Flay wrote:PJ, I'm still having a hard time understanding why you don't see this as ruining the game. It's NOT an in-game decision, because at the moment your win condition changed, outing your teammates became contrary to your winning the game. It may help you sleep better at night, but it doesn't follow the setup or the balance of the game. You're trying to assert an authority you don't really have, and I'm not sure how to state that any more clearly. Just threatening to do it would have gotten you lynched in a game I was playing in, as I could not assume you were not yourself already a cultist pulling a double-bluff. It's not ethical and it's not within the parameters of the game.
I have only threatened this in two games: once in Chrono Trigger, and once in 2-Headed Mafia.
1.) In Chrono Trigger, there was not a Cult. There was no indication of a Cult. I sincerely
doubted
there
was
a Cult. My comment was made flippantly in that game [seeing as I was a confirmed innocent Mason, I can say pretty safely that you would have failed to lynch me if you had even tried], and was not meant to carry any bite. It had no effect on the game whatsoever.
2.) In 2-Headed Mafia, here's something people ought to keep in mind:
I was mafia
. I could not possibly have been recruited. I could not possibly have outed any fellow cultists. Furthermore (again), there town didn't even
know
there was a Cult when I made that comment (and in fact, most of the town
didn't believe there was a Cult at all
). I could not possibly have ruined the game for the mod, and you can rest assured that I was well aware of this. I knew it. The mod knew it.
I made my threat as a strategic move so that the Cult would be deterred from
attempting
to recruit me, since I knew that this could lead to bad news for me as either the Leader themselves could call me at as scum for a failed recruitment, or even if I managed to kill the Leader, I could be called out as scum by a hypothetical Cultist.
Also, GreenLiquid's "comparisons" are becoming more and more ridiculous.
GL wrote:So essentially, you're saying one of two things:
1) I don't mind breaking the rules and ruining the setup for both players and mod in order to win the game.
2) To avoid being culted, I'm going to threaten to ruin the game, because I don't like cult.
And on two, I don't care whether or not you follow through: is threating to kill someone but then not doing so legal?
1.) I was not breaking any rules. Read above.
2.) I knew it was not possible for me to "ruin the game" no matter what, regardless of whether or not I like Cults.
Furthermore, GAMES are different from LIFE and LAW. In Mafia, you are
supposed to lie
if you are not part of the town, and you are
supposed to manipulate people
in order to achieve your win condition.
STOP
trying to compare this to law, because that connection cannot fly.
GL wrote:And arguing that blackmailing the mod vs. the players is different doesn't help either. Blackmailing the players with something that will ruin the game is not within the spirit or even the limits of the game.
That's like saying that as town, it's ok for me to hack the mod's account and look at the setup because it'll further a town win.
DO YOU NOT READ?
I use the
tools
available to me to further my win condition,
so long as those tools are within the realm of the game
.
Hacking into the mod's computer is not within the realm of the game. Threatening to "beat people up" is not within the realm of the game. Blackmailing players with out-of-game circumstances is not within the realm of the game.
Threatening players with in-game detriments for taking actions, however, is completely within the realm of the game.
GL wrote:So if we don't like something, we're free to destroy it or ruin it for others? So if I don't like my role in your game, I can just ruin it for you? Forget about ethics; if you don't like something, destroy it.
I'm not a big fan of scum masons, so I guess next time I'm one I'll out my mason buddies and scummates in my first post.*
I pursue the eradication of Cult roles out-of-games. Also, again, read back:
If you are
given
a role (such as a Scum Mason), you are given a Win Condition which you must thereby follow. It is the arbitrary changing of Win Conditions which most irks me with Cults. Furthermore, you are taking an
out-of-game
stance which has
nothing to do with choices players make in games
(nobody can change whether or not you are randomly given a scum mason role by a mod). My threats are
in-game stances
which state that
if
the Cult tries to recruit me, they will suffer the consequences. And in any case, both times I used this, there was (1) no cult nor even a reasonable stretch that there may have been a Cult, and (2) I could not have been recruited to the cult in the first place.