"Party Mafia"

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"Party Mafia"

Post Post #0 (ISO) » Tue Apr 24, 2007 8:53 am

Post by SpinWizard »

if you played mafia in a group of say 15 at a party how would it work. how would masons/ mafia comunicate. how would they submit there night kill options. (i know some of this is on wilki but i want 2 know ur opinions!)
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Post Post #1 (ISO) » Tue Apr 24, 2007 9:03 am

Post by Raffles »

That's a good question actually. Our mafias never communicated. They just knew who each other were, and had to learn to collaborate in day time.
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Post Post #2 (ISO) » Tue Apr 24, 2007 9:10 am

Post by SpinWizard »

Raffles wrote:That's a good question actually. Our mafias never communicated. They just knew who each other were, and had to learn to collaborate in day time.
cool, keep the advice comeing, how did the voteing happern???how did u know who 2 vote/ how did u vote in secret?
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Post Post #3 (ISO) » Tue Apr 24, 2007 9:15 am

Post by cuban smoker »

We make everyone close their eyes and hum or put on music. Then the mafia communicate by pointing & facial expressions. Not vigourous pointing though, this can be 'sensed' in a quiet room, and often gives away the pointing mafia.

Never played with masons at a party, but I wouldn't let them communicate if I did.
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Post Post #4 (ISO) » Tue Apr 24, 2007 9:16 am

Post by SpinWizard »

how did u vote?
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Post Post #5 (ISO) » Tue Apr 24, 2007 9:21 am

Post by cuban smoker »

Ah, so for town voting we did it differently.

We would call for straw votes, where everyone at the count of 3 points at their favourite suspect. Then the town talks about how scummy the people with the most fingers appear. Someone calls for a formal accusation against one player. Town is supposed to stop talking (perhaps enforced by the moderator) to give the defendant a chance to say a few words and perhaps answer a few questions. Then the moderator calls for a vote and everyone who favours a lynch can raise their hand. You should agree before hand if you allow delayed voting or insist it be all at once.
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Post Post #6 (ISO) » Tue Apr 24, 2007 9:27 am

Post by SpinWizard »

and 4 sending in night choices?
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Post Post #7 (ISO) » Tue Apr 24, 2007 10:46 am

Post by DeathSauce »

Thanks for bringing this up, SpinWizard. I was curious about it myself
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Post Post #8 (ISO) » Tue Apr 24, 2007 11:02 am

Post by beanbagboy »

The way I always did it (in "meatworld" as it is called around here) is that Mafia woke up first night, saw each other, and then closed eyes. When they were to kill, they would open eyes, and sort of like Cuban Smoker said, they would silently gesture and point until they agreed unanimously.

Cops/Docs would point to someone.

Masons would "wake up" first night and see eachother, theoretically at least as I've never played with them in Meat World. They wouldn't be able to talk at night.

Also, in Meat World, it's impossible to have closed setups, unless you said something like "Ok, Special Role Number One, open your eyes, pick someone to do your thinger to." (Numbers would be assigned beforehand, I guess.)

Hope that helped,
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Post Post #9 (ISO) » Tue Apr 24, 2007 11:04 am

Post by superstring91 »

wow, im surprised how few people have never heard of mafia in the meatworld.

its how i learned about mafia. its very different than online.

for daytime voting, we have a formal acusation, they accused give a defense, and then the town votes.

during the night, the mafia wake up first, and do what they do. unless we're using roles that require waking up before mafia.

it makes communication between mafia hard, but very fun.
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Post Post #10 (ISO) » Tue Apr 24, 2007 11:06 am

Post by superstring91 »

beanbagboy wrote:The way I always did it (in "meatworld" as it is called around here) is that Mafia woke up first night, saw each other, and then closed eyes. When they were to kill, they would open eyes, and sort of like Cuban Smoker said, they would silently gesture and point until they agreed unanimously.

Cops/Docs would point to someone.

Masons would "wake up" first night and see eachother, theoretically at least as I've never played with them in Meat World. They wouldn't be able to talk at night.

Also, in Meat World, it's impossible to have closed setups, unless you said something like "Ok, Special Role Number One, open your eyes, pick someone to do your thinger to." (Numbers would be assigned beforehand, I guess.)

Hope that helped,
BBB
meat-masons do work like that.

its not impossible to have closed setups

"god" as the meat-mod is called, may call extra rolls, so that the town may not know exactly which roles they are playing with
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Post Post #11 (ISO) » Tue Apr 24, 2007 2:56 pm

Post by bigAl »

One way to play it with a closed setup, which I've played before: at night, the mod goes and stands out of ear shot of the players (in another room or twentyish meters away if outside), and then the players go up to the mod one by one so that the mod can talk to them privately. Cops and such can ask the mod who they want to investigate, etc. Vanilla townies can chat to the mod about the weather or something so that the other players can't tell that you have a powerrole by judging how long to talk to the mod.

It makes nights take longer time, but in a casual game, that's OK since everyone else can still socialise during the night while this is going on. Ideal for sitting around campfires. This can furthermore be changed into an interesting mechanic: allowing everyone to talk at night; it can add some fun because people get to talk about everyone else while that person is not there, though only briefly.

Also, proper grammar/spelling is appreaciated, SpinWizard.
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Post Post #12 (ISO) » Tue Apr 24, 2007 11:17 pm

Post by Dr. Doom »

The way we did with teh opne/closed setup was that each player got a card with their role on it, but there was one more cardf than there were players.

The roles we used:

- Mafia goons (wake up at night, see each other, communicate/chopose to kill by pointing and Mimic)

- Townies

- Cop (wakes at night and points to one person and then gets to see that persons Card [thus, guaranteed sanity])

- Doc (wakes at night and points to a person)

- Jester (if he gets lynched, the game imediately ends and everyone except the Jestwer looses - very fun role in Meatworld)

- Little Girl (A townie that does not have to completely close his eyes (ie, he can nictate) and so may be able to se the mafia, but if teh mafia see you nictating, you probably gonna get killed that night)

In our games, everyone was allowed to talk even though a majority of votes had gathered on somebody, and people were still allowed to unvote. Thus, it was not as important as iot is here to keep track of votes (the most important change, strategywise). Also, we would vote for a mayor each morning that had one and a half votes (ie, if two people had three votes on them, the mayor would be the tiebreaker). It was common to lynch the mayor if he survived during the night, because the mafia would often try to get rid of mayors until one of them would be the mayor.
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Post Post #13 (ISO) » Wed Apr 25, 2007 2:31 am

Post by DeathSauce »

The Jester role sounds interesting. So the Jester is trying to appear as scummy as possible to the town, in hopes of getting lynched? Do the townies know about the Jester role and it's result?
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Post Post #14 (ISO) » Wed Apr 25, 2007 2:43 am

Post by Occult »

We had a problem with the "dead" people talking. So we actually shot anybody who was suppose to be dead to prevent this.
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Post Post #15 (ISO) » Wed Apr 25, 2007 2:36 pm

Post by PurpleKoopa »

Occult wrote:So we actually shot anybody who was suppose to be dead to prevent this.
Not literally, I hope...
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Post Post #16 (ISO) » Wed Apr 25, 2007 4:02 pm

Post by xyzzy »

Here's how I've always done it:

1. Someone volunteers to mod that game.
2. Roles are decided upon; players are told which cards correspond to which roles.
3. Cards are passed out.
4. Night Zero: First, the Mafia is awoken, and they choose a victim. Since there's no leads, it's usually quite biased, which leads to nice strategy. They go asleep, and the Doctor wakes up, who can point toward someone to protect them from death. They go asleep.
5. Morning One: Players wake up, and a (usually very gruesome detailed) story of how, and who the mafia killed, and the person's role.
6. Players accuse each other for various reasons, and defenses and counter-claims are made. If the players are role-playing this, is often much more fun to watch.
7. The moderator, after the discussion dies down, asks if anyone wants to formally accuse someone.
8. Someone begins talking, and they explain the details of who killed the person, and why.
9. The players vote on the accusation. If a percentage decided by the moderator votes for them, they give a last defense, and players may retract votes. If the majority remains, they are executed.
10. If no one is executed, the moderator asks if any other accusations are to be made. If one is made, they go through the same process. The fun in this is that if the first accuser doesn't give a good enough accusation, they're often the next one up.
11. This goes on either as long as the players wish, or a set number of accusations. Both are equally fun, since the first brings lots of revenge votes, and the latter brings a few really good accusations.
12. Night One begins. It's the same as Night Zero.
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Post Post #17 (ISO) » Wed Apr 25, 2007 4:18 pm

Post by Occult »

PurpleKoopa wrote:
Occult wrote:So we
actually
shot anybody who was suppose to be dead to prevent this.
Not literally, I hope...
I believe the bolded word answers your question.
It's also much better than russian roulette.
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Post Post #18 (ISO) » Thu Apr 26, 2007 12:13 am

Post by StallingChamp »

When I mod a meatworld game, we play with only Mafias and a Cop, so everyone sits down and I tap the mafia on the head twice, cop once. Everyone else are Townies.
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Post Post #19 (ISO) » Thu Apr 26, 2007 12:22 am

Post by Dr. Doom »

DeathSauce wrote:The Jester role sounds interesting. So the Jester is trying to appear as scummy as possible to the town, in hopes of getting lynched? Do the townies know about the Jester role and it's result?
Yes, all Players know whta roles are in the game, but one role is missing. Err, let me explain:

lets say there are nine people, then we have ten cards:

- Doc (in this version, the Cop gets to know the full riole with guaranteed sanity - he sees the Card of the target)
- Cop
- Little Girl (the role that is allowed to keep their eyes open during the night, but has to do it in a way so the mafia dioes not spot her)
- Jester
- 3 Townie
- 3 Mafia

Everyone draws a card and looks at it, one card gets left over, but nobody knows whichj Card it is (except if its a missing Mafia, the mafia knows it, of course). Its a really cool variant, because there might be a jester, or there might not be, etc. Plus, it prevents the Cop from claiming Day one, being sure that teh Doc is there to protect and just clearing off a critical mass of Townies.
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Post Post #20 (ISO) » Thu Apr 26, 2007 2:30 am

Post by JDodge »

Occult wrote:
PurpleKoopa wrote:
Occult wrote:So we
actually
shot anybody who was suppose to be dead to prevent this.
Not literally, I hope...
I believe the bolded word answers your question.
It's also much better than russian roulette.
Just remember: A taser can make you mafia parties less deadly, and more hilarious!
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Post Post #21 (ISO) » Thu Apr 26, 2007 3:10 am

Post by Elias_the_thief »

As I used to play it, votes were pretty much just shouted until the mod notices that someone has been seconded. As soon as a person was seconded, they are the only possible lynch for the day (if they do not recieve a majority of votes, game goes straight to night). After a person has been seconded, they give there defense, then everyone chooses to vote or not (but only for that person). If majority is reached, lynch. if not, its nighttime anyways. It's much more limiting than the online style of day, and a lot less logic is involved.
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Post Post #22 (ISO) » Fri Apr 27, 2007 1:22 pm

Post by PurpleKoopa »

JDodge wrote:
Occult wrote:
PurpleKoopa wrote:
Occult wrote:So we
actually
shot anybody who was suppose to be dead to prevent this.
Not literally, I hope...
I believe the bolded word answers your question.
It's also much better than russian roulette.
Just remember: A taser can make you mafia parties less deadly, and more hilarious!
You don't play Russian Roulette or anything better than it with a taser!
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Post Post #23 (ISO) » Fri Apr 27, 2007 1:24 pm

Post by beanbagboy »

We just point at people, but we play with kinda small games. So five people means three to a lynch, it's pretty easy to keep track.

(With five people we play vengance, it's really fun, mentioned on the wiki. First lynch gets to mod.)

Also, I heard about the meat world game long before the online version. It had never really occured to me that it could be played online.
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