Micro 71: Lucid Dreamers - Night 4

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Micro 71: Lucid Dreamers - Night 4

Post Post #0 (ISO) » Wed Oct 31, 2012 12:27 pm

Post by T-Bone »

Blah Blah Blah Bone's Standard Package of Rules
RULES:

1. You may not discuss this game outside of this thread, with anyone, for any reason, unless your role specifically states that you can do so. I will supply anyone a QuickTopic who is able to talk outside the thread.

2. Once you die in this game you may not post any more. Not even a "Bah/Go Team" post. Please save it for the post-game thread.

3. You are dead when I say you are. Until I post that you are dead, you may talk.

4. Once you have received your role PM, please confirm in this thread.

5. No quoting PM's for ANY reason. If you have a question about your role, PM me. Do not ask in the thread.

6. Deadlines will last 8 days, and Tuesday's do not count towards anything. (Deadlines, prods, whatever)

7. Night Discussion will not be allowed, and the thread will be locked.

8. All posts must contain visible letters. You cannot use text that has to be highlight to read, or text so small that it has to be enlarged. Although, coding your messages is allowed.

9. EVERYONE must participate in the game. You will be prodded after 24 hours of inactivity, every night at 8pm EST. Continue prods means you'll be replaced.

10. If you need to go V/LA for an extended period time (like more than 48 hours) please let me know by PMing me. You can also bold it in the thread if you wish.

11. All votes must be in emboldened in this format: Vote: Player A; if it's not in bold the vote does not count. Unvoting must be done in the same manner, though you do not need to include the name of the person you wish to unvote. For example; Unvote. Vote: Player B. Unvoting isn't mandatory to vote another player, however doing so would be courteous to the Mods and help ensure accuracy of vote counts.

12. This is a game of strategy, but it is also intended to be fun. Some people play this game more aggressively than others. Do not be offended by this! It’s best to not take most things said personally. Also, leave any pre-existing animosity at the front door. As stated before, this is a game designed for fun. Out of courtesy to the other players, put your differences aside while playing.

13. No excessive trolling in the thread. Examples of this may be repeated posts calling other players names, using excessive profanity, repeating the same post over and over again. Trolling will be met with force-replacement.

14. I WILL NOT answer any questions concerning any of my posts in the thread. If you feel I made a mistake, you can point them out through PM. I will fix any mistakes that may exist quietly. If you have any questions about your role or game, PM me. If I can answer them I will as long as it does not compromise the game.

15. I reserve the right as the Mod to make any decisions about the game I want, and to add or modify rules as I see fit.
Last edited by T-Bone on Sun Dec 02, 2012 4:40 pm, edited 7 times in total.
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Post Post #1 (ISO) » Wed Oct 31, 2012 2:59 pm

Post by T-Bone »

Lucid Dreamers


-The core of Lucid Dreamers is to assume any role you want during the night phase. If you can dream it, you can do it!

-Some actions may be limited or outright denied. This will be done at my discretion.

-Actions that change alignment or win condition are disallowed.

-Mass actions, such as a mass roleblock, are disallowed.

- Actions that have a condition such as "only use this action if they are nightmares" are disallowed.

-Actions that are gamebreaking, at Mod's discretion, are disallowed.

- Any actions that are rejected you will be told about and have the opportunity within the deadline to submit a new one. Deadlines won't be extended for rejected actions.

-These rules can't possibly include every horrible thing you guys will come up with, so lets just have an understanding to spend less time trying to break the set-up and more time playing mafia.

- I reserve the right to change things as I please.

- Once you receive your role, confirm in-thread by bowing to my grace, to prove you've read the rules. If someone fails to confirm in this matter, do not point it out to them. Instead mock them because you think they are secretly a duck.

-Good luck, game will start when 7 players have confirmed.

PlayerList

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qwints
Siveure DtTrikyp
PiggyGal15
Zoidberg
ProHawk
Mist7676

Dead


Dead to Me
(Modkilled...don't let this be you!)

With 9 alive, it takes 5 to lynch
Last edited by T-Bone on Thu Nov 01, 2012 5:07 am, edited 2 times in total.
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Post Post #2 (ISO) » Wed Oct 31, 2012 3:29 pm

Post by qwints »

/bow to T-Bone's grace
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Post Post #3 (ISO) » Wed Oct 31, 2012 3:33 pm

Post by ProHawk »

/bows to the Almighty T-Bone
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Post Post #4 (ISO) » Wed Oct 31, 2012 3:34 pm

Post by Mitillos »

@T-Bone: I don't bow, but how about I tip my hat to your grace instead?
You don't have ambiguity; you have
options
.
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Post Post #5 (ISO) » Wed Oct 31, 2012 7:32 pm

Post by Zoidberg »

\confirm
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Post Post #6 (ISO) » Wed Oct 31, 2012 7:47 pm

Post by Zoidberg »

Derp. /bows to T-bone
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Post Post #7 (ISO) » Thu Nov 01, 2012 12:03 am

Post by PiggyGal15 »

Image
Aka, I ain't bowing to your hypnotoad ways.
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Post Post #8 (ISO) » Thu Nov 01, 2012 12:10 am

Post by Empking »

/bow to your grace
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #9 (ISO) » Thu Nov 01, 2012 2:17 am

Post by screamlampost »

Hi there peoples.

Sorry but I don't have a bow Mr. Mod.
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Post Post #10 (ISO) » Thu Nov 01, 2012 4:30 am

Post by T-Bone »

That's 7, start. It is now Night 1 Dreamers...

With 9 alive, it takes 5 to lynch.

Deadline is Thursday November 8th, 2012 11:59pm EST
Last edited by T-Bone on Thu Nov 01, 2012 5:09 am, edited 1 time in total.
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Post Post #11 (ISO) » Thu Nov 01, 2012 4:47 am

Post by qwints »

VOTE: Zoidberg

Piggy knows where I'm coming from on this.
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Post Post #12 (ISO) » Thu Nov 01, 2012 4:58 am

Post by ProHawk »

VOTE: PiggyGal15

For being a duck.
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Post Post #13 (ISO) » Thu Nov 01, 2012 5:58 am

Post by Empking »

Vote: Zoidberg
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #14 (ISO) » Thu Nov 01, 2012 6:14 am

Post by PiggyGal15 »

Oh my goodness *takes deep breath*
I thought the thread saying "Night 1" meant that there had already been a lynch! And I was like "HOLY MOTHER OF PEARLS THESE IDJETS!"
But it's all good xD

Man, it's either Zoidberg or Mitillos, but Zoidberg was who I thought was scum last time so it's Mitillos' turn to be my scum read.
VOTE: Mitillos

That being said, we going to make a plan for tonight already? Another easy win for town?
I vote the alignment reveal again, this time we don't even have to worry about the possible actions taken the night before ;)
Thoughts?
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Post Post #15 (ISO) » Thu Nov 01, 2012 6:32 am

Post by Empking »

In post 14, PiggyGal15 wrote:I vote the alignment reveal again, this time we don't even have to worry about the possible actions taken the night before


I'm down with that.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #16 (ISO) » Thu Nov 01, 2012 6:37 am

Post by screamlampost »

I have no idea what you are talking about.
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Post Post #17 (ISO) » Thu Nov 01, 2012 6:42 am

Post by PiggyGal15 »

Emp - Can you think of any ways scum could get out of it, with Klick's crazy actions brought to light? I still can't, but you never know...

scream - we're talking about the plan we did last game, Mit was the one who came up with it, I'll let him do the honors of explaining it again.
(mit is playing in this, right? o.O Where is he? My neighbourhood buddy!! D:)

Mod, if someone did an action such as "Fake death", would we (the town) be able to still lynch them? If someone voted them, would their name come up? Or would that purely have to be dealt with through confirming their death with a night action?

...that was more than one question >.< I'm sorry...
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Post Post #18 (ISO) » Thu Nov 01, 2012 6:46 am

Post by qwints »

So the proposed plan is no lynch, then a circle of reveal alignment actions?
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Post Post #19 (ISO) » Thu Nov 01, 2012 6:50 am

Post by qwints »

Here's a link to the last Lucid Dreamer's game's night actions with a bunch of the same players: http://forum.mafiascum.net/viewtopic.ph ... 7#p4440907
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Post Post #20 (ISO) » Thu Nov 01, 2012 6:54 am

Post by ProHawk »

In post 14, PiggyGal15 wrote:I vote the alignment reveal again, this time we don't even have to worry about the possible actions taken the night before
Thoughts?


This is my first Lucid Dreamers game, so I would like to hear your theory behind the idea...
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Post Post #21 (ISO) » Thu Nov 01, 2012 7:01 am

Post by PiggyGal15 »

Mkay, so I'll paraphrase the Reveal Alignment plan.

Today we No Lynch.
Tonight, we go in a circle and PM the mod Reveal Alignment: [insert player name here], scream > Empking > Mitillos > qwints > Siveure > me > Zoidberg > Prohawk > Mist > scream
Tomorrow, the mod will have a list of all our alignments being revealed. We went over all the possibilities of failure in the other thread, and encountered none except for the possibility of (since we did this Day 2 in the other game) a time-delayed action from Night 1. Since this is going to be on Night 1, everyone's actions will be accounted for, and scum will be easy peasy to find.
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Post Post #22 (ISO) » Thu Nov 01, 2012 7:04 am

Post by PiggyGal15 »

Actually, I just had another genius idea, we could all go around in that circle going "Kill only if mafia-aligned" and even if the two mafia kill and "flip" their targets and nightmares, that still means that both of them will be dead ^.^
(that's not as thought out as the other Reveal Alignment plan, and I'm sure my new one has some loop holes, but I just thought I'd put it out there)
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Post Post #23 (ISO) » Thu Nov 01, 2012 7:09 am

Post by qwints »

In post 1, T-Bone wrote:
Lucid Dreamers

- Actions that have a condition such as "only use this action if they are nightmares" are disallowed.
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Post Post #24 (ISO) » Thu Nov 01, 2012 7:12 am

Post by qwints »

Also:
In post 1, T-Bone wrote:
Lucid Dreamers


-Actions that are gamebreaking, at Mod's discretion, are disallowed.


It seems that if the reveal alignment circle is unbeatable, it's gamebreaking.
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