Scum-city my dear.
vote lateralus
I agree.crub wrote:"]vote: lateralus
you put a 3rd vote on someone out of randomness? very suspicious
Let me get this straight. You're voting me because I got here first?Honary Hitchhiker wrote:Hmm he was quick to make the first vote if it was by number odds. So im going to have toVote:somestrangeflea
I agree.crub wrote:vote: lateralus
you put a 3rd vote on someone out of randomness? very suspicious
I'm confused.Ripley wrote:Unvote: Vote Honary Hitchhiker
For his post 21 that added a quick third vote o somestrangeflea. It's not so much the third vote as the accompanying explanation. If it's serious, it's a bizarre reason and if he thought it was valid, HH should surely have thought it was valid at the time he made his first post (where he ignored somestrangeflea's post and voted for me). Or maybe it's one of those posts where the writer subsequently says "It was obviously a joke" which has a way of diffusing criticism since people tend to be reluctant to be seen to lack a sense of humor.
In a regular C9, even with a doc save you only getDeliciousGoldfish wrote: And I believe we have more than 2 mis-lynches. It is 2 mis-lynches in the regular C9 setup so... With two more townies and possible doctors saving and investigators investigating... We'll have to see though.
This is all very true. I haven't played a game for ages that didn't have multiple dropouts, and I'm convinced the lack of continuity is a massive benefit to scum. But it's really difficult finding a pace that suits everyone. Go too slow, people drop out because they're bored. Go too fast, the faster players start calling out the slower ones for lurking, and then they drop out because they can't keep up. It's great if everybody's active - the only real downside is that you very soon amass 15 or 20 pages. Somebody will inevitably drop out, and all of a sudden you've got a replacement player who has to wade through all that. And rereading becomes a chore, even for the established players. Probably a Day 1 of about 8-10 well-argued pages with a high level of participation from everyone would be perfect.DeliciousGoldfish wrote:One thing, however, I have noticed (and this could just be the one lame game I just replaced out of) if day one takes too long, players get disinterested, upset, distracted, then they replace out making it more difficult to remember who's who... The game just gets boring. Let's not get to page 12 without ending day one?