Newbie Setup (Matrix6 implemented)

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Post Post #50 (ISO) » Wed Dec 19, 2012 10:20 am

Post by Zachrulez »

The thing about list mods assigning setups... if you believe mods are rigging the setup chosen for play, is there not reason to think that the mod might also be rigging the role assignment? If you think one is suspect then surely the other likely is too and the list mod should be doing both?

Just my thought on the matter.

Personally I don't think it's necessary for the list mod to do either. The numbers from F11 indicate if anything an insignificant amount of setup rigging. Regardless I wouldn't lose any sleep whichever way the site ultimately decided to go on it.
Last edited by Zachrulez on Wed Dec 19, 2012 10:22 am, edited 1 time in total.
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Post Post #51 (ISO) » Wed Dec 19, 2012 10:22 am

Post by zoraster »

No. That's not what we're saying at all. We're saying a number of newbie mods are not randomizing. To prevent that from happening, we'll randomize for everyone. Why? Because it solves the problem at ZERO cost to anyone but the listmod, and there the cost is very low. Just because you have your setup given to you doesn't mean that you are not trusted individually. The obsession with being "trusted" is not appropriate for a mod.

View it as a cost/benefit equation. On the benefit side to the listmod doing it is that we assure random setups and slightly less work for mods. On the cost side we have a very slight increase in work for the listmod. To me it is clear which prevails.

P-edit: as for the role to player thing, yeah. That's a problem too, but I think it's one that involves a lot more work for the listmod, so it increases the cost there. At least this way we get SETUPS that are randomized appropriately so that the legitimacy of the entire overall semi-open setup is not called into question.
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Post Post #52 (ISO) » Wed Dec 19, 2012 10:23 am

Post by zoraster »

In post 50, Zachrulez wrote:The numbers from F11 indicate if anything an insignificant amount of setup rigging.


In post 60, Vi wrote:
In post 59, Mr. Flay wrote:Is singersigner assigning setups to mods? Because ugh those Doc/Townie percentages are off.
To the point that it's statistically significant.
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Post Post #53 (ISO) » Wed Dec 19, 2012 10:26 am

Post by Zachrulez »

Well I mean theoretically assigning setups eliminates setup rigging, but in practice, what's to stop the mod from running the setup they want anyway? If the games are all going to be the same size, it's likely the list mod won't find out until it's too late.

Edit: I'm not really up to speed on the two of four distribution numbers, but wasn't that setup supposed to be assigned to mods?
Last edited by Zachrulez on Wed Dec 19, 2012 10:26 am, edited 1 time in total.
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Post Post #54 (ISO) » Wed Dec 19, 2012 10:26 am

Post by StrangerCoug »

In post 50, Zachrulez wrote:The thing about list mods assigning setups... if you believe mods are rigging the setup chosen for play, is there not reason to think that the mod might also be rigging the role assignment? If you think one is suspect then surely the other likely is too and the list mod should be doing both?

Just my thought on the matter.

This is a good point. If we're having problems with rigged games, why should the list mod randomize
ONLY
the setup? The list mod might as well do both, and then the newbie mods would serve to make singersigner's life easier and not have to watch over tons of games herself.

For those who don't get the joke: I'm against this, too, being more overkill than what has been suggested. This is only to prove a point.
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Post Post #55 (ISO) » Wed Dec 19, 2012 10:30 am

Post by RichardGHP »

In post 50, Zachrulez wrote:The thing about list mods assigning setups... if you believe mods are rigging the setup chosen for play, is there not reason to think that the mod might also be rigging the role assignment?


Yes, there is reason to think that, but that's a different issue. We can very easily enforce the one we're talking about (and do so without coming off as fascist). It's like I said, I agree with StrangerCoug in principle, but disagree with him in practice.

If we are really that divided, why can't we just do a trial run and see what happens?
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Post Post #56 (ISO) » Wed Dec 19, 2012 10:31 am

Post by zoraster »

In post 53, Zachrulez wrote:Well I mean theoretically assigning setups eliminates setup rigging, but in practice, what's to stop the mod from running the setup they want anyway? If the games are all going to be the same size, it's likely the list mod won't find out until it's too late.

Edit: I'm not really up to speed on the two of four distribution numbers, but wasn't that setup supposed to be assigned to mods?


Yeah, the listmod may not find out, but the penalty is there. If you're caught, you'll be in some form of trouble. That should be enough to stop it.

In post 54, StrangerCoug wrote:
In post 50, Zachrulez wrote:The thing about list mods assigning setups... if you believe mods are rigging the setup chosen for play, is there not reason to think that the mod might also be rigging the role assignment? If you think one is suspect then surely the other likely is too and the list mod should be doing both?

Just my thought on the matter.

This is a good point. If we're having problems with rigged games, why should the list mod randomize
ONLY
the setup? The list mod might as well do both, and then the newbie mods would serve to make singersigner's life easier and not have to watch over tons of games herself.

For those who don't get the joke: I'm against this, too, being more overkill than what has been suggested. This is only to prove a point.


Well, if it were really easy for the listmod, I'd have no problem with it. It is not a particularly extreme thing to do. But I think the increase in work for the listmod would make it not worth the effort.
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Post Post #57 (ISO) » Wed Dec 19, 2012 10:33 am

Post by Zachrulez »

In post 55, RichardGHP wrote:
In post 50, Zachrulez wrote:The thing about list mods assigning setups... if you believe mods are rigging the setup chosen for play, is there not reason to think that the mod might also be rigging the role assignment?


Yes, there is reason to think that, but that's a different issue. We can very easily enforce the one we're talking about (and do so without coming off as fascist). It's like I said, I agree with StrangerCoug in principle, but disagree with him in practice.

If we are really that divided, why can't we just do a trial run and see what happens?


I tend to find one more important than the other. (Hint: Not the one we're actually talking about doing something about.)

Edit: On list mod role assignment. It actually takes very little time to randomize roles for a playerlist. All the list mod would have to do is to do this and then it would be the mod's responsibility to assign the role pms and all that. The practical problem with this one is enforcement, but if records of what the assignments are supposed to be are kept, it's very easy to audit and punish mods who deviate from it.
Last edited by Zachrulez on Wed Dec 19, 2012 10:37 am, edited 1 time in total.
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Post Post #58 (ISO) » Wed Dec 19, 2012 10:36 am

Post by DeasVail »

I would be happy with the set-up being assigned by the list mod. I would much prefer this over screenshotting etc. because that just seems like a real hassle to go to if you know you are properly randomising the setup.

Also, regarding the setup, I remember as a Newbie liking the variation that came with the 2of4 setup. However, I think that something like CES's 2of3 is a better version because I agree with others that the difference between doc/VT and JK or doc/Cop in 2of4 is probably too large. I do feel that there could perhaps be something better though.
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Post Post #59 (ISO) » Wed Dec 19, 2012 10:49 am

Post by singersigner »

Heeeeey.

I've been meaning to follow up with what we had discussed last spring/summer, but after August, I haven't really been able to get around to anything I said I was going to do. Now that we've finally moved and recovering from everything that happened, my plans to continue with the changes is put back in motion...as soon as we have a consistent internet connection. >_>

I'll have to come back to this thread and give my input when I have more time, but I'm willing to do what was discussed over the summer, or any other improvements that are suggested and generally supported.

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Post Post #60 (ISO) » Wed Dec 19, 2012 11:00 am

Post by syndromeofadown »

As long as you can trust
most
mods to randomize, I don't see a problem. There might be a statistical preference of one setup over another just due to some mods cherry picking their favorite setups, but it's not going to be enough to cause any players in any game to somehow
guess
the setup. And that's pretty much the point of random semi-open newbies anyway. You're trying to fix a problem that's not really a problem.
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Post Post #61 (ISO) » Wed Dec 19, 2012 11:46 am

Post by Alduskkel »

Not related to any of the above discussion, but what was wrong with the old F11 setup, again? I liked that setup.
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Post Post #62 (ISO) » Wed Dec 19, 2012 11:55 am

Post by zoraster »

The difference between Cop+Doc vs. RB and mountainous vs. RB is really bad.
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Post Post #63 (ISO) » Wed Dec 19, 2012 12:15 pm

Post by mastin2 »

In post 62, zoraster wrote:The difference between Cop+Doc vs. RB and mountainous vs. RB is really bad.
Not "really bad", actually. It was statistically significant, showing a clear lean towards one side great enough to be significant, but it was not
that
significant. (Basically, it was important and significant, but not seriously so.)

It's actually not all too different from the stats we have on the current setup combos, really. (Though if it means anything: the flawed setup of F11 was more fun for me to play than the flawed setup of 2of4 is to play.)
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Post Post #64 (ISO) » Wed Dec 19, 2012 12:20 pm

Post by zoraster »

Yeah... but that doesn't exactly speak volumes for the current setup.
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Post Post #65 (ISO) » Wed Dec 19, 2012 12:38 pm

Post by Magister Ludi »

Are there any particular roles people really want in newbies? Seems like cop and roleblockers are in every iteration
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Post Post #66 (ISO) » Wed Dec 19, 2012 12:55 pm

Post by Vi »

@Flay and 50%: It IS possible to have a game that is balanced at something other than 50%.
Plus high-EV setups I can think of offhand rely on role silliness to screw over the scum. (e.g. Pie E7 - best case is you get counterclaimed IIRC)

In post 23, StrangerCoug wrote:If we're
THAT
concerned about whether or not assignments are random, have singersigner
[...]
...assign the setups.

I understand how horrible it feels to have someone say YOU WILL RUN THIS AND YOU WILL RUN IT THE WAY I TELL YOU TO RUN IT. And frankly
that's why I stopped running Newbie games
(under VRK). Etc.
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Post Post #67 (ISO) » Wed Dec 19, 2012 1:21 pm

Post by Timeater »

You should consider adding some epicmafia setups, no joke.

Some have been played thousands of times and retain a perfectly balanced 50% ratio. Also some of them encourage direct CCing, which is a very good thing and something thats sorely lacking in the MS meta.
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Post Post #68 (ISO) » Wed Dec 19, 2012 1:53 pm

Post by Elscouta »

Well, kind of the point of newbies is to familiarize the newcomers with MS usage. Using epicmafia setups doesn't seem a very good idea to achieve this.
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Post Post #69 (ISO) » Wed Dec 19, 2012 2:14 pm

Post by Timeater »

Mafia is mafia. The setups are good. Maybe I'm saying you're teaching MS noobies the wrong things?
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Post Post #70 (ISO) » Wed Dec 19, 2012 2:15 pm

Post by Mr. Flay »

In post 19, Cogito Ergo Sum wrote:We've gathered enough data over the years to conclude that cops are definitely not overpowered.
Agreed. Even Cop+Doc is not overpowered when the PRs don't KNOW it's there.

In post 49, RichardGHP wrote:I can definitely see where StrangerCoug is coming from. In
principle
, I am against List Mod-assigned setups for the same reason - we are providing a public service by modding and we should be able to expect a degree of trust from the community, players and officials alike.

However, I suspect that there is more non-random generation going on than we would like to believe. Whereas a mod has a motivation to choose their favourite setup, the List Mod has no such motivation. So in
practice
, I support us being given the setup by the List Mod.

Ding ding! We have a winner!

If it were remotely possible to prove who was not-randomizing (as opposed to proving you ARE randomizing via the ludicrous amount of effort of videotaping yourself), I'd be for it. But proving a negative example in a forest of games is not feasible. This is literally just shifting one tiny bit of effort from one person to another, for a net gain of unbiased game distribution. Win/win/win.


Timeater, do you have some setups in mind? If they're good they're good, but some are only good in the context of a certain sitemeta.
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Post Post #71 (ISO) » Wed Dec 19, 2012 3:08 pm

Post by zoraster »

I actually agree with timeater, though obviously they should use MS terminology and focus on some of the less weird roles
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Post Post #72 (ISO) » Wed Dec 19, 2012 3:34 pm

Post by Quilford »

Unfortunately, the nature of play on EM means that setups like the original newbie setup (2 Mafia Goons, 1 Cop, 1 Doc, 3 VTs) are balanced. (It has a 50% Town / 49% Mafia win rate.)
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Post Post #73 (ISO) » Wed Dec 19, 2012 3:39 pm

Post by Timeater »

I like these. Due to the nature of some EM roles I think you'd have to make special rules. Oracle is a pretty common role in EM/Competitive EM and its basically unheard of on MS. I think its balanced. Moreso than a role like treestump :P

Voltron Doesn't Like It:
http://www.epicmafia.com/setup/58204

Overturn 2 Riddler:
http://www.epicmafia.com/setup/428263

Great and Innovative:
http://www.epicmafia.com/setup/563501

Cry N Spy:
http://www.epicmafia.com/setup/471195
Last edited by Timeater on Wed Dec 19, 2012 3:41 pm, edited 1 time in total.
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Post Post #74 (ISO) » Wed Dec 19, 2012 3:40 pm

Post by RichardGHP »

You would have to change any setups that have a role like guiser, but I wouldn't be against seeing some EM setups here.

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