The New Set-Up Review Thread

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Mr. Rogers
Mr. Rogers
Goon
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Mr. Rogers
Goon
Goon
Posts: 160
Joined: January 27, 2009
Location: The PBS Channel Reveal: Town Neighbor

Post Post #1119 (isolation #0) » Sat Apr 03, 2010 8:40 am

Post by Mr. Rogers »

Mr. Rogers wrote:Game I plan to run some day

2 goons
8 townies
1 town doctor
1 mafia traitor - doesn't know scum and scum don't know him but he wins with scum

after players are randomly given these roles i will randomly give out neighbor assignments

Roll dice among all players. first person rolled is in neighbor group 1 along with his other role. Second person rolled is also in neighbor group 1 along with whatever role they already are. Do this 3 times for a total of 3 neighbor groups. Don't think I'll allow a player to be in multiple neighbor groups. I think the mentioned power roles combined with random neighboring should be fairly balanced and interesting in terms of strategies you could organize. Only way traitor gets to talk to and find out who is scum is by luck and doctor could find a good team mate could find out alot about a buddy or a teamate. Just got to figure out if i should allow mafia to be randomly neighbors with mafia. I think they should be allowed should luck make it happen. Afterall is they are together other pairs would likly go to town and that may keep things interesting.

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