xRECKONERx wrote:Okay.
I have an incredibly swingy, incredibly bastard game I need reviewed. I'm not looking for ABSOLUTE balance, but more for someone to read this setup and tell me how fucking ridiculous it's going to be and how I can either amp up (or tone down) the ridiculousness of it. Also, a worst-case-scenario town loss and best-case-scenario town win would be nice too.
Best case scenario town win should be nothing like as easy as the Guys 2 mini-theme. That was ridiculous. Since when do you make a lyncher's target one of the scumbags? rofl
xRECKONERx wrote:Okay.
I have an incredibly swingy, incredibly bastard game I need reviewed. I'm not looking for ABSOLUTE balance, but more for someone to read this setup and tell me how fucking ridiculous it's going to be and how I can either amp up (or tone down) the ridiculousness of it. Also, a worst-case-scenario town loss and best-case-scenario town win would be nice too.
Best case scenario town win should be nothing like as easy as the Guys 2 mini-theme. That was ridiculous. Since when do you make a lyncher's target one of the scumbags? rofl
QFT.
"This is the true face of a man who plays paladin."
Would you rather have me play or review? I am thinking I'd like to play, but I also don't think I have enough time. At all. Reviewing sounds more up my alley for now.
Have a longstanding game idea that I finally think I am ready to run relatively soon. For 14 players and called (as of now) "Mostly Mountainous" and is exactly as the name implies, with one mechanic change and one very important role that forms the basis of the game (read: gimmick?). I'm hoping somebody can put some
really good
thought into a review for this setup, because I know it has a potential to be very swingy and I want to make sure that I have eliminated that aspect as much as possible. Would also appreciate a reviewer willing to be co-mod (with limited duties) if they like the idea.
Mostly Mountainous is in progress http://www.mafiascum.net/forum/viewtopic.php?f=3&t=15655
bv310 wrote:I could use a review for my Urban Dead Mafia. A few interesting mechanics, but it's basically a simplified U-Pick with some twists thrown in. Not gonna be able to mod it for a few weeks, but I'd like to flesh out any and all potential problems. PM me if you're interested.
I need another set of eyes on this, just for a few balance questions. I'm in the queue, so I could use this sooner rather than later.
xRECKONERx wrote:Okay.
I have an incredibly swingy, incredibly bastard game I need reviewed. I'm not looking for ABSOLUTE balance, but more for someone to read this setup and tell me how fucking ridiculous it's going to be and how I can either amp up (or tone down) the ridiculousness of it. Also, a worst-case-scenario town loss and best-case-scenario town win would be nice too.
Best case scenario town win should be nothing like as easy as the Guys 2 mini-theme. That was ridiculous. Since when do you make a lyncher's target one of the scumbags? rofl
YGO mafia had a lyncher whose target was Mafia GF.
It was insane, with 7 town, 2 mafia and 1 mafia traitor, 1 Serial Killer, and 1 lyncher.
bv310 wrote:I could use a review for my Urban Dead Mafia. A few interesting mechanics, but it's basically a simplified U-Pick with some twists thrown in. Not gonna be able to mod it for a few weeks, but I'd like to flesh out any and all potential problems. PM me if you're interested.
I need another set of eyes on this, just for a few balance questions. I'm in the queue, so I could use this sooner rather than later.
I'll review if you like.
I also need a setup reviewed. It will be an Open Setup, but I need some ideas. The setup is going to be called Wild Wroles. It will involve less common used roles on MS. I need help balancing it while maintaining the uncommon roles.
I would like the advice of an experienced player who has a strong grasp of game balance and setup design to discuss an idea I have for a future game. It's not a setup review per se (the game is nowhere near ready), just a discussion of some ideas/mechanics I have and how to balance them.
I'm looking to run a 9 player theme. I'm intending for the game to be mountainous with a twist. Mostly what I need a reviewer for is figuring out the balance of the "twist" portion of the game.
Kdub wrote:I would like the advice of an experienced player who has a strong grasp of game balance and setup design to discuss an idea I have for a future game. It's not a setup review per se (the game is nowhere near ready), just a discussion of some ideas/mechanics I have and how to balance them.
I can do this, but I won't be around for the next see days. If it's not that urgent (and it doesn't sound it) I'll help ya with it, Kdub.
are you thinking of me when you're with somebody else?
I'm looking for someone who is interested in reviewing a mini theme (12 players) based on the NFL. It's fairly complex and knowledge of American Football is necessary to understand it. If you're interested, PM or IM me. Thanks!
I'm looking for a couple of reviewers/some general balance advice for my Lies of Locke Lamora Mafia 12-player mini theme. If you're familiar with the books at all it'd be a bonus but it shouldn't be too complicated if you're not. It's my first theme so at least one set of experienced eyes would be good. Shoot me a PM if you can help. Thanks!
If ya smell what The Locke is cookin'!
"Locke Lamora and Andrius, defying all logic since 1081."
Starting work on my first attempt at a set up for a Mini-Normal.
I have 2 set ups in mind and I'd like some input from you folks on which one might work better for a first time attempt.
PM me if you'd be interested.
My Uncle always use'ta say, 'You can't get no blood from a turnip.' .... He'd say the same thing about gettin' it from a stone, too.
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I never said nothin' back to him. You don't want mess with no freak that's searchin' around that hard for blood.