Mini 1,384: Dirty Dealing (Game over!)


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Post Post #1025 (ISO) » Wed Oct 24, 2012 3:52 pm

Post by StrangerCoug »

VOTE COUNT

PMysterious (1): Salamence20
Not voting (5): killerjester, PiggyGal15, PMysterious, Soul2277, Voidedmafia

With
6
players alive, it takes
4
players to lynch.
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Post Post #1026 (ISO) » Wed Oct 24, 2012 3:54 pm

Post by Salamence20 »

*Eats Vanilla cake*
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Post Post #1027 (ISO) » Wed Oct 24, 2012 3:59 pm

Post by killerjester »

Your cards as well, and who you popcorn to.
Lord of Lynch protect us. For the Night is dark and full of scum.

Noir Mafia, a 13p bastard Mini Theme delayed until further notice.
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Post Post #1028 (ISO) » Wed Oct 24, 2012 4:00 pm

Post by Soul2277 »

*Shows cards x, y, z, and w*
*Points at player v*

~Mehdi
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Post Post #1029 (ISO) » Thu Oct 25, 2012 9:10 am

Post by Salamence20 »

*Holds up Queen of hearts*
* 8 of spades*
*4 and 5 of spades*
*4 of clubs*
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Post Post #1030 (ISO) » Thu Oct 25, 2012 9:48 am

Post by Soul2277 »

In post 1028, Soul2277 wrote:*Points at player v*

For who do you want to popcorn next (only people left are me and piggy).

~Mehdi
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Post Post #1031 (ISO) » Thu Oct 25, 2012 9:50 am

Post by Salamence20 »

*Gives popcorn to soul*
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Post Post #1032 (ISO) » Thu Oct 25, 2012 10:20 am

Post by Soul2277 »

3-shot doctor. Two protects have been used. N2 was AP. N3 was voided. As for why AP looked obv town at the end of day 2 much more so then anyone else. Day 3 voided was suspected a lot less plus we thought the fact AP was pushing on us and sala would be a reason to keep him alive. Third protect left.

Cards are joker and 8 of diamonds.

Pretty sure set up is two scum assuming piggy is another vanilla. If piggy doesn't have a pair or anything that works fine since I do have a plan for how things can go with every possible night kill. The plan would make a likely town win if everyone is fine betting that sala and voided are both town (if one is scum the plan would end up causing a loss, but I'm confident enough read wise to take that bet). Worst case scenario would be 3 potential scum with two mislynches (under the assumption sala/voided are town).

~Mehdi
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Post Post #1033 (ISO) » Thu Oct 25, 2012 11:50 am

Post by PiggyGal15 »

VT,
add
❤Four❤
to
my
hand.

Mod,
if
I
get
a
flush,
can
I
get
a
super
duper
awesome
trooper
ability
that
is
epically
insane?
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Post Post #1034 (ISO) » Thu Oct 25, 2012 12:09 pm

Post by Soul2277 »

Mod: If a player takes multiple actions and a follower targets them do they see all actions they did or only a specific one (if only one if they used an investigative and kill action then which would be seen).


After I have that confirmed I'll write things (I screwed up and forgot sala has a follower which just helps). Currently we have 4 night actions. Me and kj can protect one player once. PM and sala both have a follower power. Considering we only have one scum with 0 vig shots anyone who uses a kill action is scum so follower is like a cop right now. With the low town power I doubt scum really have any more pr actions to mess with things so I mainly want to know what would a follower would recieve if a player used a card ability and a night kill at the same time.

~Mehdi
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Post Post #1035 (ISO) » Thu Oct 25, 2012 12:17 pm

Post by killerjester »

I feel a gamebreaking strategy incoming. Brace for impact!
Lord of Lynch protect us. For the Night is dark and full of scum.

Noir Mafia, a 13p bastard Mini Theme delayed until further notice.
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Post Post #1036 (ISO) » Fri Oct 26, 2012 3:09 am

Post by Soul2277 »

As in you are going to make one, or Mehdi's?

I have to discuss things a little more with Mehdi but I think we're good To go.
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Post Post #1037 (ISO) » Fri Oct 26, 2012 5:14 am

Post by StrangerCoug »

In post 1033, PiggyGal15 wrote:
Mod,
if
I
get
a
flush,
can
I
get
a
super
duper
awesome
trooper
ability
that
is
epically
insane?


No.


In post 1034, Soul2277 wrote:
Mod: If a player takes multiple actions and a follower targets them do they see all actions they did or only a specific one (if only one if they used an investigative and kill action then which would be seen).

A follower will see all actions taken, but the wording will be intentionally ambiguous as to whether or not the targets are the same.
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Post Post #1038 (ISO) » Fri Oct 26, 2012 1:08 pm

Post by Salamence20 »

*Looks around*
*feels lonely*
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Post Post #1039 (ISO) » Fri Oct 26, 2012 1:12 pm

Post by Soul2277 »

I have a plan done already that should work well even if it's simple. I'm currently waiting on OS to comment on it before posting it. Til then well guess we'll have to wait.

~Mehdi
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Post Post #1040 (ISO) » Fri Oct 26, 2012 1:14 pm

Post by PiggyGal15 »

In post 1037, StrangerCoug wrote:
In post 1033, PiggyGal15 wrote:
Mod,
if
I
get
a
flush,
can
I
get
a
super
duper
awesome
trooper
ability
that
is
epically
insane?


No.

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Post Post #1041 (ISO) » Sat Oct 27, 2012 5:33 am

Post by killerjester »

In post 1036, Soul2277 wrote:As in you are going to make one, or Mehdi's?

Mehdi's, I'd love to hear it.
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Post Post #1042 (ISO) » Sat Oct 27, 2012 6:30 am

Post by Mehdi2277 »

The fact it can see the kill action is the main thing (a player is town if they didn't kill while they're scum if they did). Plan time (minor details could be changed, but it'd have 0 effect really):

No lynch today.
VOTE: No Lynch

I protect sala.
Kj protects pm.
Sala follows pm.
Pm follows sala.

There are four people that can be night killed here. Soul, kj, voided, and piggy. In all cases it leaves something similar.

It leaves sala, pm, and three of {kj, voided, soul and piggy}. Sala and pm can clear each other (if one has a guilty lynch both for the win). If they both clear each other that means 2 lynches with three possible scum.

Not a complex plan, but about the best I can see (having followers target non followers means if they target a town non follower that player can just be killed wasting the report). With this plan if sala/pm is scum they can't win. If piggy/voided/kj/ourselves are scum then any one would have a 33 percent chance of winning. If things were completely random scum currently have a 22 percent chance of winning under this plan (and then add in scum hunting/town reads).

~Mehdi
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Post Post #1043 (ISO) » Sat Oct 27, 2012 6:44 am

Post by killerjester »

At a glance, I like it. Are we sure scum kills are compulsory in SC games?
Lord of Lynch protect us. For the Night is dark and full of scum.

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Post Post #1044 (ISO) » Sat Oct 27, 2012 6:51 am

Post by Soul2277 »

If they no kill then they give us time to get more card powers which just increases our chances of winning.

~Mehdi
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Post Post #1045 (ISO) » Sat Oct 27, 2012 7:23 am

Post by Salamence20 »

VOTE: no lynch
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Post Post #1046 (ISO) » Sat Oct 27, 2012 7:53 am

Post by killerjester »

Okay, but I think we should lynch today.
Lord of Lynch protect us. For the Night is dark and full of scum.

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Post Post #1047 (ISO) » Sat Oct 27, 2012 8:03 am

Post by Mehdi2277 »

I will not. By lynching today we hurt our win chances a lot (example is if we get a guilty if we lynched today we'e drop from 100 percent chance of winning to 50 and it decreases the chance of winning with innocents to 50 from 67). Overall our winning chances drop 28 percent if we lynch now. I am not going to ever agree to that big of a drop.
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Post Post #1048 (ISO) » Sat Oct 27, 2012 10:13 am

Post by PiggyGal15 »

I
like
Mehdi's
plan,
VOTE: Nolynch
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Post Post #1049 (ISO) » Sat Oct 27, 2012 10:24 am

Post by Soul2277 »

I'll say right now anyone who doesn't do their action will die (unless they have an innocent on them). I already checked, but if you have a card power it is allowed to spend them during the day and have their effect be done at night (ex: Spend a pair right now and say you want to follow pm at night and it'd work so you have 3 days to use your power). Plan will be followed.
Sala on pm, pm on sala, kj on sala, and I'm on pm
(which is very slightly modified from the last plan just because of personal desire, but works the exact same).

~Mehdi
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