Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #12600 (ISO) » Mon Mar 11, 2024 2:15 am

Post by light_ganski »

Town 1-shot Combined Day Vigilante-Magician


Once during the game, during the day, you may target a player to kill in the game thread. That player will be killed and made to vanish, meaning that their role and alignment will not be published when their death is announced.
A work in progress

"The philosophers have hitherto only interpreted the world, in various ways; the point, however, is to change it".
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Post Post #12601 (ISO) » Mon Mar 11, 2024 10:16 am

Post by light_ganski »

Town Forgetful Cop


Each night, you may investigate another player. If your investigation resolves successfully, and that player is a townie, you will receive an
Innocent
result whilst if they are not, you will receive a
Guilty
result.

Before resolving your action, the moderator will roll a D6. If the moderator rolls a 4, 5 or 6, your investigation will, absent any other intervention, resolve successfully. If, however, the moderator rolls a 1, 2 or 3, you will forget your reason for visiting your target, and receive no investigation result. In this circumstance, you will still appear to have visited your target that night to any other investigative to which a visitor's visit would trigger a result.

Mod note: variant of 12598 that doesn't distinguish anti-town factions
A work in progress

"The philosophers have hitherto only interpreted the world, in various ways; the point, however, is to change it".
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Post Post #12602 (ISO) » Mon Mar 11, 2024 2:39 pm

Post by SmileyDude1 »

Goody Two Shoes


As you are a
Goody Two Shoes
, you will gain points at the end of each day if you keep in everyone's good graces.

Gain 1 point, If you avoid being voted to E-3 or closer during that day phase
Gain 2 Points, if you're peak wagon that day phase was 2 players or less.

You will compulsively exit the game at the end of the third day phase, if you've acquired 2 points by that time you will exit in a victory, otherwise you will exit in defeat with the game continuing afterwards. You may elect to exit the game early upon achieving your win condition by PMing the mod with intent to do so

The fact that you are a Goody Two Shoes is to remain a secret. You are not allowed to true claim your role, nor are you allowed to describe what your role does. Should the mod find that your actions break this rule they may penalize by either sending you a warning, revoking any points that would be earned that day phase or modkilling you depending on the severity of the offense
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Post Post #12603 (ISO) » Mon Mar 11, 2024 2:39 pm

Post by SmileyDude1 »

Rebel


As you are a
Rebel
, you will gain points at the end of each day by living on the edge.

Gain 1 point, If you survive being voted to E-2 or closer during that day phase
Gain 2 Points, if you survive an Intent to hammer you during that day phase

You will compulsively exit the game at the end of the third day phase, if you've acquired 2 points by that time you will exit in a victory, otherwise you will exit in defeat with the game continuing afterwards. You may elect to exit the game early upon achieving your win condition by PMing the mod with intent to do so

The fact that you are a Rebel is to remain a secret. You are not allowed to true claim your role, nor are you allowed to describe what your role does. Should the mod find that your actions break this rule they may penalize by either sending you a warning, revoking any points that would be earned that day phase or modkilling you depending on the severity of the offense
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Post Post #12604 (ISO) » Mon Mar 11, 2024 2:40 pm

Post by SmileyDude1 »

Town Disloyal Jailkeeper
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Post Post #12605 (ISO) » Mon Mar 11, 2024 2:41 pm

Post by SmileyDude1 »

Town Weak Cop
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Post Post #12606 (ISO) » Mon Mar 11, 2024 2:56 pm

Post by TemporalLich »

Town Scumfinder


You may investigate a player each night.

You get an
Innocent
result if your target's current alignment has a win condition that can win while the Town wins. You get a
Guilty
result if this isn't the case.

Town, Survivor, Jester, Unjester, and Condemner are examples of Innocent results.
Groupscum (e.g. Mafia), Cult, and Serial Killer are examples of Guilty results.
time will end
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Post Post #12607 (ISO) » Mon Mar 11, 2024 3:02 pm

Post by TemporalLich »

Dark Creature Dark Demon


Alignment: You are a
Dark Creature
.
Dark Creatures
are a scum team with a factional "Plunge in Darkness" ability to roleblock someone that Night and also cause them to die the next Night.

Role: Anyone investigating you will receive a message saying that you are a frightening and evil Dark Demon.

Each night, you may cloak someone in darkness. They will be roleblocked, and will receive frightening visions of a random night action targeting them the next Night (if they weren't targeted the next Night, they will receive frightening visions of demons).

Mod Note: Keep in mind that plunging in darkness and cloaking in darkness are different abilities with different effects.
time will end
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Post Post #12608 (ISO) » Mon Mar 11, 2024 8:30 pm

Post by Gypyx »

Town Main Character


As long as you are alive, your faction can't lose the game
White Flag : Carebear Edition is in signups ! (9/13) sign up if you want a low pressure, high friendliness game !

bottom text
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Post Post #12609 (ISO) » Tue Mar 12, 2024 7:58 am

Post by Cook »

Mafia Main Character


As long as you are alive, your faction can't lose the game.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #12610 (ISO) » Tue Mar 12, 2024 8:10 am

Post by TemporalLich »

Town Antagonist


You are informed of every Main Character in the game.

If you are on the elimination wagon of a Main Character, you gain a 1-shot Force of Nature (You may cause a player to unavoidably die. This ability is treated as untargeted for all purposes.) and a 1-shot Force of Knowledge (You may unavoidably learn a player's true alignment. This ability is treated as untargeted for all purposes.) invention.

Mod Note: It is up to mod discretion whether to make someone a Main Character in addition to their existing role or not.
time will end
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Post Post #12611 (ISO) » Tue Mar 12, 2024 8:18 am

Post by Cook »

Mod Discretion 1-Shot Plot Gun


Each day, you will learn how you can use your ability (passive, single target, untargeted, activated, etc.) which is at moderator discretion.

Once in the game, you may use your ability, which is a mod discretion ability which the mod believes is most conducive to the "plot" of the game advancing. This might be something like a doctor protection or it could even be a Quitter.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #12612 (ISO) » Tue Mar 12, 2024 8:34 am

Post by TemporalLich »

True-Name Nemesis
(alignment up to mod discretion)

You must confirm your Role PM with the name of a player.

You cannot be targeted (as if you were Commuting) or voted by that player, and any actions you take against that player are Strong-Willed.

Inspired by the Magic: The Gathering card True-Name Nemesis
time will end
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Post Post #12613 (ISO) » Tue Mar 12, 2024 8:56 am

Post by Gypyx »

Let's play a quick game of commander
(reroll for alignement and role)

When this gets rolled, the following rule is in action on top of normal game mechanics :

It is publically revealed which factions are in the game at the start, on top of that the moderator generates an additional role from each of these factions, the non-town factions know what role their commander has

How to summon the Town commander


Before the game starts, the moderator must recruit one more player, they will take on the role of the town commander

for the town commander to be allowed to play the game, 2 + X townies must choose privately to vanillaize themselves for the coming cycle, with X being the number of times the commander has been summoned times 2

once in, the commander is treated as a normal slot in the game, able to vote and to be targeted at night, but if they ever were to die, they instead go back to the command zone, waiting to be summoned


How to summon a Non-Town commander


The non town commanders are puppet accounts that the whole scumteam has access to, except traitors / any similar things

to summon them, the faction must, at night, give up any factional action that they have and vanillaize 1 + X of their own for the coming cycle, with X being the number of times the commander has been summoned

once summoned, like the town commander, scum commanders are treated as actual players




discussing who vanillaized themselves and who didn't is disallowed
White Flag : Carebear Edition is in signups ! (9/13) sign up if you want a low pressure, high friendliness game !

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Post Post #12614 (ISO) » Tue Mar 12, 2024 9:06 am

Post by TemporalLich »

Mafia Nullifier


Each night, you may make a target player's role abilities not work for the night.
time will end
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Post Post #12615 (ISO) » Tue Mar 12, 2024 11:35 am

Post by Jake The Wolfie »

Scute Swarm
(Alignment up to random chance.)

Each day, you gain 1 extra temporary vote. (Once used you lose it and can't gain it back by unvoting. You may store it for future days.)

From Day 4 and onward, double the number of extra votes you have.
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Post Post #12616 (ISO) » Tue Mar 12, 2024 1:15 pm

Post by light_ganski »

Mafia Reflexive Roleswapper


If you are targeted by a active non-factional ability, you will reflexively swap roles and non-factional abilities with the player targeting you, but not factions or factional abilities. You and the player that targets you will each receive a new role PM detailing your new roles.

Mod note: if multiple players target the reflexive roleswapper in one phase, all players targeting the Reflexive Roleswapper should have their roles and abilities changed to Reflexive Roleswapper, and the (now former) Reflexive Roleswapper should gain the roles and abilities of
all
the players who targetted them in exchange.
A work in progress

"The philosophers have hitherto only interpreted the world, in various ways; the point, however, is to change it".
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Post Post #12617 (ISO) » Wed Mar 13, 2024 3:11 pm

Post by SmileyDude1 »

Town Amnesiac Cop


Each night, you may target a player. Assuming no interference with your action . You will learn whether your target is aligned with the
town
or not.

You know you had a role, but you forgot what it was. Upon the game starting, you'll receive a role PM indicating that you forgot what your role was (that is to say your role will be hidden). After night 3, you will remember what your ability was and you'll gain knowledge to the full ability of your role. You may still elect to use any abilities you have access to before you regain your memory though you won't know what they do. Should your role be one that gets results, you will still receive correct results that you normally would've gotten (barring another role interfering of course).

In order to submit an night action while your memory is lost, you should format it as follows for the most inclusivity: I target this player with my night action. Should you try to guess what your ability is and are wrong, your action will fail (e.g if you say try to use a doctor ability on your target when you lack access to that ability, your submission will be considered invalid and you will commit no action). Same idea goes for submitting a day action while your memory is lost*.

*Should a player have access to an amnesiac day ability, the mod should allow said player to submit said action in the following format:
I target playername with my day action
. In these cases, the specific day action being undertaken doesn't need to be specified to be considered valid, though if they try to use a specific day ability that they don't have access to (e.g player say specifically tries to dayvig someone when they lack access to such ability) their action will be considered invalid.
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Post Post #12618 (ISO) » Wed Mar 13, 2024 3:13 pm

Post by SmileyDude1 »

Town Amnesiac Inverse Cop


Each night, you may target a player. Assuming no interference with your action . You will learn whether your target is aligned with the
town
or not. As you are inverse, your results will be the opposite of what they should be.

You know you had a role, but you forgot what it was. Upon the game starting, you'll receive a role PM indicating that you forgot what your role was (that is to say your role will be hidden). After night 3, you will remember what your ability was and you'll gain knowledge to the full ability of your role. You may still elect to use any abilities you have access to before you regain your memory though you won't know what they do. Should your role be one that gets results, you will still receive correct results that you normally would've gotten (barring another role interfering of course).

In order to submit an night action while your memory is lost, you should format it as follows for the most inclusivity: I target this player with my night action. Should you try to guess what your ability is and are wrong, your action will fail (e.g if you say try to use a doctor ability on your target when you lack access to that ability, your submission will be considered invalid and you will commit no action). Same idea goes for submitting a day action while your memory is lost*.

*Should a player have access to an amnesiac day ability, the mod should allow said player to submit said action in the following format:
I target playername with my day action
. In these cases, the specific day action being undertaken doesn't need to be specified to be considered valid, though if they try to use a specific day ability that they don't have access to (e.g player say specifically tries to dayvig someone when they lack access to such ability) their action will be considered invalid.
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Post Post #12619 (ISO) » Wed Mar 13, 2024 3:16 pm

Post by SmileyDude1 »

Town Amnesiac 1-Shot Dayvig


Once a game during the day, you may attempt to shoot a player killing them if they were not protected. Type
Dayvig playername
to use.

You know you had a role, but you forgot what it was. Upon the game starting, you'll receive a role PM indicating that you forgot what your role was (that is to say your role will be hidden). After night 3, you will remember what your ability was and you'll gain knowledge to the full ability of your role. You may still elect to use any abilities you have access to before you regain your memory though you won't know what they do. Should your role be one that gets results, you will still receive correct results that you normally would've gotten (barring another role interfering of course).

In order to submit an night action while your memory is lost, you should format it as follows for the most inclusivity: I target this player with my night action. Should you try to guess what your ability is and are wrong, your action will fail (e.g if you say try to use a doctor ability on your target when you lack access to that ability, your submission will be considered invalid and you will commit no action). Same idea goes for submitting a day action while your memory is lost*.

*Should a player have access to an amnesiac day ability, the mod should allow said player to submit said action in the following format:
I target playername with my day action
. In these cases, the specific day action being undertaken doesn't need to be specified to be considered valid, though if they try to use a specific day ability that they don't have access to (e.g player say specifically tries to dayvig someone when they lack access to such ability) their action will be considered invalid.
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Post Post #12620 (ISO) » Wed Mar 13, 2024 3:21 pm

Post by SmileyDude1 »

Town Amnesiac 1-shot gladiator


Once a game during the day, you may gladiate another player. Upon doing so votes will reset and you two will be the only valid elimination choices during that dayphase. Type
Gladiate playername
to use. This will not work if done with less than 72 hours left in the day.

You know you had a role, but you forgot what it was. Upon the game starting, you'll receive a role PM indicating that you forgot what your role was (that is to say your role will be hidden). After night 3, you will remember what your ability was and you'll gain knowledge to the full ability of your role. You may still elect to use any abilities you have access to before you regain your memory though you won't know what they do. Should your role be one that gets results, you will still receive correct results that you normally would've gotten (barring another role interfering of course).

In order to submit an night action while your memory is lost, you should format it as follows for the most inclusivity: I target this player with my night action. Should you try to guess what your ability is and are wrong, your action will fail (e.g if you say try to use a doctor ability on your target when you lack access to that ability, your submission will be considered invalid and you will commit no action). Same idea goes for submitting a day action while your memory is lost*.

*Should a player have access to an amnesiac day ability, the mod should allow said player to submit said action in the following format:
I target playername with my day action
. In these cases, the specific day action being undertaken doesn't need to be specified to be considered valid, though if they try to use a specific day ability that they don't have access to (e.g player say specifically tries to dayvig someone when they lack access to such ability) their action will be considered invalid.
Friendly Neighborhood Scummer

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Post Post #12621 (ISO) » Wed Mar 13, 2024 3:24 pm

Post by SmileyDude1 »

Town Amnesiac Miller Loyal Doctor


Each night, you may target a player. Assuming no interference with your action you will heal your target from a single kill action that successfully targeted them. This action will fail if your target is not aligned with you.

You passively check as
Not Town
to alignment investigative roles that target you.

You know you had a role, but you forgot what it was. Upon the game starting, you'll receive a role PM indicating that you forgot what your role was (that is to say your role will be hidden). After night 3, you will remember what your ability was and you'll gain knowledge to the full ability of your role. You may still elect to use any abilities you have access to before you regain your memory though you won't know what they do. Should your role be one that gets results, you will still receive correct results that you normally would've gotten (barring another role interfering of course).

In order to submit an night action while your memory is lost, you should format it as follows for the most inclusivity: I target this player with my night action. Should you try to guess what your ability is and are wrong, your action will fail (e.g if you say try to use a doctor ability on your target when you lack access to that ability, your submission will be considered invalid and you will commit no action). Same idea goes for submitting a day action while your memory is lost*.

*Should a player have access to an amnesiac day ability, the mod should allow said player to submit said action in the following format:
I target playername with my day action
. In these cases, the specific day action being undertaken doesn't need to be specified to be considered valid, though if they try to use a specific day ability that they don't have access to (e.g player say specifically tries to dayvig someone when they lack access to such ability) their action will be considered invalid.
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Post Post #12622 (ISO) » Wed Mar 13, 2024 3:28 pm

Post by SmileyDude1 »

Town Amnesiac Ascetic Loud Visitor


Each night, you may target a player. Assuming no interference with your action you will visit your target. This has no affect. Those targeted by this action will be informed you targeted them, but will not be told what ability they were targeted with.

You are passively immune to all non-killing actions that target you. Such actions will fail as if they were roleblocked.

You know you had a role, but you forgot what it was. Upon the game starting, you'll receive a role PM indicating that you forgot what your role was (that is to say your role will be hidden). After night 3, you will remember what your ability was and you'll gain knowledge to the full ability of your role. You may still elect to use any abilities you have access to before you regain your memory though you won't know what they do. Should your role be one that gets results, you will still receive correct results that you normally would've gotten (barring another role interfering of course).

In order to submit an night action while your memory is lost, you should format it as follows for the most inclusivity: I target this player with my night action. Should you try to guess what your ability is and are wrong, your action will fail (e.g if you say try to use a doctor ability on your target when you lack access to that ability, your submission will be considered invalid and you will commit no action). Same idea goes for submitting a day action while your memory is lost*.

*Should a player have access to an amnesiac day ability, the mod should allow said player to submit said action in the following format:
I target playername with my day action
. In these cases, the specific day action being undertaken doesn't need to be specified to be considered valid, though if they try to use a specific day ability that they don't have access to (e.g player say specifically tries to dayvig someone when they lack access to such ability) their action will be considered invalid.
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Post Post #12623 (ISO) » Wed Mar 13, 2024 3:31 pm

Post by SmileyDude1 »

Mafia Amnesiac Loud Rolecop


Each night, you may target a player. Assuming no interference with your action you will learn your target's role name. Those targeted by this action will be informed you targeted them, but will not be told what ability they were targeted with.

You are passively immune to all non-killing actions that target you. Such actions will fail as if they were roleblocked.

You know you had a role, but you forgot what it was. Upon the game starting, you'll receive a role PM indicating that you forgot what your role was (that is to say your role will be hidden). After night 3, you will remember what your ability was and you'll gain knowledge to the full ability of your role. You may still elect to use any abilities you have access to before you regain your memory though you won't know what they do. Should your role be one that gets results, you will still receive correct results that you normally would've gotten (barring another role interfering of course).

In order to submit an night action while your memory is lost, you should format it as follows for the most inclusivity: I target this player with my night action. Should you try to guess what your ability is and are wrong, your action will fail (e.g if you say try to use a doctor ability on your target when you lack access to that ability, your submission will be considered invalid and you will commit no action). Same idea goes for submitting a day action while your memory is lost*.

*Should a player have access to an amnesiac day ability, the mod should allow said player to submit said action in the following format:
I target playername with my day action
. In these cases, the specific day action being undertaken doesn't need to be specified to be considered valid, though if they try to use a specific day ability that they don't have access to (e.g player say specifically tries to dayvig someone when they lack access to such ability) their action will be considered invalid.
Friendly Neighborhood Scummer

ADHD
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SmileyDude1
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He/Him
Mafia Scum
Mafia Scum
Posts: 1353
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #12624 (ISO) » Wed Mar 13, 2024 3:32 pm

Post by SmileyDude1 »

Mafia Amnesiac 1-Shot Dayvig


Once a game during the day, you may attempt to shoot a player killing them if they were not protected. Type
Dayvig playername
to use.

You know you had a role, but you forgot what it was. Upon the game starting, you'll receive a role PM indicating that you forgot what your role was (that is to say your role will be hidden). After night 3, you will remember what your ability was and you'll gain knowledge to the full ability of your role. You may still elect to use any abilities you have access to before you regain your memory though you won't know what they do. Should your role be one that gets results, you will still receive correct results that you normally would've gotten (barring another role interfering of course).

In order to submit an night action while your memory is lost, you should format it as follows for the most inclusivity: I target this player with my night action. Should you try to guess what your ability is and are wrong, your action will fail (e.g if you say try to use a doctor ability on your target when you lack access to that ability, your submission will be considered invalid and you will commit no action). Same idea goes for submitting a day action while your memory is lost*.

*Should a player have access to an amnesiac day ability, the mod should allow said player to submit said action in the following format:
I target playername with my day action
. In these cases, the specific day action being undertaken doesn't need to be specified to be considered valid, though if they try to use a specific day ability that they don't have access to (e.g player say specifically tries to dayvig someone when they lack access to such ability) their action will be considered invalid.
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