Micro 57: Stratego Mafia (Game Over)

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Micro 57: Stratego Mafia (Game Over)

Post Post #0 (ISO) » Sat Oct 13, 2012 7:16 pm

Post by Hoopla »

Micro 57: Stratego Mafia


Image



Alive (1/9):


xRECKONERx
Psyche
,
Mafia Vanilla Cop, Colonel (8)
survives.


Dead (8/9):


Charter,
Town Vanilla, Scout (2)
was lynched D1.

RedCoyote,
Town Vanilla, Sergeant (4)
was killed N1.

F-16_Fighting_Falcon
Salamence20
,
Town JOAT, General (9)
was lynched D2.

Seanald,
Town Vigilante, Spy (1)
was killed N2.

FourTrouble,
Town Odd-Night Watcher, Captain (6)
was killed N2.

Carbondioxide,
Serial Killer 1-Shot Commuter, Colonel (8)
was killed N3.

MagnaofIllusion,
Mafia Goon, Lieutenant (5)
was killed N3.

syndromeofatown,
Town Vanilla, Sergeant (4)
was endgamed D4.
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Post Post #1 (ISO) » Sat Oct 13, 2012 7:21 pm

Post by Hoopla »

The Rules - Please read them!


>
Fundamental

1)
The site-wide rules apply, please read them and don't do anything stupid.
2)
Unless it is explicitly stated in your role PM that you can do so, do not talk about this game outside of the game thread.
3)
Do not quote/screenshot any communication you have with me, the moderator of the game. You may paraphrase things I have sent you (such as a role title, abilities and results) but direct quoting and talk about role PM flavour is not allowed.
4)
Be courteous to your fellow player. This is just a game - please don't bring any personal grudges in. Lets have fun, okay!



>
Voting, Lynching & Death

5)
For your vote to be counted, it should be bolded or in vote tags, like so; VOTE: Hoopla.
6)
Unvotes when switching votes aren't necessary, but will be appreciated.
7)
A lynch will occur when a player achieves 50% +1 of the votes. When this has happened, any subsequent votes and unvotes will not be counted, and the game will enter twilight. Night will begin as soon as I have declared the lynch.
8)
The town may opt to 'no lynch' in lieu of lynching a player on any day. VOTE: No Lynch is the format for this. No lynching requires only 50% of the town's votes to go through, as opposed to a majority.



>
Activity & Deadlines

9)
Prods will be issued after 48 hours in a row without posting or under request from players. Multiple prods will probably lead to your replacement.
10)
Day 1 deadline is set for 12 days, while every Day Phase thereafter is set for 9 days.
11)
In the event of a deadline ending without a player gaining a majority of votes, there will be no lynch.
12)
Nights will have a 48 hour deadline. If you fail to send in a nightaction, you will automatically default to 'no action' for that night, and you will do nothing.
13)
In the event of replacements or any other disturbances, I will grant a deadline extension. Laziness isn't an excuse though.



>
Miscellaneous

14)
Please do not use small/invisible text, steganography or advanced forms of coding/cryptography.
15)
Please do not use any form of "trust tell" or let external influences into the game.
16)
Blue
is my colour I will use for modly purposes. All other colours are fair game.
17)
Do not try to exploit any loopholes there may be in this rule-set. I reserve the right to add, remove or modify existing rules at any time. If this happens, I will let everyone know.
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Post Post #2 (ISO) » Sat Oct 13, 2012 7:25 pm

Post by Hoopla »

Game Specific Rules:


Each player in the game will be given an alignment, role and a rank. Your rank affects your ability to target other players in the game. Generally speaking, any action you have will only be successful on those with the same or a lesser rank than you.



Spoiler: Here are two example Role PM's
Town Tracker, Captain (6)


Image

Abilities:
Each night you may investigate one player, and find out who they targetted (if anyone) for that night. Your action will only be successful on those with the same or a lesser rank than you.


Win Condition:
You win when all threats to the town are eliminated, and there is at least one town-aligned player alive.


Town Vanilla, Sergeant (4)


Image

Abilities:
You have no ability other than your voice and right to vote.


Win Condition:
You win when all threats to the town are eliminated, and there is at least one town-aligned player alive.


Spoiler: Here are all the possible Ranks
Image
(10) Marshal


Image
(9) General


Image
(8) Colonel


Image
(7) Major


Image
(6) Captain


Image
(5) Lieutenant


Image
(4) Sergeant


Image
(3) Miner


Image
(2) Scout


Image
(1) Spy


Image
(B) Bomb


- There is at least one mafia faction comprising of at least two players.
- Mafia will have the ability to daytalk.
- The factional kill may or may not fall within the ranking mechanic.
- It is possible for duplicate roles or ranks to exist within the game, just as it's possible for any role/rank to be any alignment.
- There is at least one player in the game who received a Vanilla role.
- If Bombs exist in the game, their role will also be a Bomb.
- Miners will intrinsically have the ability to defuse a Bomb if they target one, but may also have another role.
- Spies' actions will only be successful on a Marshal (or a Bomb).
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Post Post #3 (ISO) » Sat Oct 13, 2012 7:26 pm

Post by Hoopla »

Role PM's are out now. Game will begin when there are 7 of 9 confirmed.
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Post Post #4 (ISO) » Sun Oct 14, 2012 3:08 am

Post by Hoopla »

With 7/9 confirmed, Day 1 begins now. Good luck!


Day 1, Vote Count #1


With
9
alive, it takes
5
votes to lynch. Deadline is scheduled for 15:00 UTC, October 26th <Countdown>.


Not voting
-
9
(RedCoyote*, charter, Carbondioxide, MagnaofIllusion, syndromeofatown, Salamence20, Seanald, FourTrouble*, Psyche)

*Asterisk denotes unconfirmed.
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Post Post #5 (ISO) » Sun Oct 14, 2012 3:11 am

Post by Salamence20 »

VOTE: MoI
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Post Post #6 (ISO) » Sun Oct 14, 2012 4:39 am

Post by RedCoyote »

I'm trying to remember if spies can diffuse bombs in the actual board game. It's been a while since I've had the chance to play.
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Post Post #7 (ISO) » Sun Oct 14, 2012 6:00 am

Post by syndromeofatown »

In the official rules, no, but stratego is a lot like monopoly in that everyone has their own house rules they like to play by.
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Post Post #8 (ISO) » Sun Oct 14, 2012 6:45 am

Post by Psyche »

vote RedCoyote
for bad grammar
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Post Post #9 (ISO) » Sun Oct 14, 2012 6:45 am

Post by FourTrouble »

Vote: RedCoyote
don't like the reference to the "actual" board game.
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Post Post #10 (ISO) » Sun Oct 14, 2012 6:46 am

Post by Psyche »

Diffuse? DIFfuse?

Come on, guys. Policy lynch. Right now.
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Post Post #11 (ISO) » Sun Oct 14, 2012 9:49 am

Post by Seanald »

VOTE: FourTrouble

Pretty obvious.
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Post Post #12 (ISO) » Sun Oct 14, 2012 9:50 am

Post by Seanald »

UNVOTE: fourtrouble

didnt see that time stamps were the same between those 2 votes. fuck shittles
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Post Post #13 (ISO) » Sun Oct 14, 2012 10:31 am

Post by syndromeofatown »

Seanald gets to be town for that.
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Post Post #14 (ISO) » Sun Oct 14, 2012 2:52 pm

Post by charter »

Vote Redcoyote
cause he's got two votes already!
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Post Post #15 (ISO) » Sun Oct 14, 2012 5:41 pm

Post by Psyche »

It should be defuse, guys

come on
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Post Post #16 (ISO) » Sun Oct 14, 2012 5:42 pm

Post by Salamence20 »

VOTE: Psyche
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Post Post #17 (ISO) » Sun Oct 14, 2012 5:43 pm

Post by Psyche »

In post 16, Salamence20 wrote:VOTE: Psyche


It's because I didn't capitalize the c, isn't it?

Why the hell didn't I capitalize the c???
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Post Post #18 (ISO) » Sun Oct 14, 2012 5:48 pm

Post by RedCoyote »

Quite making fun of me...
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Post Post #19 (ISO) » Sun Oct 14, 2012 5:49 pm

Post by Psyche »

He is trolling me now. He must be trolling me now.
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Post Post #20 (ISO) » Sun Oct 14, 2012 9:29 pm

Post by Carbondioxide »

VOTE: Charter

Waggon-ing.
"I'm more vanilla than the white bit in a Neopolitan ice-cream!"


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Post Post #21 (ISO) » Mon Oct 15, 2012 2:25 am

Post by MagnaofIllusion »

In post 20, Carbondioxide wrote:VOTE: Charter

Waggon-ing.


This doesn't look like an RVS vote. Is this RVS Carbon? I can't tell for sure.

Have my vote until it gets clarified - you look lonely without one.

VOTE: Carbon
"I am a leaf on the wind ... watch how I soar!"

Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #22 (ISO) » Mon Oct 15, 2012 2:59 am

Post by Carbondioxide »

In post 21, MagnaofIllusion wrote:
In post 20, Carbondioxide wrote:VOTE: Charter

Waggon-ing.


This doesn't look like an RVS vote. Is this RVS Carbon? I can't tell for sure.

Have my vote until it gets clarified - you look lonely without one.

VOTE: Carbon


Thanks. :lol:

Mostly an RVS... but also because voting for someone "because they have two votes" isn't a great reason.
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Post Post #23 (ISO) » Mon Oct 15, 2012 3:07 am

Post by MagnaofIllusion »

In post 22, Carbondioxide wrote:Thanks.

Mostly an RVS... but also because voting for someone "because they have two votes" isn't a great reason.


You are certainly welcome.

What level or reasoning do you expect on Page 1? Do you his post is more likely to come from scum?
"I am a leaf on the wind ... watch how I soar!"

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Post Post #24 (ISO) » Mon Oct 15, 2012 3:42 am

Post by Carbondioxide »

In post 23, MagnaofIllusion wrote:

You are certainly welcome.

What level or reasoning do you expect on Page 1? Do you his post is more likely to come from scum?


I don't expect masses of reasoning, in fact I'm happy with RVSs but voting someone because they have two votes, in a nine player game (putting them at L-2)... do I think that has a wee whiff of scummy? Youbetcha.
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