Once, during a day phase, you may attempt to recruit up to 4 other players to your crew. Each will be given the option to join or decline (if they don't respond, it defaults to decline).
You will have the following effects and abilities, based on how many join:
0 crew - you're roleblocked the following night.
1 crew - no effect.
2 crew - you gain a 1-shot bulletproof (ship's hull) and a 1-shot juggernaut (ship's cannon).
3 crew - you gain a 1-shot bulletproof, a 1-shot juggernaut, are completely roleblock immune so long as all of you crew are alive, and gain the ability to use
- target two players. Abilities targeting the first will target the second instead. Abilities targeting the second will target the first instead.
- target one player. They will be roleblocked.
- target two players. Abilities targeting the first will target the second instead. Abilities targeting the second will target the first instead.
- target twoplayers. They will be roleblocked.