Deathwing has risen and sworn to destroy the whole of Azeroth. 12 Heroes have answered the call of the ancients, to put a stop in his Madness, once and for all.
But Deathwing's influence is Strong, he has corrupted 3 of our 12 brave heroes, and now, the 9 remaining shall sort who of them are corrupted and then, face Deathwing and save the world.
Rules wrote:-2. Be civil, or at least nottoorude, to everyone! This oughta be a given; as such, it's rule -2. Following this rule is very important!
-1. Play to win. This rule is very important as well! If you're about to be lynched, don't reveal who your scum-friends are; don't give up and surrender to lynches if you can avoid it, either. Sometimes, giving up can be strategic--but if it's just surrendering to avoid defending yourself...
0. This is a game--the whole point is to have fun. If you're not having fun, it means something's wrong; feel free to message me if this occurs.
1. Vote using the vote tag, or Vote: Nick in bold. I'm fine with nicknames and abbreviations, but if I can't tell who it's for I won't count it.
1.1 A lynch occurs when someone reaches the majority of votes.
2. No PMing! Mafia will use my forum to talk. Unless your role allows you to PM.
3. Thedayends at the deadline,notwhen I post the end of the day. I'll provide a time, and link to a countdown; each day will last roughly 3 weeks, and each night will last up to 72 hours with speed deadlines in effect. Please when it's night, it's night.
3.1. The same goes for if a player's actions ends a day (The day ends when the player posts his action)
4. When you're dead, you're dead--please, don't post investigates, suspicions, or, really, anything post-mortem and in-thread.
5. No Lynch and Abstain are valid options.
5.1 In the event of a tie between players, a NO Lynch will occur, unless there are tie breaking mechanics in effect.
5.2 If the day ends without a Majority, a NO Lynch will occur. A Majority of "No Lynch" votes ends the day with No Lynch.
6.Do not useorangetext, or variants on the color orange, unless your role allows it.
6.1. If a player writes something in, treat it as though I myself said it, and as though it is guaranteed true, unless I say otherwise. If you have the ability to post or activate abilities like this, your role will confirm that you can post his way.large and orange
7. In the same vein as rule 5, don't fake-activate abilities during the day. Activating an ability which you do not have is grounds for a modkill or replacement.
8. Please kindly refrain from editing or deleting posts. If you do, you'll bemodkilled.
9. In the unlikely event that a player is modkilled, their role will be changed to that of a third-party survivor, which is (of course) an auto-loss.
10. The mafia wins when number of mafia = number of town. The town wins when all mafia players are dead.
11. Don't copy-paste your role PM or other private messages with the GM. If you do, you'll bemodkilled.
12. A player that doesn't show activity in 48h will be proded, again after 24, a third and last time after more 24, 24 after that, he will be replaced.
Everyone will receive a role, this role will be a WoW class and a specialization of that class (ie. Fire Mage). Therefore, we had 30 different role names to chose from(10 Classes, 3 Specs each). A draw was made and we got 12. From this 12, a new draw was made and we got 3 mafia. Therefore it is possible to have 3 different Warlocks and no druids, for example.
Then the roles were made to fit the 12 remaining roles, therefore, mafia also has roles. Each night, one mafia member may perform the kill, this member cannot use his role (If there is only 1 mafia, he may kill and use role). The remaining mafia may use their roles.
1. Nimb
2. Messiah
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