better than the funny wagon

^ what I thought was pretty obvious
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Post Post #23 (ISO) » Sat Sep 08, 2012 7:48 am

Post by Does Bo Know »

In post 22, ChannelDelibird wrote:Zoidberg wagon happens, is funny
quadz doesn't take part in the funny wagon
Vote quadz because it's now better than the funny wagon

^ what I thought was pretty obvious

Ooh, I like your thinking.

Unvote: Zoidberg

Vote: quadz08


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Location: Victoria, BC

Post Post #24 (ISO) » Sat Sep 08, 2012 8:33 am

Post by Zoidberg »

/confirm

In post 15, bv310 wrote:Need an RVS wagon? Why not Zoidberg?

vote: zoidberg


(How often do people make that joke?)


Look at me! I'm Zoidberg, townsperson!

VOTE: bv310
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